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Moretti
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I think that alot of people believe that this game could show improvements that have just not been realized yet. I believe most of us are mistaken because they have no intention in changing things mostly from how they are now.

Some of it makes no sense. The other day in the Q&A bort said this, "I have no current plans to adjust how the HoF works."

As it stands now the HOF is worthless as it does not provide a level playing field for relative statistics. Most of the the top players are early season builds that have not been penalized for blow outs. Current players are penalized. Now we have a system where you age differently and your builds are at different periods relative to prior seasons.

If the system is not all relative to another, how does it prove anything? Obviously the biggest issue should be that every player is based on blow out statistics. If they are never wiling to do that, why should anyone care about HOF? Some people build players with the sole intention of trying to be as highest rated as possible.
 
_OSIRIS_
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My original suggestion was not to change this game at all. It was to start a separate playable server. The purpose would be to make the game more interesting for the non super elite builders and not super popular owners and agents. Also to keep the interest of new agents.
 
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Originally posted by ManOgwaR
we'll have to disagree on that one then coz imo many agents that have potential @ coordinating get discouraged by the privileged few that have access to the decent builds


if you disagree with jd you are wrong so probably just better off agreeing
Edited by Timetoshine-Metta on Apr 17, 2013 10:25:50
 
InRomoWeTrust
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Originally posted by jdbolick
Bort liked the idea of instant level 40 players but DigitalDaggers killed the idea because he thought it would hurt the game's revenue.


My big fanboy-love of the instant high level player stems when it would only be used for brand new players to the game. Don't know how you would dodge the multis (my attitude is to do what you can but don't let them have an impact on your decisions for increasing revenue), but I really think you could get someone the nice instant-enjoyment of the game to get them hooked. You could even hand them a significant 'base' build (like on a WR you would have 90 natural speed no matter what). You remove some freedoms because it's their first dot and you want to have some 'guaranteed' successes. And of course you have to find the right spot to place them at talent-wise so that you aren't running WL builds out of town.

Obviously GLB would have to frame it as "we'd like for you to have a taste of the top levels in the game" but still have them start on the 'from the ground' building.

The biggest boon would be Pro/Regional Pro teams competing for and communicating with new users to try and 'craft' a serviceable player that they wanted. Thereby increasing the odds of a player feeling connected and learning the game from some vets.
 
InRomoWeTrust
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Originally posted by _OSIRIS_
My original suggestion was not to change this game at all. It was to start a separate playable server. The purpose would be to make the game more interesting for the non super elite builders and not super popular owners and agents. Also to keep the interest of new agents.


Segmenting the userbase is never a good idea
 
ManOgwaR
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Originally posted by Timetoshine-Metta
if you disagree with jd you are wrong so probably just better off agreeing


maybe so if I'm talking about technical jargon or game mechanics, but this is just one opinion that is opposed to another where there are no hard facts to substantiate either opinion ...whether I am right or wrong, it won't change anything

 
jdbolick
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Originally posted by ManOgwaR
we'll have to disagree on that one then coz imo many agents that have potential @ coordinating get discouraged by the privileged few that have access to the decent builds

You're entitled to be wrong. HCreek is probably the best example of someone who had no connections with the "old guard" and yet proved himself one of the absolute best coordinators in the game with pretty meh dots.
 
ghuffman
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Originally posted by ManOgwaR
maybe so if I'm talking about technical jargon or game mechanics, but this is just one opinion that is opposed to another where there are no hard facts to substantiate either opinion ...whether I am right or wrong, it won't change anything



If you know of some good DC's let me know i am looking to mentor one into taking over for me. It is just that guys come to higher levels get smacked around by top OC's get discouraged and then decide it's not for them.
 
Dr. E
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DCs are hard to find, even new ones who say they want to learn. I've burned through 10 or so and have only managed one who has stuck around and worked with the AI. This low rate doesn't even count burn out, since I'm only asking for each DC to be responsible for two formations and game planning only in playoffs.
 
MadCow420
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Originally posted by ghuffman
Originally posted by ManOgwaR

maybe so if I'm talking about technical jargon or game mechanics, but this is just one opinion that is opposed to another where there are no hard facts to substantiate either opinion ...whether I am right or wrong, it won't change anything



If you know of some good DC's let me know i am looking to mentor one into taking over for me. It is just that guys come to higher levels get smacked around by top OC's get discouraged and then decide it's not for them.


Im looking to learn how to DC... EE has tired a little to teach me but I am unteachable

 
Bane
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Originally posted by ghuffman
If you know of some good DC's let me know i am looking to mentor one into taking over for me. It is just that guys come to higher levels get smacked around by top OC's get discouraged and then decide it's not for them.


I consider myself above average but I am sure there are still many things I can be learned

Consider me a prospect
 
ProfessionalKop
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Originally posted by Bane
I consider myself above average but I am sure there are still many things I can be learned

Consider me a prospect


Banes pretty solid. i know we're in prep but im his OC so he pretty much has to defend their offense and make up for my shitty o actually the DC on my TTRR team is amazing too. been carrying all the teams ive ever owned for like 2 years now. They'd be worth hittin up Ghuff.



Originally posted by Dr. E
DCs are hard to find, even new ones who say they want to learn. I've burned through 10 or so and have only managed one who has stuck around and worked with the AI. This low rate doesn't even count burn out, since I'm only asking for each DC to be responsible for two formations and game planning only in playoffs.

OCs are easy to find since its a lot easier. I got super lucky and found a good DC and Bane picked me up as his OC. Youre pretty much better off doing it yourself unless you know a good DC. what those guys have to do just to have a decent DAI is fucking insane.
 
bhall43
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Originally posted by ManOgwaR
this is one things that needs to be addressed here ...you can say that you good at coordinating and there are also a few good coordinators in peewee, but I don't see any WL/Pro teams falling over themselves to recruit them for the job ...need to be given a chance with a team with good builds to prove yourself ...I'd like to see how well your coordinating fares with a team of shit builds and how many WL/Pro teams acknowledge the good job that you did with those shit builds ...WL only have a few coordinators that are given the privilege of coordinating teams with superior builds and let's face it, if your team doesn't have superior builds, then your chances for success in WL and Pro and pretty limited even if you are a good at coordinating ...the catch22 is that WL/Pro will never realize who is most ideal for the coordinating job, if the team owners of them are not willing to give som1 outside of their circles a chance


If you don't think that I have ever pulled together to help a team with poor builds you are sorely mistaken. There are constantly pro teams looking for OC/DC/STC each season.
 
Dub J
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bhall has never helped a team with poor builds. never. ever.


never.


 
bhall43
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Originally posted by Moretti

right now the sim is designed for higher end, so the lower end stuff is terribly boring. does anyone really enjoy seeing hb and fb screens dropped because proper build strategy forces you to not apply catching attribute immediately?



Doesn't take much catching to catch a screen. Most the backs I am throwing screens to have 22 catching right now and catch over 90% of their screen passes. If there is a defender on them at the time I actually don't want them to catch it in the first place.
 
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