I like that thought - nothing against a pool of free player flex to make multiple players. I do believe though that some people expect these agents to make the players in critical need by forcing their hand by not allowing them to make what they really want to make - that is a mistake.
I'm just from the school of though that there should be no restrictions on what player position an agent can make - free or otherwise. Give the player agents accurate information on the player landscape for the Day 0 class (because thats the only class that is relevant anyway when the player is created) the information they need to make informed decisions and let them decide what they want to do.
Think about it, Plateau lasts 5 seasons - so eventually classes will merge at the end game. Why restrict a class from making positions when later on those may actually be needed due to both team and player attrition for the classes that are 2 to 3 seasons ahead of them?
People should be more concerned about the quantity of QUALITY players, not simply the quantity of players. If it takes 1,000 HB's just to get a pool of 100 HB's that are worth a shit - why tell people they can't make them? We should be encouraging people to both make players AND make them better - not take the Soup Nazi approach "no HB for you!!!!!!"
I'm just from the school of though that there should be no restrictions on what player position an agent can make - free or otherwise. Give the player agents accurate information on the player landscape for the Day 0 class (because thats the only class that is relevant anyway when the player is created) the information they need to make informed decisions and let them decide what they want to do.
Think about it, Plateau lasts 5 seasons - so eventually classes will merge at the end game. Why restrict a class from making positions when later on those may actually be needed due to both team and player attrition for the classes that are 2 to 3 seasons ahead of them?
People should be more concerned about the quantity of QUALITY players, not simply the quantity of players. If it takes 1,000 HB's just to get a pool of 100 HB's that are worth a shit - why tell people they can't make them? We should be encouraging people to both make players AND make them better - not take the Soup Nazi approach "no HB for you!!!!!!"






























