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Forum > FAQ's, Player Guides and Newbie Help > what's the difference between a wl dot and a pro dot ?
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ClutchDreams
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Originally posted by WiSeIVIaN
screenshots or it didn't happen.


I'm not not believing you, i just wanna see what to dot looked like...so yea, screenshot would be nice, jd.
Edited by ClutchDreams on Oct 18, 2014 20:37:57
Edited by ClutchDreams on Oct 18, 2014 20:37:36
 
Theo Wizzago
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The Diff between WL and pro dots? Easy. Better blow and more expensive hookers.
 
WiSeIVIaN
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If we are talking about the difference is build quality let me preface this by saying there are many Natty Pro dots that would do fine in WL, and quite a few WL dots that probably should probably be in natty pro. Those teams that make WL have a higher concentration of WL-quality dots, with quite a few teams around 100%.

Also as far a the "in crowd" comment, the thing is moreso there are a few networks that have their own farm systems and are unlikely to need to open recruit many if any dots. Then you have teams that go from 0-480 together then gut, who again never go recruiting except rarely. Then add-in that only 20% of dots on average reach decline a season, and the WL recruiting opportunities get a bit smaller still.

Also the fact is there are some WL teams that get absolutely smashed (get 0-2 wins) who are just pro teams in WL, so for the sake of our thread I assume these don't count as WL dots (the majority).

What makes a QB WL-quality
Well as far as who can get jobs, you would need to be one of the best 32 QBs at plateau in the game. Because of what's listed above you actually probably need to be better than that to get onto a WL squad. Best bet if you want your QB to play in WL (and you don't immediately find an offer), is to latch onto a dominant natty pro team you think is going to win their way in.

What makes players WL-quality

A couple things. First they need a base level of efficiency. If you are a 4-major, 3AE dot, as long as you are ~1440+ effective level, you are efficiently built enough to hang in WL. Just to be clear, this is the easier part as quite a few guides exist on basic building tactics to hit that goal np.

Then what's important is that your dot's resources are applied in a way that makes sense. Simply put, no one wants and 80 vision DT, so if you create on, he is unlikely to make a WL squad. You need to avoid bad SA's, avoid pumping undesirable attributes, and only have +% AE that makes sense. Your 30 strength 70 carrying HB probably shouldn't have a bt% piece. Your blitz LBer probably should have avoid fake%. your CB who will never force a fumble in his life should probably not have ffum%. There are so many dots out there that basically throw away tons of efficive SPs on worthless SA's or AE. That isn't to say that every SA is 100% figured out, but you still probably shouldn't pump "on the run" on your QB.

So the SA's you invest in should be supported by +% equipment. General rule of thumb is 3+ % pieces minimum, with 4 pieces normally being ideal. Also you almost always want to double-stack your most important roll (normally bb% in the front 4 of D, make tackle% on lbers, but this varies). It should be 15%+ 6% (12% reduced) = 21% minimum. If you only have 1 +% piece for a certain thing you want it to be the 5% (becomes 15%) and ideally the more +5% base the better. If you want your HB, FB, or WR to fake people out and you don't have any +% pieces, you aren't doing it right.

Lastly as general advise you want to have a goal for what your player should do, and build towards that. If the build is based on assumptions that make sense and resources are allocated towards a clear goal, you will get WL offers. One could contend I build dots wrong because I like to challenge meta assumptions (as otherwise I find building dots to be boring as hell), but I've been able to have the following dots play most of their plateau in WL or with WL offers....

50 tackling pass rush DT http://glb.warriorgeneral.com/game/player.pl?player_id=4388105
49 strength, 75 agility, 73 carry speed HB: http://glb.warriorgeneral.com/game/player.pl?player_id=2565319
69 agility power HB (he runs straight ldo): http://glb.warriorgeneral.com/game/player.pl?player_id=4476980
ffum blitz LBer: http://glb.warriorgeneral.com/game/player.pl?player_id=1988214
Possession WR: http://glb.warriorgeneral.com/game/player.pl?player_id=3228565

The point being a dot doesn't need to be "perfect" to get WL interest, but if the build makes sense to you it will make sense to others. Before you even start building a dot or have your first VPB run you should think about what +%'s you want, and what SA's you need for your goal.

all imo fwiw.
 
Fumanchuchu
fonky
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Originally posted by jdbolick
Getting your advanced equipment right. Not everyone in the WL has great builds, but you must have the proper equipment.


Pretty much this, the difference between a DT with 150 strength and one with 155 is minimal when compared to one with 15% Break Block and 22.5% Break Block.

When I'm evaluating a dot I look at, generally in this order:

Top 3-4 attributes to see if it is the right "kind" of dot.

AEQ to see if he can win rolls in his primary task (catching a ball, breaking a tackle, etc).

Secondary attributes to make sure he's not going to be crippled by them, an otherwise great dot can be ruined by the builder trying to get away with 50 stamina, I see it all the time.

SAs to make sure he's making the right combos.

Then I look into VAs and ask about EQ portability to see if any of the above can be supported/mitigated.


I only look at SP value if I'm curious about deficiency in the attributes. If I'm trying to compare very similar dots sometimes I will add up their top 3-4 attributes and compare that number.
Edited by Fumanchuchu on Oct 19, 2014 11:06:25
 
Fumanchuchu
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Originally posted by jdbolick

http://glb.warriorgeneral.com/game/player.pl?player_id=3823981 is the highest one that was accomplished legitimately.


That's impressive, but, I would contend, also a good example of having a too high an efflev. It's definitely a good dot, worthy of a WL contender, but at 1500 build value he could probably have better vision, tackling, and speed with only a couple points off Strength and Agility.

But that's more a question of preference than something that would keep a dot in or out of WL.
 
jdbolick
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Originally posted by Fumanchuchu
That's impressive, but, I would contend, also a good example of having a too high an efflev. It's definitely a good dot, worthy of a WL contender, but at 1500 build value he could probably have better vision, tackling, and speed with only a couple points off Strength and Agility. But that's more a question of preference than something that would keep a dot in or out of WL.

Your contention is wrong for several reasons. First, you don't seem to realize that the final result of the primary attribute is determined in the first season of a build. I didn't put any skill points in strength after the first 40 days of that dot, so it was not a question of increasing strength over secondary attributes. Secondly, you're wrong about "better vision, tackling, and speed" being better than "a couple points off Strength and Agility" for a run stuffer archetype DT.
 
Bane
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contention?
 
FOKKER
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Originally posted by Bane
contention?


perception
 
88Spam
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Deception
 
WiSeIVIaN
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Inception?
 
LeeRJet
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contra-ception
 
FuzzyP
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shitception
 
88Spam
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Constipation
 
FOKKER
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reception
 
AlBarsch
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Hmmm, I always dance with the girl I brought, so as long as the owner / coordinators have a specific meta plan for equipment / SA / VA / AEQ across the entire team, my shitty dots end up in WL anyway - it's much easier to get to WL on a team than it is as a free agent...


btw - I'm glad jd said that, as back in the day, catch had a dot on a team we had and I would study his build progression as we grew and was perplexed at how he was so far ahead of everyone else at same age... he laughed it off at superior building techniques, 5 stars, etc... (although how ITF do you spend that much on stars AND still have enough BT to spend on your first piece of AEQ so early?)

 
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