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kevoncox
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Originally posted by ATLFan
I think a lot of people add the +12% bonus on their CEQ (if they'll finish with four pieces of AEQ), +Catch% for you. I've done it with most of my players.



I want to make sure you mean the bonus Item you can pay flex points for.
Im not talking about the CEQ that you buy with Bonus Tokens.
Is that what you are talking about?

 
Team Nucleus
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Originally posted by kevoncox
I want to make sure you mean the bonus Item you can pay flex points for.
Im not talking about the CEQ that you buy with Bonus Tokens.
Is that what you are talking about?


CEQ is the EQ you pay flex for
Edited by Team Nucleus on Dec 4, 2012 18:02:29
 
Team Nucleus
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As everyone has said Catch % are droids your looking for
Edited by Team Nucleus on Dec 4, 2012 18:05:14
 
kevoncox
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Originally posted by Team Nucleus
As everyone has said Catch % are droids your looking for

Droids?
So here is my other question...
I chose catch percentage.
What happens when I add it again at level 56? Is it just 1 additional level?
Seems like a waste when I could have an other SA.
Also if I select 1 hand... does it still cost 2SPs to add each level and increase as I get hirer.
Do I have to add to the prereq
 
reddogrw
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if you have 2 pieces of +5% Catch Ball AE, then I would use the Bonus CE for an SA like Catch Fake or First Step

If you don't have 2 pieces of +Catch Ball %, use the Bonus CE for Catch Ball%

The bonus CE is typically used by people after they acquire their AE to supplement what they didn't get rolling for AE or did not feel like spending bonus tokens on
 
reddogrw
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Originally posted by kevoncox
Originally posted by Team Nucleus

As everyone has said Catch % are droids your looking for

Droids?
So here is my other question...
I chose catch percentage.
What happens when I add it again at level 56? Is it just 1 additional level?
Seems like a waste when I could have an other SA.
Also if I select 1 hand... does it still cost 2SPs to add each level and increase as I get hirer.
Do I have to add to the prereq


you got +3% Catch Ball
at level 56 you can get another +3%
at level 72 6%
for a total of +12% Catch Ball
 
kevoncox
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Originally posted by reddogrw
if you have 2 pieces of +5% Catch Ball AE, then I would use the Bonus CE for an SA like Catch Fake or First Step

If you don't have 2 pieces of +Catch Ball %, use the Bonus CE for Catch Ball%

The bonus CE is typically used by people after they acquire their AE to supplement what they didn't get rolling for AE or did not feel like spending bonus tokens on


Thanks a million... that was clear.
 
Team Nucleus
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Originally posted by reddogrw
you got +3% Catch Ball
at level 56 you can get another +3%
at level 72 6%
for a total of +12% Catch Ball


This

Droids are an Evil Empire inside joke
 
kevoncox
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Originally posted by Team Nucleus
This

Droids are an Evil Empire inside joke


Got it....

No that that is clear....
Let me confuse you some.

Now I am looking at store bought AEQ.
What should I be looking for for a WR.
Should it be a +attribute, +SA
Is it possible to roll a +attribute, +SA AND a +catch %?
 
Team Nucleus
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Originally posted by kevoncox
Got it....

No that that is clear....
Let me confuse you some.

Now I am looking at store bought AEQ.
What should I be looking for for a WR.
Should it be a +attribute, +SA
Is it possible to roll a +attribute, +SA AND a +catch %?


I don't roll EQ so can't help here
 
kevoncox
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Originally posted by Team Nucleus
I don't roll EQ so can't help here


You build them?
 
Team Nucleus
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Originally posted by kevoncox
You build them?


Yup sure beats wasting BT's rolling a bunch of stuff you Don't need
 
kevoncox
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Originally posted by Team Nucleus
Yup sure beats wasting BT's rolling a bunch of stuff you Don't need


What do you build?
 
Team Nucleus
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Originally posted by kevoncox
What do you build?


I build non-booster specific EQ but my answers to you are for booster specific.
At the moment I don't have a boosting WR as a blueprint to answer you but EQ builds I build are specific to the teams they would be on.
Edited by Team Nucleus on Dec 4, 2012 18:34:43
 
whodey08
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If you build it than you should go with +3 speed and 5% catch ball. If you want to take a chance and roll for equipment than you should look for a +3 to speed OR a 5% catch ball piece. If you find a 3 speed by itself you can add the 5% bonus later. If you find a 5% by itself you can add the +3 later. However....if you find something that is already adding something to an attribute and a % or an SA than you cannot modify it later.

If you find a +2 than you cannot modify it to a +3.

You want to find a +3 speed by itself or a +5% by itself.
 
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