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Forum > Suggestions > Create a GLB help 'personality'? (w/ ability to turn on/off)
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Originally posted by RiverRat2
3 Real users! Who will last how long? 1 week.
GLB is SAVED!!


No idea, but help and encouragement is a good thing. How many have you reached out to?
 
Blutoski
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There are a few things that seem to really make it tough for new users:

1. The first 3 seasons, you don't want to win. You want to build your player so that he can be successful down the line. For veterans of this game it's old hat, but just imagine telling a Warcraft player that until level 70 he's supposed to suck and get killed all the time so that he can be decent for end game. Then tell him, he'll need to suck for 120 calendar days. Please don't say, "I can make players that don't suck early, that are good for end game." Maybe that's true, but if it is you could probably build an even better player early. It shouldn't be one or the other.

2. The rate of passing decline kills this game. Let's say, you make a WR or QB. Once you get to University and you pay all those points for 5 catches for 31 yards for the season is going to make you wonder why you bother (5 for 31 is about the pace most WR in University Elite #1 are at. I have no WR and no QB in the league so I'm not whining, just observing).

3. Veteran players are so far ahead of new players. You really can't compete unless you have a mentor or you're playing other new players. It'd be nice if there was some kind of generic template that suggest where players put points to build a solid player at any archetype. Of course, veterans would build better players, but it'd reduce the curve.

I bought a Rookie team late this season and was surprised to see I had a newbie already on the team roster. It opened my eyes to exactly what he'd have to overcome to enjoy GLB.
 
bhall43
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Well ur first 2 things are completely wrong.
 
bhall43
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Which kinda makes me lol as a guy who wanted to tell everyone that they were wrong with OT's back in the day...
 
Theo Wizzago
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I kinda wished there was a "mentoring system" where people could petition GLB for a "Mentor" position (just like Mods are done). These guys would be like "helpstaff" and could be available to new agents. The benefits of being a Mentor would be having a "free team" (like out "free dots") so they could sign up new agents for mentoring. The number of seasons could be limited that someone could be "mentored" so that you couldn't "game the system". And new agents would have a nice stable base to get their feet wet.
 
Blutoski
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Originally posted by bhall43
Well ur first 2 things are completely wrong.


Thanks for reminding me. Another problem is losers on the forums who can't get beyond the complexity of the game is perfect or the game sucks posts. It makes it difficult for a new player to get useful information on the forums as well.

1. Seriously, if you want to build a well rounded player who excels in rookie and semi-pro, you set yourself way behind in ALGs. I've done that myself and have the rookie trophies to show for it. in season 1, an elusive HB is going to be much better with 70 speed and 48 agility without equipment, but an elusive back with 84 speed and 16 agility is going to be much better down the road.

2. What do 46.4, 39. 37, 30.2, and 29 have in common? They're the top 5 wide receivers yard per game totals in University Elite #1. Regional Minors top 5 wide receivers are 46.6, 39.4, 39.1, 37.3, 36.9. All of this for 900 flex to boost every season and the cost of custom equipment. Very few new players with wide receivers will make it through seasons 3-5 and not conclude that either they suck or the game sucks.
 
hatchman
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Originally posted by coachingubigr
It should look and sound like Dub J


-1
 
hatchman
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Originally posted by Theo Wizzago
I kinda wished there was a "mentoring system" where people could petition GLB for a "Mentor" position (just like Mods are done). These guys would be like "helpstaff" and could be available to new agents. The benefits of being a Mentor would be having a "free team" (like out "free dots") so they could sign up new agents for mentoring. The number of seasons could be limited that someone could be "mentored" so that you couldn't "game the system". And new agents would have a nice stable base to get their feet wet.


that would be a great option. I have tried to do some mentoring in the past but it never seems to work real well. seems most I have tried to help ended up being complete jackasses or they just didn't want to take the game serious enough to learn how to be competitive. I am not a elite player on GLB by any means. but I do build better than average dots and I usually field competitive teams for the most part.
 
Dr. E
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Originally posted by Blutoski
Thanks for reminding me. Another problem is losers on the forums who can't get beyond the complexity of the game is perfect or the game sucks posts. It makes it difficult for a new player to get useful information on the forums as well.

1. Seriously, if you want to build a well rounded player who excels in rookie and semi-pro, you set yourself way behind in ALGs. I've done that myself and have the rookie trophies to show for it. in season 1, an elusive HB is going to be much better with 70 speed and 48 agility without equipment, but an elusive back with 84 speed and 16 agility is going to be much better down the road.

2. What do 46.4, 39. 37, 30.2, and 29 have in common? They're the top 5 wide receivers yard per game totals in University Elite #1. Regional Minors top 5 wide receivers are 46.6, 39.4, 39.1, 37.3, 36.9. All of this for 900 flex to boost every season and the cost of custom equipment. Very few new players with wide receivers will make it through seasons 3-5 and not conclude that either they suck or the game sucks.


Look here http://goallineblitz.com/game/scout_team.pl?team_id=6160 for WR. It's not hard. These are build long term and there is zero game planning. Oh, and no screens.
Edited by Dr. E on Apr 13, 2013 16:39:11
 
Deathblade
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Originally posted by Blutoski
Thanks for reminding me. Another problem is losers on the forums who can't get beyond the complexity of the game


dont be hard on yourself
 
Blutoski
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Originally posted by Deathblade
dont be hard on yourself


Don't you get hard on me either.
 
Blutoski
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Originally posted by Dr. E
Look here http://goallineblitz.com/game/scout_team.pl?team_id=6160 for WR. It's not hard. These are build long term and there is zero game planning. Oh, and no screens.


First, thanks for the reply. Now, keep in mind my example was using two elite #1 leagues full of players. That's 48 teams and about 200 wide receivers and only 2 wide receivers out of all of them were able to get as many as 40 yards a game. Assuming that these are some of the elite builders in the game, a novice will be lucky to get 2 or 3 catches by the third season even if he reads the forums and tries to follow a decent build guide.

Your example shows one player with 42.8 yards a game. That's the high water mark. Assuming that that player wanted a dot that looked like Megatron, I imagine that he'd be fairly disappointed to put up stats between Brandon Gibson and Kenny Britt and that's your example of success. Same thing with a QB who averages less than 6 yards an attempt and can't complete 50% of his passes. If you wanted to have the fun of making a Tom Brady or a Peyton Manning--those numbers won't cut it.

If you want players to pay money to play this game every season, they need to have a fairly enjoyable sim from one season to the next. You can't ask a player to wait until Regional Pro--the passing game will kick in again. Somebody who signs up during the NFL season doesn't want to be told this game will be fun around opening day for baseball.
 
Dr. E
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Originally posted by Blutoski
First, thanks for the reply. Now, keep in mind my example was using two elite #1 leagues full of players. That's 48 teams and about 200 wide receivers and only 2 wide receivers out of all of them were able to get as many as 40 yards a game. Assuming that these are some of the elite builders in the game, a novice will be lucky to get 2 or 3 catches by the third season even if he reads the forums and tries to follow a decent build guide.

Your example shows one player with 42.8 yards a game. That's the high water mark. Assuming that that player wanted a dot that looked like Megatron, I imagine that he'd be fairly disappointed to put up stats between Brandon Gibson and Kenny Britt and that's your example of success. Same thing with a QB who averages less than 6 yards an attempt and can't complete 50% of his passes. If you wanted to have the fun of making a Tom Brady or a Peyton Manning--those numbers won't cut it.

If you want players to pay money to play this game every season, they need to have a fairly enjoyable sim from one season to the next. You can't ask a player to wait until Regional Pro--the passing game will kick in again. Somebody who signs up during the NFL season doesn't want to be told this game will be fun around opening day for baseball.


You forget to mention the other 5 WR and pick as an example, the one not boosted. Had he boosted, since his targeted numbers are comparable, its fair to say his stats would look more like the other WR in the same spot.

As for the QB completion ratio, thought I mentioned I'm not game planning, that includes not changing to plays and check downs that work at lower levels. It's all still set to what works in pro level, we've not done a thing.

Not that any of that means anything, just wanted to point out it's possible for WRs to get catches with zero effort.
 
Blutoski
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Originally posted by Dr. E
You forget to mention the other 5 WR and pick as an example, the one not boosted. Had he boosted, since his targeted numbers are comparable, its fair to say his stats would look more like the other WR in the same spot.

As for the QB completion ratio, thought I mentioned I'm not game planning, that includes not changing to plays and check downs that work at lower levels. It's all still set to what works in pro level, we've not done a thing.

Not that any of that means anything, just wanted to point out it's possible for WRs to get catches with zero effort.


Seriously? One example of a couple receivers sniffing 500 yards? On 48 elite teams covering players from day 81 through day 160 and we won't have anybody within 350 yards of 1000, but because you're capable of completing just over 200 yards worth of passing yards per game to your wide receivers, that means that this isn't an issue? OK, I hope the GLB ads promising players the exciting of making the next Brandon Gibson really take off.
 
Dr. E
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Originally posted by Blutoski
Seriously? One example of a couple receivers sniffing 500 yards? On 48 elite teams covering players from day 81 through day 160 and we won't have anybody within 350 yards of 1000, but because you're capable of completing just over 200 yards worth of passing yards per game to your wide receivers, that means that this isn't an issue? OK, I hope the GLB ads promising players the exciting of making the next Brandon Gibson really take off.


I thought the #1 issue in this thread was game planning, time it takes, and it's too complicated to compete due to the effort needed in game planning. I was just pointing out it takes zero effort.

You also indicated low level dots don't function well if you planned on them being good at End Game. At least that's what I thought your WR example was meant for. I was showing that is also a false presumption.
 
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