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Forum > Regional Minor Leagues > Pacific Pro League > So, 6 games in, what's the verdict?
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Originally posted by tpaterniti
That game was all on me as OC. I'm not going to go into it but the offensive no show was my fault. We tried something and it went very badly. Of course their defense had a lot to do with why it went so badly so I am not taking credit from them by any means. As for the defense you kind of expect to get scored on eventually when your offense cannot possess the ball and cannot score.

The statement that scanmode is a bad DC is ludicrous. We are 23-4 in league games with him at the helm. In fact before you overreact to our loss we have only lost I believe 13 league games in the last 7 seasons which includes playoff games. Our scoring defense was top 3 last season vs run and pass and there is a reason it is down this season that I will not get into but it has nothing to do with scanmode or his schemes.

As OC I will be the first to admit that our offense has looked terrible. I am teaching HS, a half time student in college and a position coach for our HS football team so I really have not had time to work on updating our offense to the new sim the way I would have liked but thankfully our last game of the season is tomorrow night.


Now, now; don't you go taking all the blame. It is clear the SIM sucks this season....just like it has been since season 1. It's never any good, no one is ever a good coordinator and everyone's dots need to fix their builds.

Seriously, good teams win, bad teams lose. If you are losing you either have bad dots, bad coordinator or both.
 
Robbnva
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When all else fails you can do what I do.
 
scanmode
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Originally posted by 7steeladonis
If this new format was designed so I would have to try during the regular season then no it's not working.

And scanmode has too much tagging in his defense


Yep that has to be it. I tag everybody
Edited by scanmode on Nov 3, 2012 04:42:59
 
scanmode
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Originally posted by eastcoastbrian
Originally posted by tpaterniti

That game was all on me as OC. I'm not going to go into it but the offensive no show was my fault. We tried something and it went very badly. Of course their defense had a lot to do with why it went so badly so I am not taking credit from them by any means. As for the defense you kind of expect to get scored on eventually when your offense cannot possess the ball and cannot score.

The statement that scanmode is a bad DC is ludicrous. We are 23-4 in league games with him at the helm. In fact before you overreact to our loss we have only lost I believe 13 league games in the last 7 seasons which includes playoff games. Our scoring defense was top 3 last season vs run and pass and there is a reason it is down this season that I will not get into but it has nothing to do with scanmode or his schemes.

As OC I will be the first to admit that our offense has looked terrible. I am teaching HS, a half time student in college and a position coach for our HS football team so I really have not had time to work on updating our offense to the new sim the way I would have liked but thankfully our last game of the season is tomorrow night.


Now, now; don't you go taking all the blame. It is clear the SIM sucks this season....just like it has been since season 1. It's never any good, no one is ever a good coordinator and everyone's dots need to fix their builds.

Seriously, good teams win, bad teams lose. If you are losing you either have bad dots, bad coordinator or both.


Dude, we've lost 1 game.........might want to check the details before you post. The 1 game we lost was to a scrub team who mini helmeted us. They have a solid defense but seriously a shutout? I don't mind losing to good teams. I don't like it, but I accept it as part of the game. You won't win every game. I get that. But clearly something is a miss when a team who had lost only 3 games the season prior with the #1 defense and a top flight offense, and was undefeated this season with a top 10 defense and offense, loses to a scrub team who has won only 3 games all season and barely made the playoffs last season. Have a 15th ranked offense and a 10th ranked defense. And somehow they come in, mini helmet us and shut us out........can you explain that? Clearly our OC accepted some of the responsibility by using a new AI, however, this game shouldn't have played out like this.......Teams all across the board are struggling with very low completion %, we completed only 28% of our passes in that game..............You can look all over GLB and you will find this same problem. As a DC, I'm not all that upset by it, however, This team, the number 14 passing offense, completed nearly 70% of its passes against the #3 passing defense and held the ball for nearly 40 minutes yet only rushed for 2.2 yards per carry. To put this in perspective, his average completion % is 41.6.............Not exactly Peyton Manning. Just for comparison, the same defense (Razorback Nation whom I also DC) held them to 14 points and 220.5 total yards just a few days earlier with a 44% completion. Also by comparison, Black Steel completed 47.6% of passes against us.......THE #1 total offense this season and the #1 passing offense. Look at your team, HOMJ, completes 45% of passes on average. Same story with All The Kings Men. There are thousands of examples I can give all across the board. Nairobi (9-1 in WL) has 49.1 completion%. Unless you are running screens, you're not completing passes on a consistent basis. Can you explain that? Does every team this season have Tim Tebow as their starter? or is something wrong with the sim? At the very least, the mini helmet gives too much of an advantage. Either way, this is a game we should have never lost regardless. This game could determine who has homefield that would truly suck.
Edited by scanmode on Nov 3, 2012 04:57:24
Edited by scanmode on Nov 3, 2012 04:51:42
 
SG✬21
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Originally posted by scanmode
Dude, we've lost 1 game.........might want to check the details before you post. The 1 game we lost was to a scrub team who mini helmeted us. They have a solid defense but seriously a shutout? I don't mind losing to good teams. I don't like it, but I accept it as part of the game. You won't win every game. I get that. But clearly something is a miss when a team who had lost only 3 games the season prior with the #1 defense and a top flight offense, and was undefeated this season with a top 10 defense and offense, loses to a scrub team who has won only 3 games all season and barely made the playoffs last season. Have a 15th ranked offense and a 10th ranked defense. And somehow they come in, mini helmet us and shut us out........can you explain that? Clearly our OC accepted some of the responsibility by using a new AI, however, this game shouldn't have played out like this.......Teams all across the board are struggling with very low completion %, we completed only 28% of our passes in that game..............You can look all over GLB and you will find this same problem. As a DC, I'm not all that upset by it, however, This team, the number 14 passing offense, completed nearly 70% of its passes against the #3 passing defense and held the ball for nearly 40 minutes yet only rushed for 2.2 yards per carry. To put this in perspective, his average completion % is 41.6.............Not exactly Peyton Manning. Just for comparison, the same defense (Razorback Nation whom I also DC) held them to 14 points and 220.5 total yards just a few days earlier with a 44% completion. Also by comparison, Black Steel completed 47.6% of passes against us.......THE #1 total offense this season and the #1 passing offense. Look at your team, HOMJ, completes 45% of passes on average. Same story with All The Kings Men. There are thousands of examples I can give all across the board. Nairobi (9-1 in WL) has 49.1 completion%. Unless you are running screens, you're not completing passes on a consistent basis. Can you explain that? Does every team this season have Tim Tebow as their starter? or is something wrong with the sim? At the very least, the mini helmet gives too much of an advantage. Either way, this is a game we should have never lost regardless. This game could determine who has homefield that would truly suck.


Lets take a look at where they are throwing the ball though.. I bet half of the teams you listed still chuck the ball deep on a regular basis.. You can't do that in this sim..

You pull stats and say a team has a #3 pass defense.. None of that can mean much at all; it might mean teams just throw less against them thus their pass D is ranked higher..

Also why the hell do you need to write a super long essay to get a single point across? We all get that you are trying to say the pass game has low % ect but you don't need to right a page on it. Once again too you must look past the stats.. If they continue to try to throw deep a lot then their pass % will suffer..

The short/intermediate game is pretty decent imo.. QB needs to know the types of routes and how to hit them as they are drawn up. That is the only downside to the pass game right now.. Pass game isn't 100% broken, the QB is broken and needs to be fixed.
 
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I'd have to disagree. Miami Red Hawks (A WL team who apparently knows a bit more than us scrubs down here in pro's on how to run an offense), their primary QB averages 53% completion.....Most routes are short to intermediate.....I compared that to Chicago Hedgehogs who on the surface appears to have it going on. However, SOS plays a lot into your completion %. When they played an equivalently talented team, they only posted 45% completion and lost the game. Again, mostly intermediate and short passes. So your ascertion that short to medium throws are decent doesn't hold water. Completion % should be up with them, even against good teams if they were working properly.

Oh, and I wrote the paragraph because people aren't getting it. Fix your builds, fix the QB etc.....That's the solution....Then nearly all of GLB need to fix builds, because this is a broad issue, including your teams as I mentioned. As a DC, i'm all for whatever help I can get, but when it affects my team and potential playoff seeding as it has, I get a little bit annoyed. Hence the paragraph. We tried the short post to get our point across, didn't work. Guess we had to spell it out for ya and you STILL MISSED THE POINT.
Edited by scanmode on Nov 4, 2012 04:27:59
 
SG✬21
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Originally posted by scanmode
I'd have to disagree. Miami Red Hawks (A WL team who apparently knows a bit more than us scrubs down here in pro's on how to run an offense), their primary QB averages 53% completion.....Most routes are short to intermediate.....I compared that to Chicago Hedgehogs who on the surface appears to have it going on. However, SOS plays a lot into your completion %. When they played an equivalently talented team, they only posted 45% completion and lost the game. Again, mostly intermediate and short passes. So your ascertion that short to medium throws are decent doesn't hold water. Completion % should be up with them, even against good teams if they were working properly.

Oh, and I wrote the paragraph because people aren't getting it. Fix your builds, fix the QB etc.....That's the solution....Then nearly all of GLB need to fix builds, because this is a broad issue, including your teams as I mentioned. As a DC, i'm all for whatever help I can get, but when it affects my team and potential playoff seeding as it has, I get a little bit annoyed. Hence the paragraph. We tried the short post to get our point across, didn't work. Guess we had to spell it out for ya and you STILL MISSED THE POINT.


Ok look Miami's first 4 games.. We didn't adjust to the new sim and kept bombing it deep. Which resulted in terrible completion %... After that we actually adjusted and gameplanned accordingly to the sim.. If you look at the games since then we are 6-1.. Almost every game since then we have posted 60% +

Not all of GLB needs to fix their build.. No one does tbh.. GLB needs to code QBs better so they actually know what they are doing.. Plus some teams have much better build defensively then the opponent does offensively and thus the defense will be far superior to the offense.

http://goallineblitz.com/game/team.pl?team_id=391 I took a look at some of the replays for this team since it appears this is probably the team you are having concerns for.. ITS NOT THE SIM; ITS YOUR OC WHO DOESN'T KNOW WHAT HE IS DOING.

I go in and watch some replays and all I see is throws that are going 20+ yards down field.. I don't see many short/intermediate passes.. NEWS FLASH, THIS ISN'T LAST SEASONS SIM. You can't throw deep and win those catch rolls with the success that you did last season.

http://goallineblitz.com/game/replay.pl?game_id=2173484&pbp_id=5923763 I wonder why Chico has such a bad completion % Whatever could it be???
Edited by SG✬21 on Nov 4, 2012 13:15:07
 
scanmode
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I'll give that we've gone deep more often than we should..and I agree that GLB needs to code QBs better. My issue has been if you read back through, losing to a scrub team because of the mini helmet. The pass completion % is just a by product of that frustration. Bottom line is that the sim isn't very good this season. Today's games are a prime example. Anyway I'll leave it at that.
 
SG✬21
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Originally posted by scanmode
I'll give that we've gone deep more often than we should..and I agree that GLB needs to code QBs better. My issue has been if you read back through, losing to a scrub team because of the mini helmet. The pass completion % is just a by product of that frustration. Bottom line is that the sim isn't very good this season. Today's games are a prime example. Anyway I'll leave it at that.


You under estimate the power of mini helmets.. Especially early in the season because thats when teams have lower chem. The boost from mini helmets helps to off set some of the attribute loss from chem which makes a HUGE difference in the outcome.. But I wouldn't expect you to know that since you just complain way to much and never look past the obvious.

Also to cover the bold part.. You admit that you guys throw deep too often but still you bitch and moan about your completion % being down because the sim sucks.. Its one or the other dude not both. If you throw deep you will have lower completion %, thats just how it is.. Its realistic too.
 
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70% completion today...
 
scanmode
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Originally posted by eastcoastbrian


70% completion today...


Check your math....19/30 is 63% not 70%......but I'd take it.

Also consider your competition and no promotions.....
Edited by scanmode on Nov 5, 2012 07:42:42
Edited by scanmode on Nov 5, 2012 07:27:26
 
scanmode
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Originally posted by SG✬21
Originally posted by scanmode

I'll give that we've gone deep more often than we should..and I agree that GLB needs to code QBs better. My issue has been if you read back through, losing to a scrub team because of the mini helmet. The pass completion % is just a by product of that frustration. Bottom line is that the sim isn't very good this season. Today's games are a prime example. Anyway I'll leave it at that.


You under estimate the power of mini helmets.. Especially early in the season because thats when teams have lower chem. The boost from mini helmets helps to off set some of the attribute loss from chem which makes a HUGE difference in the outcome.. But I wouldn't expect you to know that since you just complain way to much and never look past the obvious.

Also to cover the bold part.. You admit that you guys throw deep too often but still you bitch and moan about your completion % being down because the sim sucks.. Its one or the other dude not both. If you throw deep you will have lower completion %, thats just how it is.. Its realistic too.


I'm well aware of the power of the Mini's. And I don't usually complain about the sim, but this goes beyond ridiculous especially when it can decide playoff seeding. It also presents a potential exploit if teams collude to keep a team out of the playoffs by agreeing to mini helmet them. Think about the possibility of orchestrating the demise of your main contending threat by utilizing this strategy or by them doing it to you. Mini Helmets are part of the sim. It gives a hugely unfair advantage and IMO needs nerfed or done away with. When a crappy team can use Mini-Helmets to beat a contender....It's too powerful. That was my point. You also can't have it both ways. Realistic on deep throws, but NOT on a fan appreciation for a scrub team. The Jets can have all the bobble headed Tebows all they want, but at the end of the day they still STINK and no amount of fan appreciation will change that.

As for completion %, The majority of our throws go short to medium. With what we're doing, I'd be happy with 55% completion, however, 30%? 40%? That's unacceptable for a team with our talent. That isn't realistic.
 
Rocdog21
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You have no x-factor tbh
 
tpaterniti
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Originally posted by 7steeladonis
If this new format was designed so I would have to try during the regular season then no it's not working.

And scanmode has too much tagging in his defense


LOL
 
SG✬21
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Originally posted by scanmode
I'm well aware of the power of the Mini's. And I don't usually complain about the sim, but this goes beyond ridiculous especially when it can decide playoff seeding. It also presents a potential exploit if teams collude to keep a team out of the playoffs by agreeing to mini helmet them. Think about the possibility of orchestrating the demise of your main contending threat by utilizing this strategy or by them doing it to you. Mini Helmets are part of the sim. It gives a hugely unfair advantage and IMO needs nerfed or done away with. When a crappy team can use Mini-Helmets to beat a contender....It's too powerful. That was my point. You also can't have it both ways. Realistic on deep throws, but NOT on a fan appreciation for a scrub team. The Jets can have all the bobble headed Tebows all they want, but at the end of the day they still STINK and no amount of fan appreciation will change that.

As for completion %, The majority of our throws go short to medium. With what we're doing, I'd be happy with 55% completion, however, 30%? 40%? That's unacceptable for a team with our talent. That isn't realistic.


One mini helmets are very good but they are part of the sim.. Miami has had mini helmets used twice against them and we have prevailed both times..

You need to stop complaining about this matter.. If you cant beat a scrub team with mini helmets then your team isn't as good as you had thought.

Also don't lie to me about the short and medium throws.. I checked out a few of your games and you throw deep way to often.
 
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