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Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
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InRomoWeTrust
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Originally posted by JT_HOOD
I like the pancake chefs firing yet no one is on their back


Pancake chef is an SA where the opponent loses their balance more easily. Doesn't purely mean just pancakes. Assumingly, having a DE off balance helps you push them.
Edited by InRomoWeTrust on Oct 16, 2013 07:12:17
Edited by InRomoWeTrust on Oct 16, 2013 07:11:49
 
Pwned
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Originally posted by InRomoWeTrust
For regular season play, yes. There are 10 team leagues. 6 team playoffs (1st and 2nd seed get a first round bye). What you're missing is ladder games. They make up the rest of your schedule.

13 ladder games a season so your seasonal total is actually 22 not counting playoffs, tournaments, or scrims.



So can the below be confirmed?

GLB1 = Structurally just like football, Visually not at all.

GLB2 = Visually just like football, Structurally not at all.

.
 
InRomoWeTrust
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as a bastardization, yes that's right.
 
Pwned
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Originally posted by InRomoWeTrust
as a bastardization, yes that's right.


I am good at what I'm good at.
 
Pwned
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So as a DC I'm curious to how the D play selection is going to work.

I'm hearing its similar to casual/basic type settings but how in depth can your playbooks be?

Do you have multiple playbooks for situations?

Example: You can set the settings to be 50% Man and 50% Zone.

Then you have a Man playbook and a Zone playbook that it pulls from?
 
InRomoWeTrust
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It's like old school GLB. You'll essentially have your 50% man, 50% zone setting and one universal playbook that it draws a play from based on what the roll output is.

The playbook is only split into 6 sections:
2 WR
3 WR
4 WR
5 WR
Big
Goalline


Think of your roll output as criteria for choosing a play in your playbook. If the roll was medium pass, zone, and no blitz, and the offense comes out in Big I it'll go in your playbook for something that matches that. And it's intelligent for understanding Big I versus Singleback Big.
Edited by InRomoWeTrust on Oct 16, 2013 07:45:26
Edited by InRomoWeTrust on Oct 16, 2013 07:44:45
Edited by InRomoWeTrust on Oct 16, 2013 07:43:37
 
InRomoWeTrust
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In your tactics settings, it's based on down/distance. You set percentages for short/med/long, inside/outside, zone, and blitz.

You can also customize your definitions for very short/short/medium/long and big lead.
 
no14mike
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Originally posted by InRomoWeTrust
For regular season play, yes. There are 10 team leagues. 6 team playoffs (1st and 2nd seed get a first round bye). What you're missing is ladder games. They make up the rest of your schedule.

13 ladder games a season so your seasonal total is actually 22 not counting playoffs, tournaments, or scrims.



Don't you think that kind of takes away a big part of why people like GLB? 16 game schedules to compare to the NFL?
 
InRomoWeTrust
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Originally posted by no14mike
Don't you think that kind of takes away a big part of why people like GLB? 16 game schedules to compare to the NFL?


I don't think so. If anything, people are bored with 16 game seasons. It takes too long to get to super meaningful games.

I do understand the value of a 16 game season from a statistics perspective.
Edited by InRomoWeTrust on Oct 16, 2013 07:58:25
Edited by InRomoWeTrust on Oct 16, 2013 07:56:45
 
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Originally posted by InRomoWeTrust


13 ladder games a season so your seasonal total is actually 22 not counting playoffs, tournaments, or scrims.




I know it will take time, but sooner or later that number will need to convert over to 16--its what folks have gotten used to. Its the NFL equivalent (usual disclaimers noted), and "22" doesn't even remotely resemble a college or NFL experience (usual disclaimers noted again). You can't build a numbers-driven game and then use a "season" system that generates numbers that don't really compare to anything.

Edited to add that I missed this part earlier:

Originally posted by InRomoWeTrust


I do understand the value of a 16 game season from a statistics perspective.


Edited by Larry Roadgrader on Oct 16, 2013 08:03:28
Edited by Larry Roadgrader on Oct 16, 2013 08:02:18
 
no14mike
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Originally posted by InRomoWeTrust
I don't think so. If anything, people are bored with 16 game seasons. It takes too long to get to super meaningful games.

I do understand the value of a 16 game season from a statistics perspective.


Well if things are so casual now, I see no reason to have games every OTHER day (especially if there is some sort of tactics calendar). Seasons don't need to be as long. I do think it is a mistake to not to continue to mimic NFL standards.
 
jdbolick
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While I'm obviously fond of speculative criticism, there's honestly not much use in it at this point. Wait and see how you like whatever they come up with.
 
Time Trial
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Originally posted by no14mike
Well if things are so casual now, I see no reason to have games every OTHER day (especially if there is some sort of tactics calendar). Seasons don't need to be as long. I do think it is a mistake to not to continue to mimic NFL standards.


GLB doesn't do divisions. You don't play the same team more than once in a season. There is no designated hitter rule. The playoff format isn't the same. The statistics look nothing like NFL stats. We play every other day instead of once a week. Bort sims games on Tuesday, Wednesday, Friday, and Saturday. IRL, there is a Federal law against NFL games being played on Friday and Saturday (USC Title 15, Chapter 32, s. 1293).
(see http://www.law.cornell.edu/uscode/text/15/chapter-32)

With respect to GLB2, there are smaller leagues, no out of conference games, and you play two days and get one day off. It is a faster format, which will appeal to the people who like to log in and see their games. You will be adding SP 2 out of every 3 days instead of a lot at first and then almost nothing as time goes on.

I think people will like the new format better.

If you don't, I'm sure someone will write you a greasemonkey script that takes your 9 games and multiplies the stats by 1.78 to get what a 16 game season would have netted you.
 
no14mike
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While that post took things too literally, it's a valid point. 9 just seems short is all...
 
InRomoWeTrust
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I do like applying SPs instead of the chore of training. I guess applying SPs could be considered a chore, but it's more rewarding given the value of your increase(s). Adding percents to a training total doesn't do it.
 
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