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deez11010
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Originally posted by reddogrw
you may want to consider swapping out the jackhammer bonus CE since you need strength and tackling for that to be helpful

maybe deflect %


Not my thread. Not even sure why it was hijacked to inform me how to make my guy "better". My sole purpose was simply to show the ELs. Thats all. I think I'm gonna have to edit out my reply showing it because since then nobody seems to want to address the EL thing which was the sole purpose of my reply and everybody wants me to make my player like theirs.

 
whodey08
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Your point: Your EL was lower than your actual level but as you have gotten older your EL has gotten higher than your actual EL so you shouldn't worry about EL til late in the build. Is that your correct view point?

My point: I said if your EL is lower than your actual EL than that is an indicator your building wrong. Your EL just passed your actual level late in the build. If your building correctly than your EL is higher than your actual EL from as early as your rookie season. If your EL doesn't pass your actual level until around level 70 or so than you built it wrong which is my point. Your supplying a link to a player who's EL just passed his actual level just further proved my point because it is a badly built dot.
Edited by whodey08 on Sep 30, 2012 21:04:38
Edited by whodey08 on Sep 30, 2012 20:34:27
 
Willis1984
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hmm
 
whodey08
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Originally posted by Willis1984
hmm


Do you have a question?
Edited by whodey08 on Sep 30, 2012 21:08:02
 
rivergato
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Originally posted by reddogrw

and you should never be below the EL at any point in the build career - even is palatable early on, but unless you are a special team archetype you should always be even and typically plus some



One position exception would be Center on this too (due to pre-Archetype builds that still exist), otherwise good advice...

Originally posted by deez11010

I dont know what figures into ELs, but I wouldnt put any weight into ELs until you're over level 70.


Strongly disagree with this statement but having the highest end-build ELs doesnt necessarily translate into sim success also----you can achieve very high ELs without great rounding of builds and depending on position those dots can be a liability. Having your ELs decently above Actuals during the build process (i find the jump differential generally happens in the 35-42 level ranges if im building the way i think is right, then again in 60-65 range) is a great indicator of efficiency.
To me efficiency indicators mean potential higher ceiling for higher output, more flexibility to last minute round out well a build's secondary atts, more future marketability, and some unrealistic epeen pride.

Some good advice in this thread...Should stay on track with it imo.
 
deez11010
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Originally posted by rivergato
Strongly disagree with this statement but having the highest end-build ELs doesnt necessarily translate into sim success also----you can achieve very high ELs without great rounding of builds and depending on position those dots can be a liability. Having your ELs decently above Actuals during the build process (i find the jump differential generally happens in the 35-42 level ranges if im building the way i think is right, then again in 60-65 range) is a great indicator of efficiency.
To me efficiency indicators mean potential higher ceiling for higher output, more flexibility to last minute round out well a build's secondary atts, more future marketability, and some unrealistic epeen pride.

Some good advice in this thread...Should stay on track with it imo.


Yeah you're probably right about that. A major factor could be the teams usage of the player too. The player I posted was actually the first one that I've ever had that had a lower EL than his actual level. (again, it was an experimental build on my free player which is the only reason I did an experimental build, I'm too cheap to do that with flex) I've had players with what I thought to be good success, and players that struggle. The guy I posted had both good success and struggled vs players with much much higher ELs. Some were even the same players that he did good and struggled vs. I think it was because of how the players were used much more than their ELs. Which is another reason why I dont buy into how much weight people put into the ELs.

Here is the player I posted, in man coverage. At the time he was EL 59 and the WR he was covering was EL 74.

http://goallineblitz.com/game/replay.pl?game_id=2062038&pbp_id=987297
That was also 117 speed vs 138 speed at the time of that play.

You would think in 1 on 1 man coverage that the EL 15 levels higher would win every time. But that wasnt the case. Which is why I question the entire weight that ELs hold and question what exactly factors into ELs. I thought it was purely SP spent in attributes, but its not since my guy had 100% of his SPs spent in attributes.



 
Theo Wizzago
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Originally posted by rivergato
One position exception would be Center on this too (due to pre-Archetype builds that still exist), otherwise good advice...


Don't forget STOPS. It's hard as HELL to keep their EL's above their AL's... especially STOP Centers. (Maybe someday GLB will fix that issue... like... when hell freezes over. )
 
NickJYD
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running qb's? wouldnt they have low EL's?
 
Golan
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Originally posted by NickJYD
running qb's? wouldnt they have low EL's?


http://goallineblitz.com/game/player.pl?player_id=2307818

Only if you ignore Throwing
 
NickJYD
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i like that build. thanks for sharing
 
jdbolick
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Originally posted by NickJYD
i like that build. thanks for sharing

Not as fun as I hoped she would be, although maybe it would be if I took her to Casual. In any case, it's less important to worry about EL and player value than to know what attributes and abilities are good for the role you want your dot to fill.
 
whodey08
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Originally posted by jdbolick

Not as fun as I hoped she would be, although maybe it would be if I took her to Casual. In any case, it's less important to worry about EL and player value than to know what attributes and abilities are good for the role you want your dot to fill.


She would dominate in Casual!!
 
regoob2
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Originally posted by InRomoWeTrust
Very important.

Otherwise you are training at 1%, lol.


I think it's 2% if you 5 star enhance! That's where the moneys at! haha
 
bug03
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Originally posted by whodey08
She would dominate in Casual!!


I'd like to find out how much speed/throwing is the right mix.

100 speed 150 throwing seems to be decent in the pass game but not quite fast enough.

I'd like to try 115ish speed and 150 throwing and see if that isn't more effective
 
whodey08
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Originally posted by bug03
I'd like to find out how much speed/throwing is the right mix.

100 speed 150 throwing seems to be decent in the pass game but not quite fast enough.

I'd like to try 115ish speed and 150 throwing and see if that isn't more effective


Its tough because it does make a difference if you play in a regular league or Casual plus it makes a difference in how the SIM is coded for any given season. We have all seen dots dominate one season and then disappear off the radar the next season.
 
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