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Forum > Suggestions > Have different SIMS based on levels of dots
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PeeJJK
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Originally posted by bhall43
It is what it is. I don't disagree that it looks like shit for the most part, but spending a bunch of time normalizing the game to make the lower levels as appealing as the end game is wasted time.


I've never built a dot to level 79, and to be honest I hate the part of this game that bases everything around being 79, and what you will end up at when you get to level 79. Just saying, not everyone wants to move on to level 79. I play this game because of the lower levels.
 
bhall43
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Originally posted by Gambler75
Not if they want any new customers to stick around it isn't. And AGAIN, you wouldn't need to make it look like 160. Make it look like 140 and make WL look like 180 for all I care, just take SOME of the bumps out AND don't wreck the game when you patch and have to put 10x the work in with a metric ass ton of bandaids.


So 75 looks like 140, what does 140 look like?

What are the advantages of starting a build vision based? Will all builds that don't start vision based still suck significantly because vision is normalized and thus everyone is faster and stronger but still looking like dog shit?
 
Gambler75
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I've built several to 79, some retired earlier, and a ton at lower levels.

But every single dot I built in that other game ... I kept them going. Why? Because their boost system actually gave a worse return (50%) and I wanted to stretch my flexies out longer.

Boosting every season and retiring gives you the least return and eats your flex the fastest ... so I still don't get why you think people would do that.

Most didn't in the other game, and most wouldn't here.
 
bhall43
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Originally posted by GoodBoy
I've never built a dot to level 79, and to be honest I hate the part of this game that bases everything around being 79, and what you will end up at when you get to level 79. Just saying, not everyone wants to move on to level 79. I play this game because of the lower levels.


So why do you care about stats being normalized?
 
Gambler75
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Originally posted by bhall43
So 75 looks like 140, what does 140 look like?

What are the advantages of starting a build vision based? Will all builds that don't start vision based still suck significantly because vision is normalized and thus everyone is faster and stronger but still looking like dog shit?


http://en.wikipedia.org/wiki/Normalization_%28statistics%29
 
bhall43
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Originally posted by Gambler75
I've built several to 79, some retired earlier, and a ton at lower levels.

But every single dot I built in that other game ... I kept them going. Why? Because their boost system actually gave a worse return (50%) and I wanted to stretch my flexies out longer.

Boosting every season and retiring gives you the least return and eats your flex the fastest ... so I still don't get why you think people would do that.

Most didn't in the other game, and most wouldn't here.


I have no idea what game you are talking about and how it worked over there. But what you are talking about with this game seems like a large waste of time for the inevitable. Had that been thought out from the beginning and planned out it would make a ton more sense.
 
bhall43
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Originally posted by Gambler75
http://en.wikipedia.org/wiki/Normalization_%28statistics%29


You showing the definition of Normalization doesn't answer the question of how it works for the current set up and makes people build for an end game.
 
Gambler75
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It really wouldn't take a massive amount of time compared to previous suggestions, to lay a system like that over the top of the existing one - leave the building intact, just have the behind the scenes values of it normalized.

What is the inevitable you're seeing? That they blow it up and start GLB 2.0, planning better from the start?
 
bhall43
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Originally posted by Gambler75
It really wouldn't take a massive amount of time compared to previous suggestions, to lay a system like that over the top of the existing one - leave the building intact, just have the behind the scenes values of it normalized.

What is the inevitable you're seeing? That they blow it up and start GLB 2.0, planning better from the start?


It just makes building a complete sham. Which it honestly kinda already is. The inevitable is

Originally posted by bhall43

You can't normalize the game at this point. It either is what it is or you scrap it entirely and make the entire game built to level 79 instant players.

If it ever reaches that point however, GLB will need to create a couple different builds per arch and allow people to buy packages of players rather than creating them. And then come up with some other way to enhance them in a whole new way. Because the building process will continue to be drowned out.


 
bhall43
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Originally posted by GoodBoy
I've never built a dot to level 79, and to be honest I hate the part of this game that bases everything around being 79, and what you will end up at when you get to level 79. Just saying, not everyone wants to move on to level 79. I play this game because of the lower levels.


Also I am sorry but what was the real point you are making here? Was it just to tell us your sense of entitlement that the lower levels are enjoyable and give the end game the perennial middle finger? Was it to say the lower levels are currently great and you don't want the stats to be normalized? Cuz otherwise I really don't get what you were going for here.
Edited by bhall43 on Oct 21, 2012 23:07:23
 
Gambler75
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Originally posted by bhall43
You showing the definition of Normalization doesn't answer the question of how it works for the current set up and makes people build for an end game.


Normalization doesn't mean one spiked outlier would make every other dot in age group suck. I don't know whether you're just trolling at this point, or if you have not a clue about statistics.

You still haven't answered why suddenly everyone would try to burn through their flex as fast as humanly possible by retiring constantly?
 
whodey08
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I don't want "end game" results at the lower levels but I don't want to see defenders running big loops around the Oline because their speed is higher than their agility which is a must if you want to succeed at the end game. It truly makes the lower levels a complete joke.
 
bhall43
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Originally posted by Gambler75
Normalization doesn't mean one spiked outlier would make every other dot in age group suck. I don't know whether you're just trolling at this point, or if you have not a clue about statistics.

You still haven't answered why suddenly everyone would try to burn through their flex as fast as humanly possible by retiring constantly?


For the sake of argument with vision. A core attribute in making a lot of players work right at the upper levels and make players do terrible things at the lower levels. The end game would probably look like 90-100 for most secondary dots. What is the difference between the guy that starts his build vision first at the rookie level and the guy that starts speed first and doesn't touch vision his first season? Was there any advantage to that guy who went vision first? Probably not.

Why am i burning flex? Why am I spending it beyond lets say level 48?

Also how would you normalize SA's? % AEQ? Do you just tell everyone to not get any of it early because it will still fuck up your build or is it just as critical to a build at level 10 than it is at level 79?
 
Gambler75
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Originally posted by whodey08
I don't want "end game" results at the lower levels but I don't want to see defenders running big loops around the Oline because their speed is higher than their agility which is a must if you want to succeed at the end game. It truly makes the lower levels a complete joke.


Exactly. There's a happy medium that could be achieved by this. I honestly doubt it would happen, but I'd love to see it ... and I think they'd be able to retain new customers better.

I've dragged over friends and they just bolt after seeing how bad the lower level sim is. Telling them wait 6 months, is a pretty hard sell.
 
bhall43
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And again I am not disagreeing the lower levels are a joke. I am just not seeing the point in wasting time for the inevitable shift to bring everyone together and make a game again.
 
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