Originally posted by BadBuc99
I think I'm getting the picture here.
There will be a salary cap, and you can only fit so many high contracts into it...but those who are given a low contract have their bot penalized (less effective?)
Low contracts mean the player tops out at 50 chemistry (nerfs the dot, essentially). High contract gives +25 Hear and chemistry recovers 150% faster.
If you want to carry a 43 man roster (either "just because" or if the sim changes and requires 43 players) then you'll almost assuredly have to have players with low salaries if you have players with high salaries (or superstars).
I think I'm getting the picture here.
There will be a salary cap, and you can only fit so many high contracts into it...but those who are given a low contract have their bot penalized (less effective?)
Low contracts mean the player tops out at 50 chemistry (nerfs the dot, essentially). High contract gives +25 Hear and chemistry recovers 150% faster.
If you want to carry a 43 man roster (either "just because" or if the sim changes and requires 43 players) then you'll almost assuredly have to have players with low salaries if you have players with high salaries (or superstars).
Edited by AirMcMVP on Dec 2, 2013 15:00:35






























