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Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
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bhall43
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As far as the player market goes. That is a whole different dealio that GLB1 will soon have come to a plan on. I could only imagine them seeing how their league setup goes in GLB2 and then likely implementing a similar setup here with smaller leagues and a ladder system providing a more competitive nature among all teams and less of a recruiting hassle.
 
bhall43
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Originally posted by podger1001
I actually think if people could insta-build you might get more experimentation since people could immediately test at Pro level rather than waiting 9 months to see if it works out. With 70% return, you might build and test for a ouple of seasons and retire if the expeirment fails. Right now it takes a year to experiment. It would be 10 days from concept to experiment with instabuilding. But again, I'd keep it an option and people could choose which style they prefer.


A lot of people experiment with their builds. But ya, of course more people would experiment if able to do that. The ideal build for any postiion would be found in a matter of a season.
 
threadkiller
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Originally posted by bhall43
The only reason you would prefer a non insta dot in that respect is if you were shooting for a perfect SP Value. Which is relatively meaningless when you could just make 55 insta dots built perfectly around your plan of attack.

Much like the respec idea surrounding GLB2. It is just a good way to ruin any of the mystique building has left.


Again, you can control and adjust the relativity of the meaninglessness. You would not have to stunt the potential of the dot very much at all to get me to build all but the extreme necessity dot under the normal leveling system. I still enjoy the process for the most part, and yes I do care significantly about the perfect SP Value.

 
podger1001
Doom Bros Inc.
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@Thread - I'd actually have the builder be exactly like the build process (except for breakthroughs so you don't have people doing the VPB 6 million times trying to max breakthrough). The minors would be for everyone who loves build process, the instabuild would be for those that don't and at level 79 all roads would meet.
 
bhall43
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Originally posted by threadkiller
Again, you can control and adjust the relativity of the meaninglessness. You would not have to stunt the potential of the dot very much at all to get me to build all but the extreme necessity dot under the normal leveling system. I still enjoy the process for the most part, and yes I do care significantly about the perfect SP Value.



You really can't at this stage of the game. Either they are worth having or they aren't. Any inbetween and we would just be fooling ourselves talking about it.

I completely understand why everyone wants it. But from the experience of doing it myself, it just makes it sort of lame. Hell guys will tell you on the test server that I haven't even opened my builds because I love the mystique surrounding games like this and don't want to kill it for people.
 
bhall43
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I still think it sucks that w_alloy opened his builds to the general population.
 
threadkiller
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Originally posted by bhall43
A lot of people experiment with their builds. But ya, of course more people would experiment if able to do that. The ideal build for any postiion would be found in a matter of a season.


If the sim stagnates to the point where an ideal build is possible for any extended period of time this game is as good as dead for me. Bad enough I don't see any changes to the building system/structure in the future, a sim that stable would be the final nail.

Even so, how much $ would that cost? I don't see anyone shelling out thousands of real dollars making hundreds of instadots to quickly hone in on the perfect dot for this sim. If they did, God bless them. I think we've seen the target move enough so far to know it can be done fairly easily.
 
bhall43
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Originally posted by threadkiller
If the sim stagnates to the point where an ideal build is possible for any extended period of time this game is as good as dead for me. Bad enough I don't see any changes to the building system/structure in the future, a sim that stable would be the final nail.

Even so, how much $ would that cost? I don't see anyone shelling out thousands of real dollars making hundreds of instadots to quickly hone in on the perfect dot for this sim. If they did, God bless them. I think we've seen the target move enough so far to know it can be done fairly easily.


Really? You don't think a dpride or a tautology or the DS bank account doesn't churn out the necessary amount of dollars until they have ruled out all options except the best?

The sim is stable and has been for 5+ seasons now. The only change made has been to the plays since we did all that work on the test server.
 
podger1001
Doom Bros Inc.
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Originally posted by bhall43
Hell guys will tell you on the test server that I haven't even opened my builds because I love the mystique surrounding games like this and don't want to kill it for people.


True. But there isn't much thrill for experienced GLBers in building dots. You have the VPB, the sim is pretty well set at this (other than play updates as you've explained earlier), so there shouldn't be any major nerfs. GLB2 is the wild wild west of GLB1 early days. But it will mature and the builds will be passed to the networks as in GLB1.

With instabuilding Birt would see flex churn in 4-5 seasons (or less if you don't like an experiment) rather than 7 seasons plus plateau. And instead of the user base arguing over whether GLB1 or GLB2 cost more, people would volunteer to accelerate their flex use if they preferred the instabuild process.
 
Donk3yMan
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bhall what you are saying is not necessarily true. Lots of things in this game work or don't work because of how defenses and offenses are set up. I think there are enough nuances to the game that there will always be some form of variety.

But you are right, an insta option would cause some people to limit the field very quickly.
 
threadkiller
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Originally posted by podger1001
@Thread - I'd actually have the builder be exactly like the build process (except for breakthroughs so you don't have people doing the VPB 6 million times trying to max breakthrough). The minors would be for everyone who loves build process, the instabuild would be for those that don't and at level 79 all roads would meet.


This would do exactly what bhall is talking about (though still not as quickly as he says imo). There would be no point in keeping the current leveling system because so few would use it.


Originally posted by bhall43
You really can't at this stage of the game. Either they are worth having or they aren't. Any inbetween and we would just be fooling ourselves talking about it.

I completely understand why everyone wants it. But from the experience of doing it myself, it just makes it sort of lame. Hell guys will tell you on the test server that I haven't even opened my builds because I love the mystique surrounding games like this and don't want to kill it for people.


They are worth having for the same reason that 95 (myself included here)% of the builders are needed. They shouldn't be good enough to make a team full of them competitive in the WL, but a competitive WL team can get by with a handful cause they were the best options. But for goodness sakes give people every reasonable reason to keep playing this game please.
 
bhall43
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Anyways to somewhat keep this thread on track. I don't know if many have been watching the latest replays but Bort's work looks to be paying off. I don't actually hate watch the sprites that bad anymore.

http://glb2.warriorgeneral.com/game/replay/2058/372499

Also to update our season 3 of testing starts tomorrow and Bort has updated play art for half of the defense plays.

A little peak at the 4-3 set.

http://i779.photobucket.com/albums/yy78/bhall43/glb2_zpsaa0bd667.png
 
threadkiller
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Originally posted by bhall43
Really? You don't think a dpride or a tautology or the DS bank account doesn't churn out the necessary amount of dollars until they have ruled out all options except the best?

The sim is stable and has been for 5+ seasons now. The only change made has been to the plays since we did all that work on the test server.


If the sim has been that stable, they've had a good number of generations to widdle it down already. Is that what you're saying? That we're already so close under the current building system and game simulator to the perfect dots that the insta option would break the dam?
 
podger1001
Doom Bros Inc.
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Originally posted by threadkiller
This would do exactly what bhall is talking about (though still not as quickly as he says imo). There would be no point in keeping the current leveling system because so few would use it.


If the vast majority of your customers would ditch the current system for a different system, perhaps you might as a business owner be interested in giving them an option to do so. You sort of made my point there.
 
bhall43
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Originally posted by Donk3yMan
bhall what you are saying is not necessarily true. Lots of things in this game work or don't work because of how defenses and offenses are set up. I think there are enough nuances to the game that there will always be some form of variety.

But you are right, an insta option would cause some people to limit the field very quickly.


Variety will be how you run your team. But the best way to do that will be found out very quickly. IMO. There are just a lot of unsolved mysteries to builds imo that id certainly run the ladder to figure it out if given the ability like that in this game. Trying not to do that with GLB2 right now as I don't even want to ruin that for myself.
 
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