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Forum > FAQ's, Player Guides and Newbie Help > Estimates of effectiveness of Catch Fake
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bug03
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Originally posted by Gart888
i heard that if you take it to 25 it fires every play


true
 
Outlaw Dogs
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Originally posted by bug03
Originally posted by Gart888

i heard that if you take it to 25 it fires every play


true


If it's posted on the internet it has to be true.
 
Bane
Baconologist
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I hear if you take it to 30 it will even fire on your team mates that don't have any in it at all.
 
T2
Killuh
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geekor
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can we seriously get all of Yello threads that should be in FAQ/noob forum moved there?
 
DarkRogue
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Originally posted by geekor
can we seriously get all of Yello threads that should be in FAQ/noob forum moved there?


 
AJK
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Where's Romo? Can't he put these yello threads together with some other random threads about other random abilities.
 
DarkRogue
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Originally posted by AJK
Where's Romo? Can't he put these yello threads together with some other random threads about other random abilities.


Dadd and Romo will move good threads all day long but let a daily yello "I can't build dots for shit" thread pop up and the mods are no where to be found
 
Outlaw Dogs
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Originally posted by DarkRogue
Originally posted by AJK

Where's Romo? Can't he put these yello threads together with some other random threads about other random abilities.


Dadd and Romo will move good threads all day long but let a daily yello "I can't build dots for shit" thread pop up and the mods are no where to be found


If we didn't have these, the forums would be nothing but locked threads & joke threads about to get locked.
 
Robbnva
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Page 3 and no spreadsheet from new moan? I'm dissapoint
 
bhall43
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Originally posted by bug03
catch fake fires a lot, its only successful when you see it. its success is more to do with the lack of vision/avoid fake on the defensive dot than the offensive dot.

/thread


wrong
 
bhall43
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Originally posted by yello1
Surely - yeah you Shirely - someone has tested the various SAs, amiright?

So someone out there has some idea if Catch Fake is given a chance to fire once per route, or constantly over the route and if the latter how many times that might be on an average medium route.

And if ya know that, you know what the rough odds of it firing are per chance per point of catch fake.

Anyone test it? Anyone know?

If so - dish!


start of srs help/

Catch Fake has the chance to fire once per route. Vision certainly helps its power of fake and the frequency some, but overall speed is going to help it be effective for the most part when it fires. Avoid fake and vision help against it.

As far as frequency to how much it fires per point in it. This is your best estimates during our testing last season.

http://goallineblitz.com/game/forum_thread.pl?thread_id=4963855

Not a ton of great information to take from that. But having it at a lowly 4 is certainly going to diminish the frequency quite a bit as compared to 10.

There are also certainly routes that prove to be a bit better for making Catch Fake fire due to their angles. WR1 Clearout from Trips Formation has a good one at WR3. That has been a widely talked about play but there are others as well. Not hard to pick them out after looking at the route.

/end of srs help
Edited by bhall43 on Oct 10, 2012 16:56:37
 
Robbnva
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Originally posted by bhall43
wrong


So you choose this one to disagree with?
 
bhall43
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Originally posted by Robbnva
So you choose this one to disagree with?


nobody else has posted anything that wasn't a troll.
 
AlBarsch
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good points bhall, yet wouldn't agility have a factor more than speed? I mean I could see Quick Cut having affect on it as well...
Edited by AlBarsch on Oct 10, 2012 17:08:21
 
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