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Go Pack 120
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You can reset your team at the end of the season. I believe that requires a ticket to support, but I might be wrong.

Another bit of advice that I haven't seen posted yet. Keep an eye on the Players Looking for Teams Forum, especially during the off-season. People will frequently open their builds in order to help getting onto a team.

It's sneaky, but effective.
 
Avondell
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Originally posted by jcross
You can ask to be dropped down at season's end and can retire those players where by creating them on day 40/41 you can sign them and bring them aboard your team. The option should be below the cash and selected region. You can choose to relegate down to rookie to restart your team



Thanks! I'll look for that and if I can figure it out, that's what I'll do!
 
Avondell
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Originally posted by Go Pack 120
You can reset your team at the end of the season. I believe that requires a ticket to support, but I might be wrong.

Another bit of advice that I haven't seen posted yet. Keep an eye on the Players Looking for Teams Forum, especially during the off-season. People will frequently open their builds in order to help getting onto a team.

It's sneaky, but effective.


Someone else mentioned that. I was looking in there for players to hire on my regular team when I first bought it. Do people not use the in-game advertising players available thing? When I tried to find players using that, there were only 2 players available out of all the positions. I sent both offers, they both accepted, and they are two of the best players on my team.

I was wondering if people use the forums instead and just use the ads to complete the transaction.

 
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Originally posted by Avondell

I appreciate this advice, but this is Bort's job. GLB should teach me how to play the game.


I'm going out on a limb here, but I doubt Bort had any idea how some of the early winners of his game were going to create their builds. The response to his new creation was fierce, reflecting a great desire for an online football simulation. I bet Bort himself was surprised at some of the directions the builds took.
 
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Originally posted by Avondell
Someone else mentioned that. I was looking in there for players to hire on my regular team when I first bought it. Do people not use the in-game advertising players available thing? When I tried to find players using that, there were only 2 players available out of all the positions. I sent both offers, they both accepted, and they are two of the best players on my team.

I was wondering if people use the forums instead and just use the ads to complete the transaction.



The game is mostly about relationships at this point. That might not be what you wanted to hear, but its true.
 
Avondell
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Originally posted by Larry Roadgrader
I'm going out on a limb here, but I doubt Bort had any idea how some of the early winners of his game were going to create their builds. The response to his new creation was fierce, reflecting a great desire for an online football simulation. I bet Bort himself was surprised at some of the directions the builds took.


Well, maybe exact builds isn't quite what I mean. I mean a guide to what everything does and how it all works together. More than a tool tip. More than "Strength affects the strength of the player". Like...several paragraphs on how strength works and how it interacts with all the other stats. And then let me figure out how I want to distribute them. That's kind of a game.

I thought the idea of making CPU players and teams stronger would help people like me. I still do, but I read that thread and a few others in the suggestions forum and it appears that this game has been abandoned.

It seems like the main objection to any suggestion is, "Bort is just not going to do that", "it's not worth his time", and "this is a finished product".

This very clearly isn't a finished product. This is an abandoned product. I agree with those objections...they are probably right. It's pointless to suggest even a basic, simple, super low labor idea because they are not going to put any time into this game ever again.

That...is abandoned. Not finished.

I don't think it's bad that a game is about relationships...that's a great thing for a game to have, an enthusiastic and friendly base. It's not going well, though, is it? Every year more of the old people leave and no fun new people show up, right?

Well, I guess I'll lower my expectations drastically and have a little fun during this game's final sunset.

Edited by Avondell on Dec 6, 2025 20:03:46
 
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Originally posted by Avondell


It seems like the main objection to any suggestion is, "Bort is just not going to do that", "it's not worth his time", and "this is a finished product".

This very clearly isn't a finished product. This is an abandoned product. I agree with those objections...they are probably right. It's pointless to suggest even a basic, simple, super low labor idea because they are not going to put any time into this game ever again.

That...is abandoned. Not finished.



I agree with you. Its disappointing for sure. Not because of the things you pointed out (even if they're true), but because the *balance* between offense and defense has been out of whack for 50+ seasons. Back in the seasons that began with a 2(20+) or a 3 (30-40), it was possible to compete at the World League level with a "West Coast Offense"--a series of short to medium passes with some runs thrown in just to keep the defense off balance. That's gone now. Offenses now rely on runs and hope something breaks. Screens are the safe passes, and longer efforts are mostly used in desperation and openly joked about as "good as a punt" because of the interceptions. Ball Hawk is crazy over-powered VA, and someone with a better understanding of OC and DC roles could help with explaining the rest.
 
Go Pack 120
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Originally posted by Avondell
Well, maybe exact builds isn't quite what I mean. I mean a guide to what everything does and how it all works together. More than a tool tip. More than "Strength affects the strength of the player". Like...several paragraphs on how strength works and how it interacts with all the other stats. And then let me figure out how I want to distribute them. That's kind of a game.

I thought the idea of making CPU players and teams stronger would help people like me. I still do, but I read that thread and a few others in the suggestions forum and it appears that this game has been abandoned.

It seems like the main objection to any suggestion is, "Bort is just not going to do that", "it's not worth his time", and "this is a finished product".

This very clearly isn't a finished product. This is an abandoned product. I agree with those objections...they are probably right. It's pointless to suggest even a basic, simple, super low labor idea because they are not going to put any time into this game ever again.

That...is abandoned. Not finished.

I don't think it's bad that a game is about relationships...that's a great thing for a game to have, an enthusiastic and friendly base. It's not going well, though, is it? Every year more of the old people leave and no fun new people show up, right?

Well, I guess I'll lower my expectations drastically and have a little fun during this game's final sunset.



I agree that it would be nice to have a general guide for training, bonus tokens, advanced equipment, auto-level gains, player xp, etc etc, but a lot of these systems were modified a bit back in Season 99 (after the adotcalypse), and people just didn't keep up with the Wiki or make new tutorial videos.

And to your point, we don't really have new people coming in. We have people who have stayed, and people who have come back, but very very few new people (if any). A lot of us want there to be a push to get new blood in here, but there would have to be a truly massive amount of work put in to make it playable for a new player. A bit of a Catch 22, which sucks.

All of this is coming from someone who can make pro-level Kickers and Punters (and that's about it). I'm at the low-end of effort for being a truly good builder of any position, and I've spent hundreds of hours (and dozens of spreadsheets) into working this stuff out. It's a blackhole-sized time sink with no promise of success.
 
Kurt Davey
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Originally posted by Avondell
Also, maybe I don't understand how this works, but...

If I retire all my players, where are they going to play?




 
Kenshinzen
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Originally posted by Avondell
This is another glaring problem. Dot building is a SECRET, dude. I looked at your players to see what their stats were, because you're an experienced player who knows how to build dots. But...you don't have your stats showing? Can you open all your player stats so I can check them out and learn how to build dots?



Send you you GM offers for my teams (both junior and "Pro"). Most players in there are mine and GMs can see thier builds. i'm not building the best dots out there (build good dots for some positions and above mediocre for some others) but you'll get what you want. also you'll find some guides about building, AEQ & tactics. Also a thread to ask Q & get A. It's up to you now.

EDIT: ...and when you retire your players end of season, you'll build new dots to play in a rookie team. At least will be better that those you have now. Listen to advice, learn, get better and repeat. That's the proccess.
Edited by Kenshinzen on Dec 7, 2025 00:23:04
 
Mauler
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Originally posted by Larry Roadgrader
I agree with you. Its disappointing for sure. Not because of the things you pointed out (even if they're true), but because the *balance* between offense and defense has been out of whack for 50+ seasons. Back in the seasons that began with a 2(20+) or a 3 (30-40), it was possible to compete at the World League level with a "West Coast Offense"--a series of short to medium passes with some runs thrown in just to keep the defense off balance. That's gone now. Offenses now rely on runs and hope something breaks. Screens are the safe passes, and longer efforts are mostly used in desperation and openly joked about as "good as a punt" because of the interceptions. Ball Hawk is crazy over-powered VA, and someone with a better understanding of OC and DC roles could help with explaining the rest.


This isn't true by any means as the best team on GLB currently: https://glb.warriorgeneral.com/game/team.pl?team_id=10894 passes much more than they run and most are not screen passes. Just look at their QB stats and that tells you a different story than you are stating here. There are several other teams that use that Offense as well. I think the Coordinator for PLAYMAKERS started this Offense and PeeJJK just perfected it. Of course, this was after the new Offensive play creator came into play which added a lot to the game and made it fun for me once again. If it wasn't for Coordinating I would no longer be here as building players is quite boring to me TBH. This is much better than the PWR HB Slam days which were boring as hell, but you couldn't stop the play back then either.

 
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Originally posted by Mauler
. This is much better than the PWR HB Slam days which were boring as hell, but you couldn't stop the play back then either.



You could when you had complete freedom over Defense player positions, alignment, and attack patterns. When they rolled back the defense customizations to what they are now that was the start of some of the issues. You used to be able to create true pro-level defenses, the Dline could stunt...offenses had to adapt - sure it was exploitable but you could adjust for it on offense. You also had to build positions differently. At some point it seems Bort went from a strong and complex vision to "let's make this easier for folks." While it may have simplified it it created a lot of what we see now. There just isn't enough variability - it is mostly a giant math equation with limited options for variability, unless you want to stay in the non-pro leagues. What works down there is quite variable.

"Those weeeerrrreeee ttthhhhheeee ddddaaaaayyyyys."

Edited by eastcoastbrian on Dec 7, 2025 07:49:05
 
Avondell
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Originally posted by Kenshinzen
Send you you GM offers for my teams (both junior and "Pro"). Most players in there are mine and GMs can see thier builds. i'm not building the best dots out there (build good dots for some positions and above mediocre for some others) but you'll get what you want. also you'll find some guides about building, AEQ & tactics. Also a thread to ask Q & get A. It's up to you now.

EDIT: ...and when you retire your players end of season, you'll build new dots to play in a rookie team. At least will be better that those you have now. Listen to advice, learn, get better and repeat. That's the proccess.



Thanks, I'll take you up on that. I believe the same...you have to work and fail in order to gain knowledge and win. That's what I want to do.

 
Avondell
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Nevermind...
Edited by Avondell on Dec 7, 2025 07:56:41
 
Mauler
Tsalagi
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Originally posted by eastcoastbrian
You could when you had complete freedom over Defense player positions, alignment, and attack patterns. When they rolled back the defense customizations to what they are now that was the start of some of the issues. You used to be able to create true pro-level defenses, the Dline could stunt...offenses had to adapt - sure it was exploitable but you could adjust for it on offense. You also had to build positions differently. At some point it seems Bort went from a strong and complex vision to "let's make this easier for folks." While it may have simplified it it created a lot of what we see now. There just isn't enough variability - it is mostly a giant math equation with limited options for variability, unless you want to stay in the non-pro leagues. What works down there is quite variable.

"Those weeeerrrreeee ttthhhhheeee ddddaaaaayyyyys."



To many exploits back then....period and most on Defense, hence the changes that were made. That is why the PWR HB Slam was used so much on Offense as it was an overpowered play and couldn't be stopped by the exploits on D. However, no matter what changes were made the good coordinators adjusted and continued to win.
 
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