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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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odg62
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Originally posted by Mat McBriar
Originally posted by odg62

Hey Mat, are you thinkin Tebow type guys with the big QBs?


Donovan McNabb
Matt Schaub
Ben Roethlisberger
Kerry Collins
Josh Freeman
Kevin O'Connell
Byron Leftwich
Daunte Culpepper
JaMarcus Russell

Are all 240+ lbs. Culpepper and Russell are the only guys over 260 according to the resource I used.


this is off the dome, but arent Jmarc and Pep the only ones over 250? (i dont know who O'Connell is, did he play shane Falco?)
 
InRomoWeTrust
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Originally posted by bluesman845
1) Players created before the archetypes were implemented will be allowed a one time archetype selection. This is optional and you will only have until the end of the pre-season to do so. When you select the archetype, you will start getting the ALG's and SA bonuses/penalties and will be allowed to select the bonus SA.

It says here that if we select the one time archetype for a current player that when you select it you will start getting the AGL's for that player. Does that mean that the players entire build will change and he will get the new agl's for the entire build or will he only start getting the new agl's from the time we select it and on.

Also on the sa's players have 8 regular sa's as of now. Will we still have as many with the ones listed as bonus and penalty sa's and the rest just normal sa's.


You won't get ALG for past levels, only future ones.
 
tk_217
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Originally posted by drake262 DTD


EDIT

Matt answered it
Edited by tk_217 on Feb 8, 2010 22:04:27
 
Catch22
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Originally posted by SCACE
didn't see it answered -- any thought to allowing us to just lay out a player's SA's from a giant list -- maybe keep in the Bonus and Negative SA's in the list (which is 4 I guess) but let us choose the other 6 + our bonus?

The more options we have when starting a player, the more creative we can be with the player and the more variety.

Still digesting the new build system as a whole -- looks interesting regardless.


Discussed - decided against.
 
Handcuffed
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wow this thread exploded...will one of the mods be able to create a quote summary in the first post or so?




Also, Power WR should have Stiff Arm, Power Thru, or LTS.
 
B2ThaJ
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So with this change will GLB be out of Beta before Dec. 21st 2012?
 
Anarcho
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Originally posted by Daudy
For the Power back HB Archetype, they get penalised on the 3rd and 5th slots of the Elusive tree while the Elusive backs get penalised in the 2nd and 4th slots in the Power rushing tree. I don't have a problem with this, but wouldn't it make more sense if the Power backs got Juke penalised than say... Spin?

I find it a little strange Power HBs can theoretically Juke just as well as Combo (and Scat) Backs. Head Fake isn't such a problem seeing as most HBs have a head that they can turn, but for power backs to "Make a quick move one direction, and then go the other way"? Or was it just deemed that having Spin unpenalised rather than Juke (while also keeping to the maximum of two SAs each being helped and penalised) was overpowering for Powerbacks?


I definitely agree that Spin should be considered a power move. It is certainly impacted by break tackle scores and it makes a ton more sense than having the ability to Juke as well as a more elusive back.
 
StinkCheese
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Originally posted by B2ThaJ
So with this change will GLB be out of Beta before Dec. 21st 2012?


why does the beta tag bother you?
 
TxSteve
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catch - want to put in the OP that we'll get a summary out Tuesday or Wednesday for this thread?
 
tralaque
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i can see the wants for this type of installment...but for those of us that run the teams (the OC's/ DCs) you guys have gone out of your way trying to help the "building experience"....which is fine and dandy......

.....but...and this is a huge BUT (and not my ex-girlfriend's either) .....

something has to be done to making running a team much easier FIRST...because the way things are now, we coordinators are spending way to much time even getting an AI implemented let alone getting our game plans together. i mean it took me several hours just to write an AI for an offense for one game and it has to constantly be changed because of the DPC from one team to the next.

this installment will only make matters worse until things that are implemented are fixed....PERIOD!!

and i for one am at my limits with it...i've been on here since season 2 and have made countless players trying to keep up with this change or that change.....

rework what is here before adding anything new, because what is here.....is almost border-line garbage because it ain't worth the headaches of running a team...let alone owning one.

just my two cents
 
InRomoWeTrust
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Originally posted by odg62
Originally posted by Mat McBriar

Originally posted by odg62


Hey Mat, are you thinkin Tebow type guys with the big QBs?


Donovan McNabb
Matt Schaub
Ben Roethlisberger
Kerry Collins
Josh Freeman
Kevin O'Connell
Byron Leftwich
Daunte Culpepper
JaMarcus Russell

Are all 240+ lbs. Culpepper and Russell are the only guys over 260 according to the resource I used.


this is off the dome, but arent Jmarc and Pep the only ones over 250? (i dont know who O'Connell is, did he play shane Falco?)


Leftwich carries an extra cheeseburger as well, and Freeman is right behind him. O'Connell plays for the Jets I believe.
 
F8n4tune
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Originally posted by drake262 DTD
Originally posted by F8n4tune

Wow then just do it now then ? Whats the point of waiting ?


Still needs to be tested ldo


is it REALLY that obvious ?
 
Catch22
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Originally posted by bluesman845
1) Players created before the archetypes were implemented will be allowed a one time archetype selection. This is optional and you will only have until the end of the pre-season to do so. When you select the archetype, you will start getting the ALG's and SA bonuses/penalties and will be allowed to select the bonus SA.

It says here that if we select the one time archetype for a current player that when you select it you will start getting the AGL's for that player. Does that mean that the players entire build will change and he will get the new agl's for the entire build or will he only start getting the new agl's from the time we select it and on.

Also on the sa's players have 8 regular sa's as of now. Will we still have as many with the ones listed as bonus and penalty sa's and the rest just normal sa's.


Only get them from the time of the selection, no retroactive points applied. Not sure I understand your 2nd question.
 
dkmfan
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I can see archetypes helping, but their power to add to build diversity is proportional to how well an archetype actually works (or more importantly is perceived to work). This change doesn't do enough by itself to fix the problems.

My issues with it is that the ALG remains tied to levels. IMO this is foolish and is the main cause of cap based and unbalanced building systems. I would much rather a system that worked off of the soft caps or if you prefer SP value.
 
tk_217
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so hypothetically.. how far would my current guys be behind regarding missed ALG's once it comes out.. They are Lv 5 right now?
 
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