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Forum > Suggestions > Reduce the penalty to CPU dots on human owned teams.
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Novus
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Originally posted by BadgerPhil
To answer part of that question, is people want to take a break but don't want to lose their team. Take mine for example, that team has been around since early GLB. I've passed it off to other people I trust to keep it active but they didn't want to own a team anymore and I didn't want it reset because eventually I'll use it again.

Might be silly, but whatever. Not the whole answer but part.


True. Doesn't explain all, but you're right, it does explain some.
 
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Originally posted by Novus
I don't want CPU dots to be able to compete with human dots. I want human team owners to recruit human dots, and I want even terrible human dots to be better than CPU dots.

But all of this is just discussing how to treat a symptom anyway. Bigger question is... WHY are there so many human-owned teams with CPU rosters? Answer that question, and the question of how strong CPU dots should be becomes academic anyway.


When was the last time that you tried to recruit for a non rookie, non network team? The player pool long ago dried up for offensive linemen, safeties and even LBs. Theoretically, there are plenty of players, but for whatever reason, players without teams do not even respond to PMs and offers. And players on CPU and D teams are the same way. Last season we added players all the way to the gold game and still had CPU players left at the end.

I cannot believe that so many people are scared of being beat by a bunch of CPU players. I would rather see 20 point games with the potential of losing than these 200 point blowouts that we do not even bother watching. That is just wasting money. And when GLB becomes a serious of wasting money events, then people leave.
 
hatchman
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Originally posted by SciFi not Syfy
When was the last time that you tried to recruit for a non rookie, non network team? The player pool long ago dried up for offensive linemen, safeties and even LBs. Theoretically, there are plenty of players, but for whatever reason, players without teams do not even respond to PMs and offers. And players on CPU and D teams are the same way. Last season we added players all the way to the gold game and still had CPU players left at the end.

I cannot believe that so many people are scared of being beat by a bunch of CPU players. I would rather see 20 point games with the potential of losing than these 200 point blowouts that we do not even bother watching. That is just wasting money. And when GLB becomes a serious of wasting money events, then people leave.


If you need more players for the teams simply buy more flex and make more players. Or a couple of your friends get together and build a team together. No need for the ones of us that do what is needed to fill our teams to have to deal with CPU teams that are overpowered.
 
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You seriously think that CPU teams are overpowered?? The last I heard, you cannot build any player but rookies, so if you know a way to instantly build a level 40 offensive lineman, please let me know. Even if cpu players had the exact same build as a human player, they still would lack the VAs and SAs of the human player giving them a huge disadvantage. Even if you start a team from scratch, thems not filled by multis will lose quite a few agents before they get to the pros, and with the number of teams far exceeding the number of players, it is next to impossible to fill certain positions.

I think that the only people that want huge penalties for cpus are those that cannot win without them. I would rather spend my money on playing 16 competitive games per season, than the 5 or 6 that we get at most levels. GLB is just not a solid entertainment value.
 
dahman32
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lolsuggestions

Just did a look to see which suggestions are currently under consideration

Then there those that have been stuck in Epic (2-3 years old)
http://goallineblitz.com/game/forum_thread.pl?thread_id=4496235
http://goallineblitz.com/game/forum_thread.pl?thread_id=4446246
http://goallineblitz.com/game/forum_thread.pl?thread_id=4756180
http://goallineblitz.com/game/forum_thread.pl?thread_id=4429912
http://goallineblitz.com/game/forum_thread.pl?thread_id=4447607

Doubt this will even make the suggestion board, as like many others***
(So don't stop, because they are all entertaining.... pretty much all they are good for now)

***Not referring to this suggestion in-particular, as I know most of the suggestions now are venting threads

Been there, done that
 
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Suggestions has always been mostly for lol. Some of the excuses used people have just been pathetically funny. I always when people say that they should always win because they pay for it.
 
Novus
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Originally posted by SciFi not Syfy
When was the last time that you tried to recruit for a non rookie, non network team?


About two weeks ago, actually.

It wasn't easy, and I had to take some bad dots, but I filled up the Palm Bay Paladins with 55 human dots, and only 4 or 5 of them came from people I know. The rest was just hustlin' on the recruiting trail.
 
hatchman
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Originally posted by SciFi not Syfy
You seriously think that CPU teams are overpowered?? The last I heard, you cannot build any player but rookies, so if you know a way to instantly build a level 40 offensive lineman, please let me know. Even if cpu players had the exact same build as a human player, they still would lack the VAs and SAs of the human player giving them a huge disadvantage. Even if you start a team from scratch, thems not filled by multis will lose quite a few agents before they get to the pros, and with the number of teams far exceeding the number of players, it is next to impossible to fill certain positions.

I think that the only people that want huge penalties for cpus are those that cannot win without them. I would rather spend my money on playing 16 competitive games per season, than the 5 or 6 that we get at most levels. GLB is just not a solid entertainment value.


go back and read your OP you asked for the penalty on CPU dots be reduced on human teams right? so then you are asking to essentially make CPU dots just as good as crappy built players on the game. and you want this just because you have CPU players on a human owned team. so I say that if this was implemented it wouldn't be fair to the people that field full rosters for their teams. it also wouldn't be fair to the agents that build really crappy dots. because if I was recruiting and I had the choice between signing a shitty built dot and signing a CPU at the same position without the CPU penalty. then I would sign the CPU dot.

and as far as your statement about the reason people want the huge penalties for CPU players is because they cannot win without the penalties. I can't speak for everyone but I just see it like this. if you cannot field a full human team then it mostly says a couple of things. 1.) you suck as a owner and no one wants to waste the money they spent on a player sitting on a crappy team. 2.) you are to lazy to actually recruit and try to field a competitive team. 3.) you have very poor planning and just tried to field a team at the spur of the moment. there are plenty of different groups and private forums where you can become a member and recruit in their forums. so to me whining about not being able to field full teams just says you aren't putting enough of a effort into filling the team.
 
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It is not my OP.

As I understand it, CPUs do not get SAs and VAs, so I wholeheartedly agree that an additional 25% reduction on all attributes is ridiculously high. Assuming that EL is a reflection of the total SPs spnet on a player, a 400 EL would be reduced to a 300 EL which is HUGE, especially on top of the lack of SAs and VAs.

I would agree with most of your final paragraph except that you ignore
(1) that there are still far more teams than players, so some teams will have CPUs no matter what.
(2) not everyone who plays GLB is part of a network or even wants to have hundreds of GLB friends.
(3) people do for some reason buy teams other than off/pre seasons. If anyone were to buy a team right now, at any level other than rookie, they would have a hard time filling it with even crappy players due to #1.

At no point did I advocate that CPUs should be as good as an average player. And reducing the current penalty would still bring them no where near the average player. In fact, I am quite positive that even if CPU players had no penalties, outside of rookie leagues, they would still suck.
 
hatchman
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I will say I agree with you that if buying any team right now you couldn't fill it. that is why GLB needs to go back to a system where there are only as many teams available as there are players to fill them. go back to the waiting system to own a team and people would start learning how to run teams instead of just buying them and then either ignoring them or selling them back quickly.

my whole arguement against the OPs suggestion is that no matter what GLB does with CPUs. the crappy teams that have to use CPU dots still aren't going to be able to stay close to the top teams at each level. so why waste time working on CPU abilities when the simple fix would be league contraction and a waiting list for ownership.
 
moentrol
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Originally posted by hatchman
-1 I would rather see league contraction and go back to the waiting list to own teams.


 
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Even when there was a waiting list, some positions will be undermanned, and at least on a percentage of teams will need to use CPUs. The number of teams always seemed to be driven by the players that make GLB the most money and that is HB, so they will also always base the number of teams on the number of HBs since they are the cash cow. But for every 2ish HB, you need a minimum of 7 or 8 offensive linemen, and 3 or 4 safeties, and people are just building those in those quantities.

I agree that contraction would be the way to go, but from a business standpoint, it is not going to happen. As far as fixing the CPUs, I doubt it is any more difficult than changing the value of a variable, so the work involved is not even an issue. And I would think that it would be more enjoyable to have a semi competitive game, than a blowout which I doubt many even watch any more. I would watch a 27-10 game against CPUs, but not a 100-0, and would think most would be the same way.

 
hatchman
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Originally posted by SciFi not Syfy
Even when there was a waiting list, some positions will be undermanned, and at least on a percentage of teams will need to use CPUs. The number of teams always seemed to be driven by the players that make GLB the most money and that is HB, so they will also always base the number of teams on the number of HBs since they are the cash cow. But for every 2ish HB, you need a minimum of 7 or 8 offensive linemen, and 3 or 4 safeties, and people are just building those in those quantities.

I agree that contraction would be the way to go, but from a business standpoint, it is not going to happen. As far as fixing the CPUs, I doubt it is any more difficult than changing the value of a variable, so the work involved is not even an issue. And I would think that it would be more enjoyable to have a semi competitive game, than a blowout which I doubt many even watch any more. I would watch a 27-10 game against CPUs, but not a 100-0, and would think most would be the same way.



I think you are a little off on your numbers here friend or you aren't remembering the times that the game had a waiting list for ownership. back then there was a ton of players so many that the D-league was used alot for the overflow players that couldn't find a team. I used to field a couple teams back then and Co-owned a few more and we recruited from the marketplace. and we never had to have a CPU player on the teams roster.
 
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I really did not get into the management side until maybe season 12, but I seem to remember finding guards and FS was always a pain. I thought that we still had a team waiting list at that point, but I will admit that I could be mistaken. GLB has never been high on my list of things to commit to memory.
 
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Here's an example of how bad the current penalty is. A team I was on, comprised mostly of CPUs, went belly up. The 2 previous games we lost 0-182 and 0-202. Having lost most of its human players but no longer owned by a human, that team lost only
17-69. Does any human owned team really need a 130+ advantage over a team of CPUs?
 
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