User Pass
Home Sign Up Contact Log In
Forum > FAQ's, Player Guides and Newbie Help > Whats the ideal pass blocking OT build
Page:
 
WiSeIVIaN
offline
Link
 
Bash, i just want to comment that pressure is cumilative and definitely can effect pass quality without registering a "hurry". If defenders get close to qbs or less blocked, more. Chance of bad throws and poor pass quality throws in general. Plus rushed decision making.

Most WL int's are influenced by some level of escalated pressure you can see in the pocket.
 
Dr. E
offline
Link
 
Yep, Bort gave us that tid bit in one of his Q&A. Tell ya something else, but no way to prove it. The closer to the QB the O line ends up while pass blocking is bad. Better slower pass blockers that keep the D up near the line of scrimmage.


Originally posted by WiSeIVIaN
Bash, i just want to comment that pressure is cumilative and definitely can effect pass quality without registering a "hurry". If defenders get close to qbs or less blocked, more. Chance of bad throws and poor pass quality throws in general. Plus rushed decision making.

Most WL int's are influenced by some level of escalated pressure you can see in the pocket.


 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by RyanCane26
The ideal pass blocking build is a run blocking build


I know this statement from RC got a smattering of agreements but I never threw mine into the ring. I could not agree more for the following reasons;
The game is definitely RUN tilted. Even the most successful passing teams generally lose to the very best Run based, or balanced attacks. While I LOVE to run (not as bad as some around here [looks at Novus]), because I LOVE Navy football style, I believe a one trick pony cannot dominate well enough to rock the WL trophies consistently. They can win a few... but most WL perennials I see are a bit more balanced attacking.
Since the game is run tilted then the following, I believe, is true; You cannot build a high quality run blocking O-lineman using the Pass Blocking arch. Not one good enough to be WL caliber.


Originally posted by zz man

Agree 100% ... tendency is to invite the rush giving up ground...Acts with/like Pocket Crusher

TBH a true Pass Blocking LoT would be a mirror of the rush DE and about as useful (which isnt much)



Using the Run Block arch you can make a highly successful L OT that can be very good at both pass and run blocking. You'll have to give a little on Strength but pay super attention to Agility and Speed. 90+ and 70+ are good starting numbers for those. They don't have to be perfectly matched... just good enough to do the job well enough to keep your QB from being roadkill in under 2 seconds.
 
RyanCane26
offline
Link
 
Originally posted by Theo Wizzago
I know this statement from RC got a smattering of agreements but I never threw mine into the ring. I could not agree more for the following reasons;
The game is definitely RUN tilted. Even the most successful passing teams generally lose to the very best Run based, or balanced attacks. While I LOVE to run (not as bad as some around here [looks at Novus]), because I LOVE Navy football style, I believe a one trick pony cannot dominate well enough to rock the WL trophies consistently. They can win a few... but most WL perennials I see are a bit more balanced attacking.
Since the game is run tilted then the following, I believe, is true; You cannot build a high quality run blocking O-lineman using the Pass Blocking arch. Not one good enough to be WL caliber.

Was with you but think you went a little extreme on that take.

https://glb.warriorgeneral.com/game/player.pl?player_id=4779044

0 sacks allowed all season and coming off 6 pancakes in a WL playoff game
 
reddogrw
HOOD
offline
Link
 
Originally posted by RyanCane26

Was with you but think you went a little extreme on that take.

https://glb.warriorgeneral.com/game/player.pl?player_id=4779044

0 sacks allowed all season and coming off 6 pancakes in a WL playoff game


https://glb.warriorgeneral.com/game/player.pl?player_id=4776061&playoffs=0

no sacks all season, 16 pancakes

but his build could be better tbh
 
Bash E. Bull
offline
Link
 
Originally posted by WiSeIVIaN
Bash, i just want to comment that pressure is cumilative and definitely can effect pass quality without registering a "hurry". If defenders get close to qbs or less blocked, more. Chance of bad throws and poor pass quality throws in general. Plus rushed decision making.

Most WL int's are influenced by some level of escalated pressure you can see in the pocket.


Thank you. I am aware of this, which is why for our LOT instead of using a pure run blocker we use a guy slightly more geared to pass blocking- but not totally geared towards pass blocking, because they don't run block well at all IMO.

Originally posted by Dr. E

I’ve run all passing teams twice. Biggest issue with pass blocker archetype is they suck bad at run blocking. Going to lose a lot of 3rd/4th and shot battles. Second time I ran all passing I built run blocking archetype as STOPs and did my short yard stuff with the GL formation because it has its own depth chart allowing me to use the run blocking STOPs.


That is a very interesting work around. Of course it limits your running plays to GL formation but it definitely seems workable if you have a team you want to use a pure-pass blocking O line. We use so much outside running and screens plays and what not though, it wouldn't be the thing for my offense. Its unique though and I like unique, and it definitely is doable for a team with a huge STOP team of offensive lineman.


Originally posted by Kenshinzen
NAPL have 3 teams full of CPU players and one half with CPU. Nope. EPL was the most competitive league this season.


Wow, I clearly said "when my team was last in NAPL". I'd thought maybe you didn't take the time to read people's posts completely, but its starting to seem like you're just rude.

Originally posted by RyanCane26

Was with you but think you went a little extreme on that take.

https://glb.warriorgeneral.com/game/player.pl?player_id=4779044

0 sacks allowed all season and coming off 6 pancakes in a WL playoff game


I agree that Pass Archetype O lineman can be plenty good run blockers. We've had and continue to have guys like that on our team as well, actually. Guys that have their EQ in strength though. Maybe some people are thinking something different; I think we both mean still over 145 strength when we say pass block archetype. Some people are talking about pass blockers with no EQ in strength, but the reason I don't prefer that, the best way I can explain it, is that an O lineman with all the EQ in strength can still be a good pass blocker, but a an O lineman with no EQ in strength can never be a good run blocker. I hope that makes sense the way I said it.
Edited by Bash E. Bull on Aug 2, 2022 21:17:40
 
Kenshinzen
offline
Link
 
Originally posted by Bash E. Bull
Wow, I clearly said "when my team was last in NAPL". I'd thought maybe you didn't take the time to read people's posts completely, but its starting to seem like you're just rude.


Thank you for the compliment. At some point will be good to look yourself in the mirror. But don't know what will see there with so many multis!
 
WiSeIVIaN
offline
Link
 
Originally posted by Bash E. Bull
Some people are talking about pass blockers with no EQ in strength


I can't imagine anyone thinks an olinemen with no eq in strength is a real idea.
 
Bash E. Bull
offline
Link
 
Originally posted by WiSeIVIaN
I can't imagine anyone thinks an olinemen with no eq in strength is a real idea.


Originally posted by Dr. E
This was mine, he was effective

Retired Player (Lv. 79 OT)

Ht/Wt: 6'6", 320lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $3375
Skill Points: 0
Training Points: 0
Bonus Tokens: 10
Veteran Points: 0
Next Level: 0/1000

Attributes
Physical Attributes
Strength: 99
Speed: 51
Agility: 148.1 (+52)
Jumping: 10
Stamina: 59
Vision: 81.1
Confidence: 60.1

Football Skills
Blocking: 92.1
Catching: 8
Tackling: 8
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Blocking Abilities
Pass Block: 11
Shock Block: 9
Foundation: 9
Absorb Pain: 4
Protector: 15

Run Blocking Abilities
Run Block: 0
Get Low: 0
Hands: 0
Cut Block: 0
Pancake: 0

Additional Abilities
Spot Blitz: 10
Veteran Abilities
Max Protect: 15
Overtime Killer: 1
Pass Blocker: 15
Pocket Defender: 15
Outside Blocker: 12
Stonewall: 14

Current Bonuses/Penalties
Hold block chance: +18%


Ok, that is whats going on here, we have two crisscrossing conversations about two different things happening simultaneously
 
reddogrw
HOOD
offline
Link
 
Originally posted by Bash E. Bull
Ok, that is whats going on here, we have two crisscrossing conversations about two different things happening simultaneously


it's also a 2 AE dot - he offers a lot of bad advice
 
WiSeIVIaN
offline
Link
 
Originally posted by Bash E. Bull
Ok, that is whats going on here, we have two crisscrossing conversations about two different things happening simultaneously


Respectfully, a 50 spd, 2 AE, zero strength equipment dot is literally horrible.
 
WiSeIVIaN
offline
Link
 
As a takeaway, the best in the game (Red and RC) gave examples of good passblock olinemen in current WL. Thus, Pass Block olinemen are viable in WL.

Still want strength into the 140's+ or so, with higher agility to offset. I am personally of the belief that all olinemen but especially OT's benefit greatly from speed, and feel 80 should be the minimum while pushing to the mid-upper 80's or even 90 would be nice.
 
drewd21
offline
Link
 
Originally posted by WiSeIVIaN
As a takeaway, the best in the game (Red and RC) gave examples of good passblock olinemen in current WL. Thus, Pass Block olinemen are viable in WL.

Still want strength into the 140's+ or so, with higher agility to offset. I am personally of the belief that all olinemen but especially OT's benefit greatly from speed, and feel 80 should be the minimum while pushing to the mid-upper 80's or even 90 would be nice.


+1
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by RyanCane26

Was with you but think you went a little extreme on that take.

https://glb.warriorgeneral.com/game/player.pl?player_id=4779044

0 sacks allowed all season and coming off 6 pancakes in a WL playoff game


I suppose I should've said I cannot remember the last time a WL team actually advertised for a Pass Blocking archetype O-lineman. I haven't done team scouting against WL teams in quite some time so I cannot say if they build them from the start, but I generally only see adds for Run Block arches.
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by WiSeIVIaN
As a takeaway, the best in the game (Red and RC) gave examples of good passblock olinemen in current WL. Thus, Pass Block olinemen are viable in WL.

Still want strength into the 140's+ or so, with higher agility to offset. I am personally of the belief that all olinemen but especially OT's benefit greatly from speed, and feel 80 should be the minimum while pushing to the mid-upper 80's or even 90 would be nice.


50 is too low. But I think 90 is too high... UNLESS... unless you run a LOT of plays with pulling linemen. Then it's ok. Too much speed causes your O-linemen to collapse the pocket too quickly and that pressures your QB when passing. 70 is almost a perfect speed. And, when combined with some VA's and/or 1st step (if applicable), you can then run those sweeps and screens and other pulling lineman plays just as good. Also, 80-90 on the L OT is good anytime but worthless without high agility. (IMHO)
Edited by Theo Wizzago on Aug 3, 2022 13:10:33
 
Page:
 


You are not logged in. Please log in if you want to post a reply.