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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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PsychoWard
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awesome. so is this pretty much a go for next season? in case some of us owners are thinking about starting over with this?
 
TxSteve
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Originally posted by tk_217
so hypothetically.. how far would my current guys be behind regarding missed ALG's once it comes out.. They are Lv 5 right now?


if you're level 5 right now - it will make pretty much no difference what so ever for you.

you will be ~level 14 to end the season - and it still will really make a very minimal difference (to you).


 
tk_217
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Originally posted by Mat McBriar
Do a comparison of new and old majors. He could be slightly worse or slightly better depending on the differences.


ok, well initially this upset me because i thought all the ALG's would make it so new guys would pwn my guys even if my guys were 10 levels higher.. but im seeing that wont be the case.

im all for this

+1 good addition
 
Ryiotgear
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Originally posted by TxSteve
Originally posted by bluesman845

1) Players created before the archetypes were implemented will be allowed a one time archetype selection. This is optional and you will only have until the end of the pre-season to do so. When you select the archetype, you will start getting the ALG's and SA bonuses/penalties and will be allowed to select the bonus SA.

It says here that if we select the one time archetype for a current player that when you select it you will start getting the AGL's for that player. Does that mean that the players entire build will change and he will get the new agl's for the entire build or will he only start getting the new agl's from the time we select it and on.



already been said - there will be no reverse engineering to modify past auto level gains


Can we get some insight as to why this decision was made? Especially for players less than 120 old that will be in direct competition with new arch-type players I feel this really hamstrings them and forces people into retirement. Overall an amazing change, but I think we are going to have empty minors in the 14-28 cap ranges
 
Boogie21
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Originally posted by Anarcho
Originally posted by Boogie21

So why archetypes? Why not just change the oddball SA's and call it good?


Because SAs weren't the only issue.

ALGs, SAs, weight limits, and lack of choices were all problems with player creation.

This solves all of them.

We can't allow players to just pick what they want. It will make the game far too unbalanced (omg speed, strength, agility, and my main football skill are my majors - I win).


????? This solves them all? Not allowing players to pick what they want? Sounds a lot like restrictions to me. Isn' this supposed to be fun, and aren't we supposed to be able to build what we want?
 
F8n4tune
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Originally posted by Catch22
Originally posted by F8n4tune

Wow then just do it now then ? Whats the point of waiting ?


We could have just rolled it out with no discussion like most changes have been implemented in the past. I'm actually trying to get the word out well ahead of time for a change so people are aware of it and can prepare. Novel concept I know.


Touche
 
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Before all this is done, can we get the correct info on our players trophies from last season? Then can we move onto the traning aspect of things, and get a couple of new combinations added when your player does intense training.
1. Catching and Confidence
2. Carrying and Vision
For the life of me, I don't understand why these can't be added.

Then we can move on to all that other stuff, but until then...

 
Catch22
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Originally posted by mikeandbrooke07
awesome. so is this pretty much a go for next season? in case some of us owners are thinking about starting over with this?


well that depends on Bort coding it and how testing of it goes, but this is the plan yes.
 
ringroses
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Every position where the majority of players would complain about "not enough" flexibility in built types has a combo option (such as HB, FB, WR, etc). You do realize that with combo builds, it's literally no different, with the exception of now you get to know where the boost is each level without question, and can even focus some on this or that stat to reflect it.

Seriously, this is the greatest addition to GLB in a loooong time. Kudos to the coders and programmers. This is going to be a BLAST.
 
FBGProfessor
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Originally posted by IIAMLEGEND
i hate it, let people build whatever kind of guy they want with the regular gains dont slowly force them into choosing a specific type


I agree. It is hard to see how this leads to more build variety; it does the opposite. There will be two or at most three types of build for each position and there is very little in the way of choice once you make the original archetype decision.
 
F8n4tune
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Originally posted by odg62
Originally posted by Mat McBriar

Originally posted by odg62


Hey Mat, are you thinkin Tebow type guys with the big QBs?


Donovan McNabb
Matt Schaub
Ben Roethlisberger
Kerry Collins
Josh Freeman
Kevin O'Connell
Byron Leftwich
Daunte Culpepper
JaMarcus Russell

Are all 240+ lbs. Culpepper and Russell are the only guys over 260 according to the resource I used.


this is off the dome, but arent Jmarc and Pep the only ones over 250? (i dont know who O'Connell is, did he play shane Falco?)


Yeah JaWalrus is at least 265
 
r87
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Originally posted by drake262 DTD
Originally posted by SCACE

**yawn** thanks for the input. There will always be ways for people to exploit the game...it won't be perfect. More build creativity should trump the "potential" exploits, and we have a test server and testers to deal with issues anyways.


Ya, but choosing your own SA's will be a bigger exploit than whatever exploit that comes out of this.


change direction, super vision, monster hit, first step, blitz

sup
 
Octowned
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I'm an o-line junkie, I'd just like to see some light response on these, even if it is "go away, no":


Was there (or could there be) discussion on differentiating the builds on the o-line? Pretending the positions require the same attributes is silly.


We just got a pulling guard VA, the idea of first step being added... sounds like a run blocker to me... but run blocker has no speed gains still. Seems like a massive contradiction/oversight.



Thanks for your time
 
Dpride59
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Originally posted by Catch22
well that depends on Bort coding it and how testing of it goes, but this is the plan yes.


What do you mean "coding it" coding the player creation process?

Or how he re codes how things work?
 
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i think jumping should be a minor attribute for secondary and catching should be a major attribute cause ya got to catch the ball in order get get an interception
 
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