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Forum > Goal Line Blitz > Player Population, Decreasing Demand and the Future of GLB
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TheGreatAus
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Originally posted by Phantom Of The Opera
It isn't too complicated. Gamers love to fiddle with stuff. It is the lack of improvement and effort of the Dev and the way game improvement threads like this that could help the future of this game, getting locked and the way the forums are moderated.


This. Open and frank discussions are good. A moderator should delete troll posts so it doesnt detract, but its good. I sincerely hope this thread doesnt get locked/deleted/moved
 
coachingubigr
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It's simple. Don't feel like making dots, forum trolling or running a team, don't log in.
 
yello1
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Originally posted by jdbolick
Also, PLAYOFFS, yello.


All done, decided to fool him with a basic preset!
 
yello1
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Originally posted by Mob-6
Let's let Bort worry about the game.


Bort is a coder, I doubt he's ever taken an economics course. He may benefit from some thoughts on that front.
 
Achelon
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Originally posted by yello1
I think its abundantly obvious that the GLB player population is declining. Each season we lose dot agents. We lose owners. We lose coordinators. CPUs plague the conferences at every level.

It is clear that the Demand for GLB is at an all time low.

So much so that an owner generally can not reliably field a team of paying customers unless he is a franchise team owner in one of the few remaining networks or he himself builds many if not most or all of the dots.

That's expensive. So much so that it reduces his ability to build dots for others. Further feeding the Solo Owner syndrome.

This makes the price of team ownership so high that less and less people are bothering. At a cost of hundreds of dollars a month its not something most people can afford. So more people give up and leave, even less dots are built and the cost of team ownership rises even higher as the owner has to build more dots to field a team.

And he gets less fun as more and more of his opposition is CPU and the league forums are quieter and lonelier each season.

This problem has to be fixed, or Bort loses his game.

And in this economy I do NOT think the panacea of the next release is going to solve the problem.

Add this to the equation - GLB is five years old. Its got issues. its not being improved. In MMO terms its lucky to even be running.

The pricing structure needs to revised to revitalize Demand.

Lower the cost of running a team by lowering the cost of building dots.

If the cost of building an entire team was reduced, say 30 bucks a month, maybe 15 to fit the industry norm, we should see an influx of new teams and more dots and more players paying cash.

Would it be more than might be milked out of the few deep pockets? Maybe not for a couple months. But how many deep pockets will linger how much longer? When was the last time YOU Bought flex?

I think the long run here needs many more players playing more Owner-Primary Agent teams. And that is only going to come with decreased cost.

I can't see how any one can realistically think otherwise.

Do you?





Game has been on the decline for about two and a half years now, and you're just noticing?




Originally posted by Novus
How 'bout we spend less time whining about the game and more time playing it?

I'm not saying the game doesn't have problems, but good grief, these endlessly repeated "The game is dying!" threads do nothing to help the game, and actually help to further the slow slide of the game by encouraging others to think the game is even worse than it actually is.

As a wise man once said, "You win GLB by having fun. Might as well try it."



It's easy to say "just play the game" but what are you really playing? if you don't own a team, you basically create a player between eight days, or else you will be behind everyone else, you can set training on auto, va's on auto, sign in every three days to put skill points on your players, you set tactics once. wash and repeat every 40 days.for two years until your player has fully matured.

Two years is a long time to one game from start to finish.
 
yello1
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Originally posted by blitz39
yeah, make the playoffs and your 4 game season truly starts.

Ill say it again, the problem isnt the cost of the game anymore, after 4+ years the average flex per month just keeps going down and down. The problem is the complexity of the game for new people, and the sheer amount of time it takes a dot to mature into something useful. People dont like having to wait an entire year for a dot to do what you want it to do and being told that your level 20 dot running around like an idiot not doing things is just how it is until you plateau. That is what deters new people. Even with the accelerated development it still takes seemingly FOREVER (over a year) to see if you built your dot right.


I agree that the time frame of player development is also a problem, another hanger on of the semi role playing concept I think Bort originally had.

But, again, the game is Fin. Wishing about an entirely new game concept is not going to help.

Might be nice to have that input into the new game though.

But this game we have to deal with the existing construct.

And cost is the only thing that is going to effect demand without rebuilding the game.
 
Achelon
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I guess what I'm saying is, the game would bring a bigger audience if you could build players faster and if there were more to do, I mean if you don't own a team it's pretty boring, if you have no money invested in the game, it's even worse. If you have ateam, you basically have to have an obsessive compulsive disorder to make your team great.
 
yello1
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Originally posted by CyberNinja
Game has been on the decline for about two and a half years now, and you're just noticing?


This would not exactly be my first, or my hundred and first, post on the topic.

 
dmfa41
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Even if it's not too complicated, and there is a trial-and-error involved, it's still too slow for n00bs.
 
wherdigo
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Nah I'm new lol and my first season sucked but my second round of dots are actually doing fine based on rate my player questions.

3(retired my baddies) rounds of dots 3 seasons
Edited by wherdigo on Mar 9, 2013 10:40:13
 
foshizzel17
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Originally posted by evileyez
there is a new game coming.


there are so many VETs of this game, that absolutely hate the administration of this game. when the new game comes out it will be filled with negativity and bitching about this game. i know the MOds/admins have been cracking down on some people in these forums, because they cannot have all the bullshit spill over and poison any new users in the new game.
 
dahman32
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Think many play still because of the investment they have already put into it.

Not sure if it is because they are truly interested, more like they feel obligated due to to end-build drag which does nothing for the desire of creating another handful of dots to do all over again to see essentially the same "issues" that members offer suggestions to but are potentially "NGTH"...

so since there are no more improvements/enhancements to be made to the game, new members will probably see it as it is and wonder what they are supposed to do, not even mentioning the flex that they do not have to purchase, but will inevitably be the only way they can find any purpose in playing the game.
 
Gart888
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wtf


nerds
 
Titus Pullo
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I don't think the dot building portion of the game is too complicated, just too long and boring. You spend over a year growing your dot just to have the team it was on fold and discover that no one in the WL is interested in your dot. The WL teams already have a farm system in place for most of their team needs and the few needs they have they want filled with very specific builds.

So the last year ends up being a total waste since over the course of the last 7 seasons none of the leagues you were in were ever very competitive. Spending the year building a dot and then retiring him without reaching the WL would be fine if the seasons you did play were fun and competitive ones. I have a couple of prep league dots and the league they are in is a complete joke. Only 1 game out of 16 this season was decided by a TD. 12 of the 16 games had one team scoring over 100 points in massive blow outs. Once upon a time I use to actually get excited about the games and watch the pbp unfold because their was some actual drama involved in the out come. Now I already know who will win the game before it even starts and just skip to the box score to see what kind of stats my dots got.

What is too complicated now is the coordinating jobs. It just requires way too much time and effort. For those who have been doing it for the last year or more, it might not be so bad, but for a new player trying to start from scratch it just becomes a huge headache.

 
Bane
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If they ever where to lower flex cost or the cost to build players, better be something retroactive for the idiots that have bought over 500K flex in order to run teams and build dots in the cost structure as it is now.

That is why I think it's NGTH

ib4
 
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