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Forum > Goal Line Blitz > Rate my Player > End build for a KR/PR
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Longhornfan1024
HOOD
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Originally posted by jdbolick

First capped is actually the minimum it should be. Returners could probably benefit from second capping it.


Who are you trying to bait here?
 
jdbolick
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It's funny to me that I barely pay any attention to special teams and yet I was the one who noticed a few months ago that most return tackles are of the diving variety.
 
Longhornfan1024
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Originally posted by jdbolick
It's funny to me that I barely pay any attention to special teams and yet I was the one who noticed a few months ago that most return tackles are of the diving variety.


Yep, the bait is on the hook.
 
Time Trial
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Originally posted by jdbolick
It's funny to me that I barely pay any attention to special teams and yet I was the one who noticed a few months ago that most return tackles are of the diving variety.


Because special teams players get that +15% boost, there are certainly advantages to increasing the 'total' of all attributes as high as possible, but the effect of jumping is only going to help diving tackles whereas strength, carrying, agility, etc will do far more. If you were going for a pure tackle breaking build and went with hurdle/spin, I would agree that second and even third or fourth cap might be worth it, but because there are so many places you need to spend SP on a returner, I would say that a build that plans on faking shouldn't take jumping to second cap.
 
Theo Wizzago
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Originally posted by jdbolick
It's funny to me that I barely pay any attention to special teams and yet I was the one who noticed a few months ago that most return tackles are of the diving variety.


It's one of those things that I knew... before I knew that I knew. I've never counted up the tackles to prove it one way or another... but you're 100% right. Diving tackles are the MOST common type of ST tackle.
 
Longhornfan1024
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Originally posted by Time Trial
Because special teams players get that +15% boost, there are certainly advantages to increasing the 'total' of all attributes as high as possible, but the effect of jumping is only going to help diving tackles whereas strength, carrying, agility, etc will do far more. If you were going for a pure tackle breaking build and went with hurdle/spin, I would agree that second and even third or fourth cap might be worth it, but because there are so many places you need to spend SP on a returner, I would say that a build that plans on faking shouldn't take jumping to second cap.


A fish!
 
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