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WiSeIVIaN
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And Tomcic, clearly no one's intention is to have massive powerful scout scripts that only 1 person has access to. The original GLB scout script was open source, and even then Bort built it into the game to level the playing field.

You are literally scraping a combination of play names, and dot locations/movements to scout in a way that in your own words lets you find things in 5 minutes that would otherwise take hours without your script by scouting many teams at once.

At a minimum Bort should hide play names for other teams to mess you up a bit. But since your script is hidden and secret, hard for me to determine all the ways to help break it.

It is clear as day that this gives a massive competitive advantage outside of the intended scope of GLB. I challenge you to give other examples of private scripts not shared with the public which would effect scouting and game outcomes in such a way? None exist.
 
Tomcic
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Originally posted by coachingubigr
PJ proved his character by continuously being caught cheating. How many time did he cheat and not get caught?

And why spend so much effort to cheat at a nearly 20 year old browser game?


Simple answer, because they got whooped when it mattered the most in the playoffs prior when the 2nd batch of ACS and the first Mob team came into the picture.
They had around 12 dots on HHWC farm team. All builds were closed at that time already without us having any beef going on. So you definitely know the timeline when they found the exploit was when they created the dots 9-10 seasons ago.
And what a coincidence, once they pulled these dots and got them on ACS, they won easily vs War Machine compared to the countless prior seasoms where War Machine beat their ass in the Playoffs
 
reddogrw
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Originally posted by WiSeIVIaN
And Tomcic, clearly no one's intention is to have massive powerful scout scripts that only 1 person has access to. The original GLB scout script was open source, and even then Bort built it into the game to level the playing field.

You are literally scraping a combination of play names, and dot locations/movements to scout in a way that in your own words lets you find things in 5 minutes that would otherwise take hours without your script by scouting many teams at once.

At a minimum Bort should hide play names for other teams to mess you up a bit. But since your script is hidden and secret, hard for me to determine all the ways to help break it.

It is clear as day that this gives a massive competitive advantage outside of the intended scope of GLB. I challenge you to give other examples of private scripts not shared with the public which would effect scouting and game outcomes in such a way? None exist.


the difference is these scripts just save time doing what everyone can do anyway

and do you think the people who wrote the greasemonkey scripts kept any scripts to themselves? what is the difference?

 
Tomcic
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Originally posted by WiSeIVIaN
And Tomcic, clearly no one's intention is to have massive powerful scout scripts that only 1 person has access to. The original GLB scout script was open source, and even then Bort built it into the game to level the playing field.

You are literally scraping a combination of play names, and dot locations/movements to scout in a way that in your own words lets you find things in 5 minutes that would otherwise take hours without your script by scouting many teams at once.

At a minimum Bort should hide play names for other teams to mess you up a bit. But since your script is hidden and secret, hard for me to determine all the ways to help break it.

It is clear as day that this gives a massive competitive advantage outside of the intended scope of GLB. I challenge you to give other examples of private scripts not shared with the public which would effect scouting and game outcomes in such a way? None exist.


You are now refering to O play names being showed? A friendly advice, if you never DCed before, it is now the best time to stfu and don't embarass yourself.

Here is a freebie for you of an old script, which you can easily enhance in multiple variations.
https://greasyfork.org/ug/scripts/467046-glb-dpc-play-save-as-new-play/versions

A free nugget for you, enhance the original one with two lines and you got yourself an easier tool to create multiple plays on Offense out of the same play.

// ==UserScript==
// @name GLB DPC Play Save As New Play
// @namespace Bogleg
// @version 1.0.1
// @include https://glb.warriorgeneral.com/game/team_create_defense.pl?team_id=*&play_id=*
// @include https://glb.warriorgeneral.com/game/team_create_defense.pl?create=*
// @include https://glb.warriorgeneral.com/game/team_create_offense.pl?team_id=*&play_id=*
// @include https://glb.warriorgeneral.com/game/team_create_offense.pl?create=*

// @require https://greasyfork.org/scripts/12092-jquery-javascript-library-v1-4-2/code/jQuery%20JavaScript%20Library%20v142.js?version=71384
// @description Adds a "Save As New" checkbox to GLB Defensive Play Creator
// @downloadURL https://update.greasyfork.org/scripts/467046/GLB%20DPC%20Play%20Save%20As%20New%20Play.user.js
// @updateURL https://update.greasyfork.org/scripts/467046/GLB%20DPC%20Play%20Save%20As%20New%20Play.meta.js
// ==/UserScript==

if ($('div.tactic_container:contains(Current Custom Defensive Plays)').length == 0) { // don't work on the play index page

$('input[name=action]').before('<div class="small_head"><input type="checkbox" id="save_as_new_play" /> Save as New Play</div>');
var origPlayId = $('input[name=play_id]').val();
$('#save_as_new_play').change(function() {
if ($(this).attr('checked')) {
$('input[name=play_id]').val('');
} else {
$('input[name=play_id]').val(origPlayId);
}
});

} // end if (!isIndex)

But sorry, I forgot, you are not into "custom plays" ... unless you changed your coordinating style during the last 4 seasons and included custom plays in your O schemes.

And seeing that you have no clue of coding and IT in general, you will find out anyway in max 3 years when first build and tested AI agents take over routine tasks in big companies and you NEVER see the actual source code behind it of handling those topics.
 
Tomcic
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Originally posted by WiSeIVIaN


It is clear as day that this gives a massive competitive advantage outside of the intended scope of GLB. I challenge you to give other examples of private scripts not shared with the public which would effect scouting and game outcomes in such a way? None exist.


Yes, definitely a massive advantage in "saving" precious time.

If you are good in something, never do it for free. It's their company, it's their product. But it seems like there are other problems to fix first if there are still bugs happening with the agents exploiting the dot building process.
 
Mauler
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Most old timers like myself know jack shit about coding and really don't care about learning it at this point in my life either. Maybe Wise feels the same way, don't really know. I am sure John(Original Mauler) did as he was a Computer Network Engineer(Hence IT guy) which probably gave him an advantage over others as well. However, there are various forms of cheating in this game, some allowed and others not. However, many agents have made scripts for this game from it's inception and some shared them and I assume others did not. As it has really been part of the game since it's inception I personally don't see how it could be considered cheating IMO.
 
WiSeIVIaN
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Originally posted by reddogrw
the difference is these scripts just save time doing what everyone can do anyway

and do you think the people who wrote the greasemonkey scripts kept any scripts to themselves? what is the difference?



To be clear, I would stop short of calling this script cheating. But the difference is clearly impact.

Anything that was free/open source is clearly incomparable. And I'm reasonably confident no one else had a private script which scraped and cataloged plays to create a private database which makes (in Tom's old words) scouting a single play for the playoffs take 5 minutes instead of 3 hours. That is 36x efficiency, and no one else playing the game would be capable as a human with a life of spending that amount of time for a single offensive play choice to exploit a combo of tagging and D progressions.

I think there's 3 questions to be asked here about this specific script.
1. Does it give a competitive advantage?
2. How impactful is the competitive advantage?
3. Should it be allowed for the good of GLB?

In this instance it seems clear to me that it's:
1. Yes
2. Massive
3. No
 
WiSeIVIaN
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Originally posted by Tomcic
Yes, definitely a massive advantage in "saving" precious time.

If you are good in something, never do it for free. It's their company, it's their product. But it seems like there are other problems to fix first if there are still bugs happening with the agents exploiting the dot building process.


Do you honestly see nothing wrong with having a private script no one else has, that lets you know things that are otherwise unknowable unless someone else spends literal hours for a single offensive play choice? (or more, since I'd contend finding untagged minors play progressions from CPU minors games using the same D play isn't something any reasonable person would ever find).

Your "never do it for free" quote doesn't make any sense here since you're not being paid either way, it is simply being used to give yourself a private advantage over others that has nothing to do with dotball.
 
Mauler
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Originally posted by WiSeIVIaN
To be clear, I would stop short of calling this script cheating. But the difference is clearly impact.

Anything that was free/open source is clearly incomparable. And I'm reasonably confident no one else had a private script which scraped and cataloged plays to create a private database which makes (in Tom's old words) scouting a single play for the playoffs take 5 minutes instead of 3 hours. That is 36x efficiency, and no one else playing the game would be capable as a human with a life of spending that amount of time for a single offensive play choice to exploit a combo of tagging and D progressions.

I think there's 3 questions to be asked here about this specific script.
1. Does it give a competitive advantage?
2. How impactful is the competitive advantage?
3. Should it be allowed for the good of GLB?

In this instance it seems clear to me that it's:
1. Yes
2. Massive
3. No


If you feel so strongly about this then just put a support ticket in and see what Bort & Co. do about it. Seems to be the Season for that as it is!

 
reddogrw
HOOD
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Originally posted by WiSeIVIaN
To be clear, I would stop short of calling this script cheating. But the difference is clearly impact.

Anything that was free/open source is clearly incomparable. And I'm reasonably confident no one else had a private script which scraped and cataloged plays to create a private database which makes (in Tom's old words) scouting a single play for the playoffs take 5 minutes instead of 3 hours. That is 36x efficiency, and no one else playing the game would be capable as a human with a life of spending that amount of time for a single offensive play choice to exploit a combo of tagging and D progressions.

I think there's 3 questions to be asked here about this specific script.
1. Does it give a competitive advantage?
2. How impactful is the competitive advantage?
3. Should it be allowed for the good of GLB?

In this instance it seems clear to me that it's:
1. Yes
2. Massive
3. No


then disable all scripts because I imagine there are other greasemonkey scripts not available to everyone - it is naive to think otherwise
 
WiSeIVIaN
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Originally posted by Tomcic
You are now refering to O play names being showed? A friendly advice, if you never DCed before, it is now the best time to stfu and don't embarass yourself.

Here is a freebie for you of an old script, which you can easily enhance in multiple variations.
https://greasyfork.org/ug/scripts/467046-glb-dpc-play-save-as-new-play/versions

A free nugget for you, enhance the original one with two lines and you got yourself an easier tool to create multiple plays on Offense out of the same play.

// ==UserScript==
// @name GLB DPC Play Save As New Play
// @namespace Bogleg
// @version 1.0.1
// @include https://glb.warriorgeneral.com/game/team_create_defense.pl?team_id=*&play_id=*
// @include https://glb.warriorgeneral.com/game/team_create_defense.pl?create=*
// @include https://glb.warriorgeneral.com/game/team_create_offense.pl?team_id=*&play_id=*
// @include https://glb.warriorgeneral.com/game/team_create_offense.pl?create=*

// @require https://greasyfork.org/scripts/12092-jquery-javascript-library-v1-4-2/code/jQuery%20JavaScript%20Library%20v142.js?version=71384
// @description Adds a "Save As New" checkbox to GLB Defensive Play Creator
// @downloadURL https://update.greasyfork.org/scripts/467046/GLB%20DPC%20Play%20Save%20As%20New%20Play.user.js
// @updateURL https://update.greasyfork.org/scripts/467046/GLB%20DPC%20Play%20Save%20As%20New%20Play.meta.js
// ==/UserScript==

if ($('div.tactic_container:contains(Current Custom Defensive Plays)').length == 0) { // don't work on the play index page

$('input[name=action]').before('<div class="small_head"><input type="checkbox" id="save_as_new_play" /> Save as New Play</div>');
var origPlayId = $('input[name=play_id]').val();
$('#save_as_new_play').change(function() {
if ($(this).attr('checked')) {
$('input[name=play_id]').val('');
} else {
$('input[name=play_id]').val(origPlayId);
}
});

} // end if (!isIndex)

But sorry, I forgot, you are not into "custom plays" ... unless you changed your coordinating style during the last 4 seasons and included custom plays in your O schemes.

And seeing that you have no clue of coding and IT in general, you will find out anyway in max 3 years when first build and tested AI agents take over routine tasks in big companies and you NEVER see the actual source code behind it of handling those topics.


There is a very significant difference between an open source "copy D play" or "copy O play", and creating your own database by skimming dot movements and pooling data sourced from scouting the entirety of GLB at once. To conflate these, doesn't make any sense at all. It's like comparing a wheel to an entire automobile.

As far as the bottom of your post, whether or not I used custom plays has nothing to do with this topic. Last 2 seasons the team I OC went 22-10 in Pro and had the #1 and #4 non-cheater scoring offense in my Pro conference. If I had time to build and test OPC plays I don't doubt I could do a little better, but everyone who plays this game is constrained by time. Except you to a lesser factor, due to your private script.

You are not a big company, you are a user who's created a private script which gives as you put it "massive advantaging in saving prescious time" during scouting, on an online 20 year old browser game with a limited userbase.
 
WiSeIVIaN
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Originally posted by reddogrw
then disable all scripts because I imagine there are other greasemonkey scripts not available to everyone - it is naive to think otherwise


I imagine there are ways to stop a particular problematic script, without throwing the rest of the game into the dark ages. There is no slippery slope here.

You "imagining" there are other private scripts giving massive competitive advantages in game outcomes, really doesn't mean anything at all.

Stop trying to conflate low impact scripts (public or private) with what your buddy has made here. Based on the WL champion column if you'd like to call anyone else out for winning on the back of high impact private greasemonkey scripts, please do so. But since it's very very unlikely to be the case, you can't.
 
Tomcic
OC/DC Guru
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Originally posted by WiSeIVIaN
There is a very significant difference between an open source "copy D play" or "copy O play", and creating your own database by skimming dot movements and pooling data sourced from scouting the entirety of GLB at once. To conflate these, doesn't make any sense at all. It's like comparing a wheel to an entire automobile.

As far as the bottom of your post, whether or not I used custom plays has nothing to do with this topic. Last 2 seasons the team I OC went 22-10 in Pro and had the #1 and #4 non-cheater scoring offense in my Pro conference. If I had time to build and test OPC plays I don't doubt I could do a little better, but everyone who plays this game is constrained by time. Except you to a lesser factor, due to your private script.

You are not a big company, you are a user who's created a private script which gives as you put it "massive advantaging in saving prescious time" during scouting, on an online 20 year old browser game with a limited userbase.


Wise...just stop... Trying to jargon with random IT words just to sound intelligent it's not a game you can win here.
But as I see it's the same old same wise, always worshipping your offense like it is the best thing ever. Maybe it's time to make a public thread again in AAA when you are undefeated and beat up on undermanned teams. How far did those #1 Offenses get you in the playoffs?
You sound more and more like Pwned. I see now why you teamed up with them via your dots them on Mob, even after PJ has be fing you seasons before while taking EQP off on your then #1 Offense for the Snoq young team. Your change your stands on things like women change their panties.

But this is what you love, making a normal thread, which started as a normal apology from phrog and making it about yourself
 
Tomcic
OC/DC Guru
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Originally posted by WiSeIVIaN
Do you honestly see nothing wrong with having a private script no one else has, that lets you know things that are otherwise unknowable unless someone else spends literal hours for a single offensive play choice? (or more, since I'd contend finding untagged minors play progressions from CPU minors games using the same D play isn't something any reasonable person would ever find).

Your "never do it for free" quote doesn't make any sense here since you're not being paid either way, it is simply being used to give yourself a private advantage over others that has nothing to do with dotball.



Yes, it does. If you want to have something i invested hours in writing to save many hours for a process in general, it's called a performance optimization.
Easy, either ban greasemonkey scripts in general or make regular leagues casual.
PJ was only bitching about the script because he wanted to have it, but i told him now and got butthurt.
 
coachingubigr
lounge guy
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For some reason when I read this thread title I hear Kurt Cobain singing "All Apologies" in my head.
 
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