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wickster33
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Originally posted by jdupuy3
Originally posted by wickster33

So what does it take to get receiving in the green. I thought 40/40 in vision and catching would do it, but I'm at 39 vision and 41 catching and its still bright yellow. Is there some other skill required to change color?


Vision and catching make the receiving bar go up. However, those probably aren't the only 2 attributes that do so.

Is your 39/41 without equipment?


No, it includes equipment. Without equipment it would be 36/37. May be a stupid question, but do you perform differently if your attributes are enhanced by equipmwnt?

 
JD Cuda
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Originally posted by wickster33
Originally posted by jdupuy3

Originally posted by wickster33


So what does it take to get receiving in the green. I thought 40/40 in vision and catching would do it, but I'm at 39 vision and 41 catching and its still bright yellow. Is there some other skill required to change color?


Vision and catching make the receiving bar go up. However, those probably aren't the only 2 attributes that do so.

Is your 39/41 without equipment?


No, it includes equipment. Without equipment it would be 36/37. May be a stupid question, but do you perform differently if your attributes are enhanced by equipmwnt?



I'm pretty sure you don't perform any different.
However, the scouting bars do not take equipment into consideration.
 
rsb014
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Equipment doesn't affect your scouting bar. I am reasonably sure the scouting bar looks at your unmodified stats and when a stat is raised above a certain number it improves the bars that rely on that skill a little. Which would mean that if one "goal" number was 30 and the next was 40 then a player with 31 speed would get the same bonus to his carrying bar that a player with 39 speed does but a player with 40 speed would get a higher carrying rating than the guy with 39. I think the target numbers are probably multiples of 10 or maybe 5. This is all speculation but it is based on my experience with things I did that made bars go up. The fact that the bars go up in multiples of 3 but can change color without going up implies that the number displayed in the bar has a margin of error of +/- 1 point. A 39 that is light yellow may only be a 38 but a 39 that is light green might be a 40.

Something else interesting is your "over all" bar is not really tied to your other two bars which means it is likely affected by stats that do not impact your other two bars. For example my level 21 WR is only 33 overall despite having a light green 39 and 42 in receiving and carrying bars respectively. I wouldn't be surprised if stamina is a decent part of the overall bar.

The best question to ask though is does the bar accurately reflect your player's ability? Since it doesn't count gear and I don't think it counts Special Abilities or at least doesn't seem to at the levels most people have their SA's at I think it is safe to say they only give you a rough ballpark idea on which stats a player has been working on and can often under or over report players with unusual builds. For example my team's level 18 pure power HB has a 27 in carrying in his scouting report, but don't think that means he is anywhere near as easy to stop as a level 10 speed HB with 27 for his carrying bar. Balance moves the bar a lot quicker than focusing in one area, but doesn't mean you are any better.
Last edited Jul 8, 2008 23:09:26
 
JD Cuda
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You are correct, rsb014. The scouting bar does indeed look at unmodified stats. Your multiple of 5 theory sounds about right to me too, but I've not looked into it a whole lot. I agree somewhat on the bar colors. I've seen a bar at 41, which is not a multiple of 3 obviously. It's a QB's passing bar. (http://goallineblitz.com/game/player.pl?player_id=313208) It is my belief that a yellow 39 is a 39, and a green 39 is a 40. If you view the page source, you see things like "rating_bar_fill_40" or "rating_bar_fill_60". The 40 bar is yellow; the 60 bar is green. I think once you hit a certain rating (40), that 40 bar turns to 60, but your bar doesn't actually increase in size until the next multiple of 3 (unless it increases to 41 like that QB).

Your overall bar is indeed tied to your other two bars. It's not an average or anything, but things do affect it. I've conducted experiments with CBs and WRs. If you bump stamina, confidence, and the other "fluff" (for lack of a better word) attributes, it does not significantly affect the overall. In fact, I've never seen an overall increase without the scouting bar in one of the other areas increase either.

I think it's fairly well agreed upon that the bar does not accurately affect the player's ability. I do disagree with the statement that balance moves the bar quicker. Do you think my level 21 WR with a 45 carrying bar is balanced? I don't. When multiple stats increase the bars (as it does with most of them), a quasi-balance between the two of them can possibly increase it more quickly, however. But not balance overall.
 
DAKING
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Jumping should help since most CBs only get theirs in the 20 region if you can get it higher and your player is taller than the defender (also have jump catch) your QB should be able to throw a precision pass for the catch
 
Iversen
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There's a thing I've been thinking about . Do any of you know if the QB will see you more as open when you have higher catching/jumping than if you have lower ?

I mean have WR A with 40 jumping and 40 catching and WR B with 20 jumping and 20 catching .

In the same case when they are covered , will the QB tend to throw to WR A because he "knows" he can perform ?
 
RogueReign
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How do you guys convert your scouting bar into overall numbers?
 
JD Cuda
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Originally posted by RogueReign
How do you guys convert your scouting bar into overall numbers?


Download the greasemonkey script or view the page source.
 
Chop_Lobster
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Originally posted by DAKING
Jumping should help since most CBs only get theirs in the 20 region if you can get it higher and your player is taller than the defender (also have jump catch) your QB should be able to throw a precision pass for the catch


I agree. I also assume that jumping is not only looked at as a vertical leap but also the ability to "jump" horizontally, giving the receiver more range to get to thrown balls. I.E. since jumping is tied into a defenders ability to perform a diving tackle, it should assist in a receivers ability to perform a diving catch.
 
DAKING
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Originally posted by Chop_Lobster
Originally posted by DAKING

Jumping should help since most CBs only get theirs in the 20 region if you can get it higher and your player is taller than the defender (also have jump catch) your QB should be able to throw a precision pass for the catch


I agree. I also assume that jumping is not only looked at as a vertical leap but also the ability to "jump" horizontally, giving the receiver more range to get to thrown balls. I.E. since jumping is tied into a defenders ability to perform a diving tackle, it should assist in a receivers ability to perform a diving catch.


Nice......I am right!
 
Chop_Lobster
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Originally posted by DAKING
Originally posted by Chop_Lobster

Originally posted by DAKING


Jumping should help since most CBs only get theirs in the 20 region if you can get it higher and your player is taller than the defender (also have jump catch) your QB should be able to throw a precision pass for the catch


I agree. I also assume that jumping is not only looked at as a vertical leap but also the ability to "jump" horizontally, giving the receiver more range to get to thrown balls. I.E. since jumping is tied into a defenders ability to perform a diving tackle, it should assist in a receivers ability to perform a diving catch.


Nice......I am right!


I said "I assume", not claiming it as a fact
 
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