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Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
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Savitar
Ghost Recon
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Who's drawing up the plays?

Needs more plays with the sHB and sFB having routes between the G and C, then making a post cut 5 or so yards past the los.
 
bhall43
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Originally posted by Darktanian
I hate league rivalries. If you have a team in your league that dominates every season, it's not much fun...unless you have the team dominating.

Get rid of rivalries........DO IT!


Shouldn't be hard to fix that in GLB2. At some point, if you are legitimately trying to win, you will be given the opportunity unless you really screw up bad. And then theres a respec...

Not sure what the real deal is with the teams that aren't doing very good in GLB2 on the server right now. I can't tell if they just aren't using a plan or what?
 
bhall43
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Originally posted by Darktanian
Who's drawing up the plays?

Needs more plays with the sHB and sFB having routes between the G and C, then making a post cut 5 or so yards past the los.


same plays as GLB1 for offense.

Bort and Corndog are doing most the GLB2 defense plays with some designs coming from a couple DC's.
 
Savitar
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Originally posted by bhall43
Shouldn't be hard to fix that in GLB2. At some point, if you are legitimately trying to win, you will be given the opportunity unless you really screw up bad. And then theres a respec...

Not sure what the real deal is with the teams that aren't doing very good in GLB2 on the server right now. I can't tell if they just aren't using a plan or what?


That's why they should let me take over a team and OC and DC it. I got plenty of trophies doing both.

I'd dominate!
 
WiSeIVIaN
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Originally posted by bhall43
Shouldn't be hard to fix that in GLB2. At some point, if you are legitimately trying to win, you will be given the opportunity unless you really screw up bad. And then theres a respec...

Not sure what the real deal is with the teams that aren't doing very good in GLB2 on the server right now. I can't tell if they just aren't using a plan or what?


The full player respec is the dumbest worst thing that is a part of GLB2. It marginalizes completely already marginalized player builds. Not to mention it's unrealistic as shit.

I could go for small partial off-season respecs (name it training ldo) but these should be free for everyone, so as to add depth to the game and strategy to off-seasons (like GLB1 VA's). It should not be a flex scooper that makes non-superstar dots think their builds matter even less.

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There are things about GLB1 that are bad/broken as far as creating a fun competitive game for new users especially. Creating stupid superstar players and build marginalizing full respecs is creating a problem for no reason. Stick to fixing why GLB1 is bad, not making things that are good from GLB1 into bad things on GLB2. lolbort.
 
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Originally posted by bhall43
same plays as GLB1 for offense.

Bort and Corndog are doing most the GLB2 defense plays with some designs coming from a couple DC's.


i hope they got nickel 9 velcro cuz imma just run that all game
 
bhall43
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Originally posted by WiSeIVIaN
The full player respec is the dumbest worst thing that is a part of GLB2. It marginalizes completely already marginalized player builds. Not to mention it's unrealistic as shit.

I could go for small partial off-season respecs (name it training ldo) but these should be free for everyone, so as to add depth to the game and strategy to off-seasons (like GLB1 VA's). It should not be a flex scooper that makes non-superstar dots think their builds matter even less.

====

There are things about GLB1 that are bad/broken as far as creating a fun competitive game for new users especially. Creating stupid superstar players and build marginalizing full respecs is creating a problem for no reason. Stick to fixing why GLB1 is bad, not making things that are good from GLB1 into bad things on GLB2. lolbort.


I could see a respec of points you recently earned and applied that day for people who did that oops assigning. But ya I completely agree on the full respec. I really hate the idea.
 
Corndog
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Originally posted by InRomoWeTrust
I don't think I've seen Bort talk about any sort of league structuring though.


The idea that I think we are using is a little tough to explain in a post, but it seems to make mechanical sense.

Veteran level teams are going to be sorted into bronze, silver, and gold, with teams promoting to and from the leagues based on performance, but outside of promotion and demotion the leagues are static.

Up until that point, it is a static version of the cloud leagues, sort of. There's basically two tiers for every age group, the "normal" one, and the "crap" one. The bottom team of every normal league gets demoted to a random crap tier league, and the best teams from the crap tier get promoted into a random normal tier to fill the void of demoted teams and sold teams. Outside of demotion and promotion though, the leagues are static.

Once that age group hits veteran level, the teams in the crap tier get shuffled into copper, and the teams in the normal leagues get shuffled into silver.

It's subject to change, and my post is subject to being explained poorly.
Edited by Corndog on Oct 16, 2013 18:04:07
 
WiSeIVIaN
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Something for admins to think about, regions are much better to identify with then random numbers. Making each the crap/normal cloud leagues have a country name or something would be preferable to "cloud 12". Also again having regions in gold/silver/bronze (at least gold) is good as it leads to league identity, and you want peeps to have league identity because it leads to more fun and more forum activity. No one is gonna post in forums "Gold one is so much better than Gold 4". But they will with regions, because even though you are against the other teams in your league, you still have a sense of identity together.

FYI.
 
Corndog
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Yeah, we've discussed ways to name leagues rather than just numbers.

No real takers though. It has to be somewhat infinitely scaling, otherwise you'd just get Europe #5 or something. Maybe random compound words or something, those are always at least entertaining in games.
 
WiSeIVIaN
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Originally posted by Corndog
Yeah, we've discussed ways to name leagues rather than just numbers.

No real takers though. It has to be somewhat infinitely scaling, otherwise you'd just get Europe #5 or something. Maybe random compound words or something, those are always at least entertaining in games.


Make it one guy's job for an entire day to come up with names for fictional regions that don't sound retarded. If needed later, you can make more by making that guy hate his life for a 2nd day.
 
bhall43
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Is Gold/Silver/Copper really necessary? Figured that was what the ladder part of the game was for. If you start separating the teams by strengths in leagues the ladder system just kinda loses its luster. imo.

Seems better to force people to up their game especially in a casual AI atmosphere and a much simpler building structure. It doesn't take much to go from losing 100-0 to winning 51-50 to winning 50-0. The pro leagues used to be good with that structure of forcing teams to get more competitive.
 
Corndog
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Originally posted by bhall43
Is Gold/Silver/Copper really necessary? Figured that was what the ladder part of the game was for. If you start separating the teams by strengths in leagues the ladder system just kinda loses its luster. imo.

Seems better to force people to up their game especially in a casual AI atmosphere and a much simpler building structure. It doesn't take much to go from losing 100-0 to winning 51-50 to winning 50-0. The pro leagues used to be good with that structure of forcing teams to get more competitive.


It helps solve several issues.

One is that while ladder does help fill a schedule with competitive games, you still kind of want to filter out teams trying hard from teams not trying, and vice versa. You can't force teams to be more competitive.

It also helps solve the issue of filling missing spots within leagues, rather than waiting around for perfect numbers to merge two leagues, you can just pull from the lower league.
 
bhall43
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Originally posted by Corndog
It helps solve several issues.

One is that while ladder does help fill a schedule with competitive games, you still kind of want to filter out teams trying hard from teams not trying, and vice versa. You can't force teams to be more competitive.

It also helps solve the issue of filling missing spots within leagues, rather than waiting around for perfect numbers to merge two leagues, you can just pull from the lower league.


So will the ladder ranking take into effect winning a Gold game vs. winning a Copper game?

At the end of the day the game is a competition. Even if you are just having fun and doing whatever. You aren't playing to lose. I get that it is the way it is in GLB1 because teams are on entirely different levels and really have almost no ability to make that up in a flash. With GLB2 you can make that up with a couple AI changes and possibly some respecs. Maybe even an addition of a good player.

I guess I just imagine that a team like DC on the server would just be facing league opponents 20 games a season rather than getting a diverse challenge around the different regions.
 
Team Nucleus
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Only 10 teams per league is so lol
as if 9 season games isn't bad enough
Edited by Team Nucleus on Oct 16, 2013 18:42:11
 
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