rational people can disagree on this topic but for me in this current iteration of the meta, i'm a "no". there is a valid argument for "yes", namely the scores can get so tight sometimes, one ST play can legitimately change a win to a loss and vice versa
for example, look at this box score from the tourney trophy game:
https://glb.warriorgeneral.com/game/game.pl?game_id=92088this game going by the box score alone should have been a bit more of a blowout i think, 8 sacks vs 4, 310 yards vs 121, 37 mins possession vs 22. but i only won by 14 and part of that is due to the massive st edge i gave up that included a return td against. so big plays matter a lot in tight games
buuuut that being said, you have to know what you want your team to do. i built last years team on a meta that was what...20+ seasons old? and pre-dotpocalypse so builds only went to lvl 13, 16 if boosted and i didn't have the vpb so i botched a lot of things along the way. so pick a team identity and find out how you'd want to play. then build out your roster. do you need an extra WR or can you sacrifice one for a STOP? Same with safety/linebacker/lineman etc. last season i only had 4 safeties and i found them tired af at the end of the game. But i like playing with safeties on defense and i misjudged the amount of passing in this meta. So i'm using 6 this season. i'd rather have those two extra dots for defense then special teams. but that's me.
i think if you can spare a dot for a returner that would be the first place i'd go. i'm quasi doing that this year with my WR6.
i also think a lot of dots if built correctly can naturally function well enough on ST to be passable