Originally posted by fogie55
no other thoughts on this? seems like something that should happen before leaving beta
Might get faster action if you file this as a Bug, actually, similarly to what just happened with the time required to set up for Spike Plays. That started out as a thread in GLB Main, and someone said "Y'know, I'm gonna open a Bugs thread on this," and it went from there. Whodey posted some examples, I posted a few more, and suddenly we had mods swooping in to take all that data straight to Catch. 4 days later, BOOM: fixed.
Follow that same recipe with this issue, and you should be able to get some action.
no other thoughts on this? seems like something that should happen before leaving beta
Might get faster action if you file this as a Bug, actually, similarly to what just happened with the time required to set up for Spike Plays. That started out as a thread in GLB Main, and someone said "Y'know, I'm gonna open a Bugs thread on this," and it went from there. Whodey posted some examples, I posted a few more, and suddenly we had mods swooping in to take all that data straight to Catch. 4 days later, BOOM: fixed.
Follow that same recipe with this issue, and you should be able to get some action.




Um... that's why I said "post" not "suggestion". In your OP you state the minutes that halftimes spend and the desire to "regain (more) energy/breath during halftime"... but not with definition to how that is to be accomplished. My apologies but I couldn't find the exact post I thought I had seen... perhaps the old foggy memory kicking in. But still, the idea of getting the exact same amount of energy you would get by sitting on the bench for X minutes (X being equal to the amount of time allowed for halftime) is what I wanted to get across. This would do away with silly percentages and other stuff... would be really simple to implement as the coding already exists for game usage... and answers the OP's (your) suggestion. Yes? If so, then I definitely +1 this. That help? 
























