User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
Page:
 
Anarcho
offline
Link
 
Oh by the way, I've just broken my F5 key.

I told you this would happen Catch. You owe me.
 
r87
offline
Link
 
Originally posted by odg62
Originally posted by Mat McBriar

Originally posted by odg62


Hey Mat, are you thinkin Tebow type guys with the big QBs?


Donovan McNabb
Matt Schaub
Ben Roethlisberger
Kerry Collins
Josh Freeman
Kevin O'Connell
Byron Leftwich
Daunte Culpepper
JaMarcus Russell

Are all 240+ lbs. Culpepper and Russell are the only guys over 260 according to the resource I used.


this is off the dome, but arent Jmarc and Pep the only ones over 250? (i dont know who O'Connell is, did he play shane Falco?)


he was a backup for the patriots
 
jtrav21
taco
offline
Link
 
This is just too much change too quickly imo. I know its beta but thats not 2 seasons of wasted player rolls and we are paying for these players who's value is decreasing. Any long term planning constanly goes out the window. That and no matter what most of us say this is going through anyway so :/
 
BansheeTime
offline
Link
 
Originally posted by Daudy
For the Power back HB Archetype, they get penalised on the 3rd and 5th slots of the Elusive tree while the Elusive backs get penalised in the 2nd and 4th slots in the Power rushing tree. I don't have a problem with this, but wouldn't it make more sense if the Power backs got Juke penalised than say... Spin?

I find it a little strange Power HBs can theoretically Juke just as well as Combo (and Scat) Backs. Head Fake isn't such a problem seeing as most HBs have a head that they can turn, but for power backs to "Make a quick move one direction, and then go the other way"? Or was it just deemed that having Spin unpenalised rather than Juke (while also keeping to the maximum of two SAs each being helped and penalised) was overpowering for Powerbacks?


Spin would be much more effective for a powerback than Juke would, imo. If powerbacks are building for Juke, than they're probably not great powerbacks, anyway.
 
Link
 


Originally posted by tralaque
i can see the wants for this type of installment...but for those of us that run the teams (the OC's/ DCs) you guys have gone out of your way trying to help the "building experience"....which is fine and dandy......

.....but...and this is a huge BUT (and not my ex-girlfriend's either) .....

something has to be done to making running a team much easier FIRST...because the way things are now, we coordinators are spending way to much time even getting an AI implemented let alone getting our game plans together. i mean it took me several hours just to write an AI for an offense for one game and it has to constantly be changed because of the DPC from one team to the next.

this installment will only make matters worse until things that are implemented are fixed....PERIOD!!

and i for one am at my limits with it...i've been on here since season 2 and have made countless players trying to keep up with this change or that change.....

rework what is here before adding anything new, because what is here.....is almost border-line garbage because it ain't worth the headaches of running a team...let alone owning one.

just my two cents


coordinating is a bitch, I agree.
 
Catch22
offline
Link
 
Originally posted by BengalDuck
wow this thread exploded...will one of the mods be able to create a quote summary in the first post or so?




Also, Power WR should have Stiff Arm, Power Thru, or LTS.


then choose that as your bonus SA.
 
SCACE
offline
Link
 
Originally posted by drake262 DTD
Choosing your own SA's? Exploitable


**yawn** thanks for the input. There will always be ways for people to exploit the game...it won't be perfect. More build creativity should trump the "potential" exploits, and we have a test server and testers to deal with issues anyways.
 
drake262
loldrake
offline
Link
 
Originally posted by F8n4tune
is it REALLY that obvious ?


ya
 
Catch22
offline
Link
 
Originally posted by TxSteve
catch - want to put in the OP that we'll get a summary out Tuesday or Wednesday for this thread?


Yea, you want to post in Q & A that this is your next task. Kinda busy lol.
 
Link
 
Originally posted by SCACE
**yawn** thanks for the input. There will always be ways for people to exploit the game...it won't be perfect. More build creativity should trump the "potential" exploits, and we have a test server and testers to deal with issues anyways.


I thought the idea of beta was that WE were the testers?
 
LC311
offline
Link
 
Originally posted by Catch22
I asked Bort about that a couple weeks ago - NGTH.


I don't understand how something as easy as this could end up on the NGTH list, especially with the creation of this new system. Custom slots already exist for nearly everything already. How can it be difficult to add the remaining custom slots?
 
tk_217
offline
Link
 
Originally posted by drake262 DTD
ya


 
InRomoWeTrust
Lead Mod
offline
Link
 
Originally posted by tk_217
so hypothetically.. how far would my current guys be behind regarding missed ALG's once it comes out.. They are Lv 5 right now?


Do a comparison of new and old majors. He could be slightly worse or slightly better depending on the differences.
 
SCACE
offline
Link
 
Originally posted by Catch22
Discussed - decided against.


sad to hear that -- from a player building perspective, if you really want to eliminate cookie cutter builds, you need to open up the options beyond what we have.
 
drake262
loldrake
offline
Link
 
Originally posted by SCACE
**yawn** thanks for the input. There will always be ways for people to exploit the game...it won't be perfect. More build creativity should trump the "potential" exploits, and we have a test server and testers to deal with issues anyways.


Ya, but choosing your own SA's will be a bigger exploit than whatever exploit that comes out of this.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.