Originally posted by InRomoWeTrust
I'm with Novus on this one. I understand that the percentage biases operate as a ratio of the total amount, but from my experience auto adjust probably isn't operated with that in mind.
Have to wait until the next Q&A
Bort
October 1, 2011 Question Let's say you have a package where the numbers don't add up to 100%. For simplicity's sake, let's use the same ratios as the previous question except output A is at 100%, B is at 100%, C is at 25%, and D is at 25% (total of 250% instead of 100%). Will that affect the auto-adjust? That is to say, if you had the same play result as the previous example, would A adjust as 100 - 6 = 94, or would it adjust as 100 - (6 * 2.5) =85?
Answer The numbers always add up to 100, because they are adjusted in the proper ratios to add up to 100 at run-time.
Bort
October 1, 2011 Question could we clarify how Percentage Bias works in the offensive package section? when creating a new offensive package, you can set a Percentage Bias. i thought i remember many seasons ago that we were told: 1. the numbers need to add up to at least 100 (to avoid bugs) 2. the numbers can add up to over 100 3. the numbers are not hard percentages can anyone help clarify (confirm/deny) this? i have been trying to work some packages with many, many plays and instead of trying to figure out %s, i believe i can leave it at the default 100 and let the sim randomly choose a play (equally). or have you found that it consistently calls certain plays (like the top one)?
Answer The numbers will be adjusted in-memory to add up to 100 in whatever ratios you entered them in at when the sim starts up. For example, if you have 4 plays set to 100, they will be adjusted to all be 25 when the sim runs so the code can handle things as if they were 100%. If you had 4 plays set to 50, they would also be adjusted to 25, since they are all equal. If you had two plays with one of them set to 100 and the other set to 50, they would be adjusted to 66.6% and 33.3% since that is the ratio based on the whole (150).
For more clarity on auto adjust, I suggest going here and typing in auto adjust (or just adjust as there are some that come up with that search as well)
http://www.glbwiki.com/qa/search.php
I'm with Novus on this one. I understand that the percentage biases operate as a ratio of the total amount, but from my experience auto adjust probably isn't operated with that in mind.
Have to wait until the next Q&A
Bort
October 1, 2011 Question Let's say you have a package where the numbers don't add up to 100%. For simplicity's sake, let's use the same ratios as the previous question except output A is at 100%, B is at 100%, C is at 25%, and D is at 25% (total of 250% instead of 100%). Will that affect the auto-adjust? That is to say, if you had the same play result as the previous example, would A adjust as 100 - 6 = 94, or would it adjust as 100 - (6 * 2.5) =85?
Answer The numbers always add up to 100, because they are adjusted in the proper ratios to add up to 100 at run-time.
Bort
October 1, 2011 Question could we clarify how Percentage Bias works in the offensive package section? when creating a new offensive package, you can set a Percentage Bias. i thought i remember many seasons ago that we were told: 1. the numbers need to add up to at least 100 (to avoid bugs) 2. the numbers can add up to over 100 3. the numbers are not hard percentages can anyone help clarify (confirm/deny) this? i have been trying to work some packages with many, many plays and instead of trying to figure out %s, i believe i can leave it at the default 100 and let the sim randomly choose a play (equally). or have you found that it consistently calls certain plays (like the top one)?
Answer The numbers will be adjusted in-memory to add up to 100 in whatever ratios you entered them in at when the sim starts up. For example, if you have 4 plays set to 100, they will be adjusted to all be 25 when the sim runs so the code can handle things as if they were 100%. If you had 4 plays set to 50, they would also be adjusted to 25, since they are all equal. If you had two plays with one of them set to 100 and the other set to 50, they would be adjusted to 66.6% and 33.3% since that is the ratio based on the whole (150).
For more clarity on auto adjust, I suggest going here and typing in auto adjust (or just adjust as there are some that come up with that search as well)
http://www.glbwiki.com/qa/search.php






























