Originally posted by Homage
And the fact you can maximize weight and get bonus to strength/tackling.
Not to mention Diving Tackle in the tree right before MH. I'm also a big fan of the HH LB because they can double in run defense, or goalline schemes without any OOP. You can't do the same with DT or DE STOPs. And with how run heavy the sim is... it makes no sense not to be able to take advantage of your stronger defenders when it calls for it.
Only real downside to HH LB, is lack of FS in the tree (which is easy to mend).
Combo CB for FFum's? They don't weigh enough. Just don't even bother.
Your comment regarding BH is moot. If MH fires, BH can't fire. So it's better to invest in MH and ignore BH entirely. You can fire at an insane rate with HH and proper MH investment.
Agility, Strength, Tackling, and Vision are the .5 majors. Speed is a .25 minor. Depending on the order you are building, that means that to maximize the HH LB build you are going to have to make speed a third or fourth attribute, which will mean some ALG losses compared to a combo DE or DT.
The HH LB trees:
1. Snarl, Aura, Diving Tackle, Monster Hit, DG
2. Trash Talk, The Glare, Shed Block, Swat Ball, BS
Missing and can be added:
First Step, Change Direction, Head Hunter, Wrap Up Tackle
I think we can all agree that the LB has the worst SA tree in all of GLB. To make a 10 point investment in Monster Hit, you need to make a 5 point investment in Diving Tackle, a 3 point investment in Aura, and a 2 point investment in Snarl.
You don't have any of the break run block skills that a DL would have and you have to invest in a bunch of skills you don't really want to get the max bonus from Monster Hit. You don't have speed as a major (instead you have vision).
HHLB Height range = 5'10" - 6'6"
HHLB Weight range = 240-270 Lbs
That is under the max weight for a DL.
Why wouldn't you take a DT instead?
CTDT Height range = 6'0" to 6'8"
CTDT Weight range = 280 to 330 Lbs
Major Attributes: Speed, Strength, Tackling, Vision (+.5)
Minor Attributes: Agility, Confidence, Stamina (+.33)
The Glare/Shed Blocks/Swat Ball/Strong Base/Big Sack
Wall/Break Thru/Snarl/Big Hit/D-Line General
Bonus SAs:
Monster Hit, Diving Tackle, Wrap Up Tackle, Headhunter, Change Direction, First Step
Analysis:
Pros:
Agility is a minor instead of a major, but it is a .33 minor compared to the HH LB where speed is a .25 minor.
You can make a taller and heavier dot.
You can make a 10 point investment in Monster Hit without needing to invest in any other SAs.
Has break block SAs.
AEQ rolls are ideal for STOP role.
Cons:
None of the listed Bonus SAs are in the tree. You would need to choose one to three to buy.
If you wanted to use the DT in the D instead of as a two-way STOP, the build is wrong.