Originally posted by tpaterniti
You might think you can come up with a great OAI that will minimize slow starter's negative impact and maximize it's benefits later in the game, but having tried this extensively I just could never make it work. I tried safer plays, I tried to run it to kill clock, but nothing worked. Now we had many players on offense with it, not just the QB so maybe it would work better with just the QB. The only time I got any kind of team wide Slow Starter strategy to work was when our dots were in their 50s because we would just pound people and control the ball 40 minutes a game.I use it across the defense in casual pro. I put one in it on everyone. We always have a top D and don't lose late often, but we only win silver.

It's a must on QB, especially when you get into the top level of a regular league. Beyond that, there are ways to skin a cat late in a game.
The main issue I have with it on defense is if you get torched early and it's 21-0 or whatever, your OAI has to be pretty detailed to not deviate from the initial plan. The trailing by 21 or whatever inputs (as a random example) can make it a train wreck. Let's say you can run on them all day, but used SS on the HBs and they sucked in the 1st qtr. You now trail by 21. Now the AI is firing catchup passes to try to get back in the game when the team needs to just be running the plan as scouted, chipping away at the scoreboard.
All of that makes my head hurt and it isn't fun. I'd like my D to look like my D early, and my O to do what I planned and scouted from the first snap. Running a lot and forcing starters early is easy. When you spread slow starter out, it begins to be a total headache.