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Edonidd
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Originally posted by JBrown5390
Originally posted by Edonidd

I know you are just focusing on his attributes for now, but I think a few levels of strong base would double your effectiveness. The only problem with Strong Base is that is so late in the tree, and you have to waste points into swat ball to be able to really raise it. Otherwise it would be the be-all-end-all ability for DT's. It was really a miracle worker for my str based DT. Literally like turning a light switch on.


Thanks! It seems like the only ability ppl talk about with Dlineman is shed block. What about break-thru? Does that halp with pass rushing?


The NT on my team has great success with Break Thru, but most of us DT's don't face enough doubles to make it worthwhile. I have it at level 3 after my last level up, and plan to add one more level to it next time, just to help on those plays where I get chipped by a FB/HB. I have been seeing a lot more of those lately, and even the C coming my way at times. I will let you know how it goes.

For me, Shed Block at level 9 doesn't work as well as Strong Base at level 5...
 
TheKingOfVa
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Originally posted by JBrown5390
Originally posted by TheKingOfVa

Yeah speed is probably all he needs but that's the best low level DT build I ever seen.


Thanks alot VA. I know you know what your talking about when it comes to builds too, you have some great ones.






Thanks for the compliment, there good but I'm trying to make them great =D
 
JBrown5390
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Well guys. Casey should level up tomorrow morning, where should I go with the 5 SP's, Im raising strength 1 point so really hwat should i do with the 3 SP's?
 
iMan
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everything agility or even better everything speed
Last edited Jul 5, 2008 13:12:30
 
JBrown5390
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Originally posted by iMan
everything agility or even better everything speed


I was trying to decide between +2 to strength (4SP's) and 1 point into speed or +1 strngth (2SP's) and +1 agility (2SP's) and +1 to speed or +1 to strength and putting the other 3 points into speed.

 
iMan
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str is enough. speed will make you more productive.
 
siquu
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:jealous:

My guy has the same build as you +/- 1-2 points in all the attributes but strength, where he has about 10 less, and he plays competition close to the level of yours, and he has 1/2 the production and 20x the suckyness.

It just ain't fair.
 
Mta1313
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Originally posted by siquu
:jealous:

My guy has the same build as you +/- 1-2 points in all the attributes but strength, where he has about 10 less, and he plays competition close to the level of yours, and he has 1/2 the production and 20x the suckyness.

It just ain't fair.


Then its probally a str issue..
 
JBrown5390
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Originally posted by iMan
str is enough. speed will make you more productive.


Strength is never high enough. No matter what, Im upping strength 1 point every level.
 
t-money
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Originally posted by iMan
str is enough. speed will make you more productive.


[slams head against keyboard] JBrown, whatever you do pls don't listen to this nonsense. Just stick with the plan and you'll be fine.

1. STR
2. AGI
3. Enough SPD to hit the QB once you've broken the block using 1. STR and 2. AGI.

This is not rocket science. Fer chrissakes, iMan, build a successful player before you come on here spewing nonsense. Sheesh.

Additionally, JBrown, you have an awesome build going (in fact its nearly the mirror image of my low-level D-lineman), so I'll add this bit of advice: do a little research regarding post-natural 60 attribute cost before you blindly pump STR past 60 and make sure that you do the math. You don't want to fuck up a beautiful build like this.
 
shaun123987
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Wow I got a roll with 22 in agility but had I think 13 strength.
Last edited Jul 5, 2008 23:32:16
 
JBrown5390
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Originally posted by t-money
Originally posted by iMan

str is enough. speed will make you more productive.


[slams head against keyboard] JBrown, whatever you do pls don't listen to this nonsense. Just stick with the plan and you'll be fine.

1. STR
2. AGI
3. Enough SPD to hit the QB once you've broken the block using 1. STR and 2. AGI.

This is not rocket science. Fer chrissakes, iMan, build a successful player before you come on here spewing nonsense. Sheesh.

Additionally, JBrown, you have an awesome build going (in fact its nearly the mirror image of my low-level D-lineman), so I'll add this bit of advice: do a little research regarding post-natural 60 attribute cost before you blindly pump STR past 60 and make sure that you do the math. You don't want to fuck up a beautiful build like this.


Thanks T. About researching the post-natural 60 attributes, is there something I should know or is there something im forgetting?

 
t-money
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Originally posted by JBrown5390
Originally posted by t-money

Originally posted by iMan


str is enough. speed will make you more productive.


[slams head against keyboard] JBrown, whatever you do pls don't listen to this nonsense. Just stick with the plan and you'll be fine.

1. STR
2. AGI
3. Enough SPD to hit the QB once you've broken the block using 1. STR and 2. AGI.

This is not rocket science. Fer chrissakes, iMan, build a successful player before you come on here spewing nonsense. Sheesh.

Additionally, JBrown, you have an awesome build going (in fact its nearly the mirror image of my low-level D-lineman), so I'll add this bit of advice: do a little research regarding post-natural 60 attribute cost before you blindly pump STR past 60 and make sure that you do the math. You don't want to fuck up a beautiful build like this.


Thanks T. About researching the post-natural 60 attributes, is there something I should know or is there something im forgetting?



There are rumors that at some point past 60, the price to raise an attribute by 1 pt increases yet again, in which case, barreling past 60 might be a good idea, however, you need to judge the opportunity cost -- i.e. at some price it stops making sense to raise STR. For example, one pt of STR may easily outweigh 2 pts of Vision, however, does one pt of STR outweigh 5 pts of vision? I'm not sure.

Additionally, I know that this was addressed in another thread, however, lets assume for the sake of argument that your build will hit lvl 55 before its time to retire. At some point past natural 60, your build is guaranteed to hit natural 100 eventually through incremental stat increases at level up. The key is approximating that point. What you don't want to do is spend SP points past that level because then you're effectively using hard-to-come-by SP's as toilet paper.
 
shaun123987
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There are more soft caps after 60. I know for a fact that someone with 92 speed that costs him 5 sp to move up 1.
 
t-money
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shaun, were you able to confirm at what attribute level the 5 for 1 cost starts? Thanks.
 
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