User Pass
Home Sign Up Contact Log In
Page:
 
Chessey
offline
Link
 
Originally posted by jdbolick
Everything runs its course. Trying to revive GLB is like trying to save a relationship with no spark. Just cut the cord and find someone new.


jd plz don't leave me
 
o The Boss x
offline
Link
 
Originally posted by Bane
We have no control, period

So end of discussion?


You realize the return in retiring your players on glb2 is far less right?

I'd say they each cost about the same, you just get to own more players on glb2 for a shorter period of time.
 
Overthemiddle
offline
Link
 
The ONLY way this game would ever make a come back is if they cut the cost of building dot's in half.
Game just takes too long to build and building is Boring and disgustingly predictable also the off season length is a major flaw.
It's more about the owners and game planning now , there is no real joy in the monotony of buildiing dots with a calculator which is why they now have to give away 2 free dots instead doing the only real smart thing and cut cost of building.

As they say in sports " It is what it is"

A zombie.
 
RiverRat2
offline
Link
 
Cut the cost of building dots?
Off with his head!
Lock thread...

Can you tell I have been watching Game of Thrones?
Edited by RiverRat2 on May 17, 2014 20:03:26
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by Overthemiddle
The ONLY way this game would ever make a come back is if they cut the cost of building dot's in half.
Game just takes too long to build and building is Boring and disgustingly predictable also the off season length is a major flaw.
It's more about the owners and game planning now , there is no real joy in the monotony of buildiing dots with a calculator which is why they now have to give away 2 free dots instead doing the only real smart thing and cut cost of building.

As they say in sports " It is what it is"

A zombie.


Not only NGTH but I would leave the moment dots become half-priced. Why? Because that would be the true signal of the end is near. I already believe that very little is being done to grow the game as it is (GLB1)... maybe that's a good decision... maybe not... but it IS WG's decision to make. You can hate that all you want but it's like all the Obama haters out there... guess what. He won. Twice. Deal with it and move on. Another election is coming... go vent... THEN. Cuz nothing you do now changes anything. As for GLB, if they cut the price it would ONLY be because they're shutting the game down and want all those of you who refuse to move to GLB2 and beyond (to other WG games) to spend yourself dry and move on. It would NOT increase the number of people playing... without a major advertising campaign promoting the "new low cost of GLB"... which isn't gonna happen.
 
Outlaw Dogs
offline
Link
 
But if you don't buy flex, right now, they can't afford to advertise. Bort has his, and his wife's, whole family to feed.
 
El Kabong
gwar slash
offline
Link
 
Like I suggested in the other improvement thread, allow us to build dots instantaneously in the player builder for a reasonable fee and then a small fee each season to keep the player going until decline after 6-8 seasons or so, then when in decline you can keep going and the fee is reduced.

You boost a dot 30 times. Average dot is 200 flex per boost, so you need 6000 flex. That will cost you $48 dollars over the period of 1 year. Instead, build the same dot right away for $15-20 worth of flex and each season it costs you $5 worth of flex to keep him going. After 6 seasons you will have paid $45-50 so the same amount of money is still paid and newer agents and meh agents can build dots quickly instead of having to try and stick it out for a year, then finding their dot sucks after a year's worth of money and time investment and then getting discouraged and quitting.

Plus, if they retire that built dot quickly, after a season or 2, just keep the flex refund as it is right now, where not all gets back to you. Heck you could even penalize it more for retiring sooner, so if you retire after 1 season you get less back than after 5 or 6.

Players get to see their dot go right away this way. The game would need to bring new offensive plays and formations and loosen the restrictions a bit on the DPC so the game and strategy could evolve more since the rate of agents figuring things out would definitely increase.

But right now a year is just too much investment for most. At least cut in half if you won't make it instantaneous. Really even that may be too long and 4 months/4 seasons would be better.
 
KCChiefsMan
offline
Link
 
There's a GLB 2? Seeing how they did with this game and how it ended (for me), there is no chance I would even try it.
 
Whiley
offline
Link
 
Originally posted by KCChiefsMan
There's a GLB 2? Seeing how they did with this game and how it ended (for me), there is no chance I would even try it.


I wouldn't.
 
Primate
offline
Link
 
Originally posted by El Kabong
Like I suggested in the other improvement thread, allow us to build dots instantaneously in the player builder for a reasonable fee and then a small fee each season to keep the player going until decline after 6-8 seasons or so, then when in decline you can keep going and the fee is reduced.

You boost a dot 30 times. Average dot is 200 flex per boost, so you need 6000 flex. That will cost you $48 dollars over the period of 1 year. Instead, build the same dot right away for $15-20 worth of flex and each season it costs you $5 worth of flex to keep him going. After 6 seasons you will have paid $45-50 so the same amount of money is still paid and newer agents and meh agents can build dots quickly instead of having to try and stick it out for a year, then finding their dot sucks after a year's worth of money and time investment and then getting discouraged and quitting.

Plus, if they retire that built dot quickly, after a season or 2, just keep the flex refund as it is right now, where not all gets back to you. Heck you could even penalize it more for retiring sooner, so if you retire after 1 season you get less back than after 5 or 6.

Players get to see their dot go right away this way. The game would need to bring new offensive plays and formations and loosen the restrictions a bit on the DPC so the game and strategy could evolve more since the rate of agents figuring things out would definitely increase.

But right now a year is just too much investment for most. At least cut in half if you won't make it instantaneous. Really even that may be too long and 4 months/4 seasons would be better.



I agree. I was really excited when they said we could build dots faster, and really disappointed when it still took a year to build one.
 
stumanroo
blame stu
offline
Link
 
I said it elsewhere too and I will say it again...

If you want to keep this game going or make a comeback you have ONE core thing you need to do again...and that is make changes!!!

Start making some new plays again...adjust the SIM...start paying attention to suggestions at least...shit like that.

When this game flourished there was changes going on every season!!! Start doing that and make the game itself interesting again!!! Like Superpunk stated there will be fights and such that will start, mods will have to work again, and everything will get interesting again...but at least SOMETHING starts interesting people!!!

When you buy a Video Game system and get the game to you pl;ay the same damn game every time over and over and over again??? NOPE! However, as you can tell by many games out there...making a very similar based game with similar functionality but changed Tactics and Story line and enhanced Graphics keep them coming back!
 
PaqMarq11
makes sense
offline
Link
 
Originally posted by El Kabong
Like I suggested in the other improvement thread, allow us to build dots instantaneously in the player builder for a reasonable fee and then a small fee each season to keep the player going until decline after 6-8 seasons or so, then when in decline you can keep going and the fee is reduced.

You boost a dot 30 times. Average dot is 200 flex per boost, so you need 6000 flex. That will cost you $48 dollars over the period of 1 year. Instead, build the same dot right away for $15-20 worth of flex and each season it costs you $5 worth of flex to keep him going. After 6 seasons you will have paid $45-50 so the same amount of money is still paid and newer agents and meh agents can build dots quickly instead of having to try and stick it out for a year, then finding their dot sucks after a year's worth of money and time investment and then getting discouraged and quitting.

Plus, if they retire that built dot quickly, after a season or 2, just keep the flex refund as it is right now, where not all gets back to you. Heck you could even penalize it more for retiring sooner, so if you retire after 1 season you get less back than after 5 or 6.

Players get to see their dot go right away this way. The game would need to bring new offensive plays and formations and loosen the restrictions a bit on the DPC so the game and strategy could evolve more since the rate of agents figuring things out would definitely increase.

But right now a year is just too much investment for most. At least cut in half if you won't make it instantaneous. Really even that may be too long and 4 months/4 seasons would be better.


Fon players are smart
 
Savitar
Ghost Recon
offline
Link
 
Originally posted by The Avenger
Lower the price of players so they are EQUAL cost to GLB2. Is horse poop this version costs more.


If Steam put those 3 to 10 yo games at full price, would they sell them? No!

No game has ever made the cost of the original, more than their new releases.

Yet GLB does it that way. Do you see a correlation?
 
Dr. E
offline
Link
 
Originally posted by El Kabong
Like I suggested in the other improvement thread, allow us to build dots instantaneously in the player builder for a reasonable fee and then a small fee each season to keep the player going until decline after 6-8 seasons or so, then when in decline you can keep going and the fee is reduced.

You boost a dot 30 times. Average dot is 200 flex per boost, so you need 6000 flex. That will cost you $48 dollars over the period of 1 year. Instead, build the same dot right away for $15-20 worth of flex and each season it costs you $5 worth of flex to keep him going. After 6 seasons you will have paid $45-50 so the same amount of money is still paid and newer agents and meh agents can build dots quickly instead of having to try and stick it out for a year, then finding their dot sucks after a year's worth of money and time investment and then getting discouraged and quitting.

Plus, if they retire that built dot quickly, after a season or 2, just keep the flex refund as it is right now, where not all gets back to you. Heck you could even penalize it more for retiring sooner, so if you retire after 1 season you get less back than after 5 or 6.

Players get to see their dot go right away this way. The game would need to bring new offensive plays and formations and loosen the restrictions a bit on the DPC so the game and strategy could evolve more since the rate of agents figuring things out would definitely increase.

But right now a year is just too much investment for most. At least cut in half if you won't make it instantaneous. Really even that may be too long and 4 months/4 seasons would be better.


I would probably stick with the game a bit longer if this was possible.
 
Savitar
Ghost Recon
offline
Link
 
Originally posted by Dr. E
I would probably stick with the game a bit longer if this was possible.


Yeah, it's a pretty good suggestion.

Why they won't do something like that is beyond me.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.