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Forum > Suggestions > regain (more) energy/breath during halftime
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Novus
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Originally posted by fogie55
no other thoughts on this? seems like something that should happen before leaving beta


Might get faster action if you file this as a Bug, actually, similarly to what just happened with the time required to set up for Spike Plays. That started out as a thread in GLB Main, and someone said "Y'know, I'm gonna open a Bugs thread on this," and it went from there. Whodey posted some examples, I posted a few more, and suddenly we had mods swooping in to take all that data straight to Catch. 4 days later, BOOM: fixed.

Follow that same recipe with this issue, and you should be able to get some action.
 
Cryptotich
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Originally posted by fogie55

energy at start of each FG block, end of FG block, and start of 3Q KO... EDITED TO INCLUDE END OF FG BLOCK
C Antimony 28, 21 and 32
C Barium 19, 11 and 17
LB Xenon 35, 27 and 42
LB Iodine 12, 5 and 12
HB Molybdenum 9, 5 and 10
K Lithium 13, 11 and 19
C Tellurium 23, 16 and 22
C Lanthanum 30, 23 and 38
C Tin 20, 14 and 19
LB Cerium 13, 6 and 14


Bort has stated for a long time that "Energy" regain is tied to stamina.

I would love to know what these player's stamina was/is.

 
TaySC
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Originally posted by Cryptotich
Bort has stated for a long time that "Energy" regain is tied to stamina.

I would love to know what these player's stamina was/is.



As it should be IMHO.

A player with say 15 STAM should not refill halfway at halftime, whereas a player with say 60 STAM only refills halfway at halftime. It would negate the importance of STAM.

(I do agree though that it should refill more than it seems to be now, just not as much for low STAM players as some of you seem to think.)

 
Cryptotich
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I took numbers from both my own experience, and the numbers that are posted, and what I came up with.

Your refill from the half time is Stamina/Level X 10= Y(Truncated).

So for instance if you are:

Stamina is 60, and your level is 79, you would gain 60/70 X 10
Stamina is 63, and your level is 79, you would gain 63/79 X 10
Stamina is 20 and your level is 15, you would gain 20/15 x 10
Stamina is 15, and your level is 6, you would gain 15/6 X 25

Remember this game, when taken down to it's core is a mathematical equation. There is an actual mathematical equation which Bort uses to determine how much "Energy" you get back in the time between the 1st and 2nd half.

I can modify the equation, with more evidence. Truncation isn't as common as Rounding, but for some applications it is warranted. However, if you use both Truncation, and Rounding in the same sequence of formula, and that formula is predicated on a 1 point scale, you will get a variation of 1 Energy gain in either direction,

This is a best guess based on only observation, but I believe it, at the very least damn close: Stamina/Level X 10= Y(Truncated).=Stamina Regained at half time.

Do your own math, and see how close it comes.



Edited by Cryptotich on Aug 29, 2012 17:49:22
Edited by Cryptotich on Aug 29, 2012 17:38:47
Edited by Cryptotich on Aug 29, 2012 17:36:01
Edited by Cryptotich on Aug 29, 2012 17:35:46
 
Theo Wizzago
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Originally posted by TaySC
As it should be IMHO.

A player with say 15 STAM should not refill halfway at halftime, whereas a player with say 60 STAM only refills halfway at halftime. It would negate the importance of STAM.

(I do agree though that it should refill more than it seems to be now, just not as much for low STAM players as some of you seem to think.)



Great Caesars' post!!! And, concerning your last line, I like an earlier post's suggestion about halftime's being 15 minutes long and that players should get their stamina refilled as if they were sitting on the sidelines for the same amount of time. I would think that would address the issue easily and fairly enough.
 
CDZYO
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Originally posted by Cryptotich
This is a best guess based on only observation, but I believe it, at the very least damn close: Stamina/Level X 10= Y(Truncated).=Stamina Regained at half time.

Do your own math, and see how close it comes.


Based on my own (one-time) observation (http://goallineblitz.com/game/forum_thread.pl?thread_id=4971540&page=1#46124386), I think your formula is generous, but the premise is good for a rule-of-thumb. There are probably other factors (player size) that make reverse-engineering the precise formula a fool's errand.

However, we definitely are in agreement that stamina should affect the energy refill. I hadn't really fleshed out the specifics of how that refill should be calculated, only that the halftime calculation should be more than the usual between-play calculation.
 
fogie55
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Originally posted by Cryptotich
Bort has stated for a long time that "Energy" regain is tied to stamina.

I would love to know what these player's stamina was/is.



all very low (they're rookies)...will add to the OP though for comparison

EDIT: actually will be difficult to tell you what it was exactly during the game used as an example in the OP as they've leveled a couple times since then and ALGs for each is different...am sure none have trained stamina or spent SPs on it
Edited by fogie55 on Aug 30, 2012 22:29:13
 
fogie55
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Originally posted by Cryptotich
I took numbers from both my own experience, and the numbers that are posted, and what I came up with.

Your refill from the half time is Stamina/Level X 10= Y(Truncated).

So for instance if you are:

Stamina is 60, and your level is 79, you would gain 60/70 X 10
Stamina is 63, and your level is 79, you would gain 63/79 X 10
Stamina is 20 and your level is 15, you would gain 20/15 x 10
Stamina is 15, and your level is 6, you would gain 15/6 X 25

Remember this game, when taken down to it's core is a mathematical equation. There is an actual mathematical equation which Bort uses to determine how much "Energy" you get back in the time between the 1st and 2nd half.

I can modify the equation, with more evidence. Truncation isn't as common as Rounding, but for some applications it is warranted. However, if you use both Truncation, and Rounding in the same sequence of formula, and that formula is predicated on a 1 point scale, you will get a variation of 1 Energy gain in either direction,

This is a best guess based on only observation, but I believe it, at the very least damn close: Stamina/Level X 10= Y(Truncated).=Stamina Regained at half time.

Do your own math, and see how close it comes.


too much math for me, but I've added stamina figures to the OP--the interesting one is the kicker who has a fraction of the stam of the others but regained more as a % than most
 
fogie55
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Originally posted by Theo Wizzago
Great Caesars' post!!! And, concerning your last line, I like an earlier post's suggestion about halftime's being 15 minutes long and that players should get their stamina refilled as if they were sitting on the sidelines for the same amount of time. I would think that would address the issue easily and fairly enough.


link to that earlier suggestion? that's essentially what this one is too
 
Theo Wizzago
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Originally posted by fogie55
link to that earlier suggestion? that's essentially what this one is too


Um... that's why I said "post" not "suggestion". In your OP you state the minutes that halftimes spend and the desire to "regain (more) energy/breath during halftime"... but not with definition to how that is to be accomplished. My apologies but I couldn't find the exact post I thought I had seen... perhaps the old foggy memory kicking in. But still, the idea of getting the exact same amount of energy you would get by sitting on the bench for X minutes (X being equal to the amount of time allowed for halftime) is what I wanted to get across. This would do away with silly percentages and other stuff... would be really simple to implement as the coding already exists for game usage... and answers the OP's (your) suggestion. Yes? If so, then I definitely +1 this. That help?
 
Cryptotich
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Originally posted by fogie55

too much math for me, but I've added stamina figures to the OP--the interesting one is the kicker who has a fraction of the stam of the others but regained more as a % than most


On the kicker, he couldn't possibly have a stamina of 4, 8 is the minimum.

 
Cryptotich
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Originally posted by CDZYO
Based on my own (one-time) observation (http://goallineblitz.com/game/forum_thread.pl?thread_id=4971540&page=1#46124386), I think your formula is generous, but the premise is good for a rule-of-thumb. There are probably other factors (player size) that make reverse-engineering the precise formula a fool's errand.

However, we definitely are in agreement that stamina should affect the energy refill. I hadn't really fleshed out the specifics of how that refill should be calculated, only that the halftime calculation should be more than the usual between-play calculation.


If fogie55's numbers are correct, then there has to be a factor that we haven't accounted for.

There is a mathematical explanation for every single thing that happens in GLB. Even when the formula involves a RNG roll, with enough data points, you can create a model which factors out the RNG, giving you the base formula.

If I have any talent in math(debatable) it is, to see, abstract patterns where others might not. Given enough data points I can reverse engineer just about any formula. It's not as hard as it may look at first.


 
DarkPraetor
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Originally posted by TaySC
Originally posted by Cryptotich

Bort has stated for a long time that "Energy" regain is tied to stamina.

I would love to know what these player's stamina was/is.



As it should be IMHO.

A player with say 15 STAM should not refill halfway at halftime, whereas a player with say 60 STAM only refills halfway at halftime. It would negate the importance of STAM.

(I do agree though that it should refill more than it seems to be now, just not as much for low STAM players as some of you seem to think.)



+1 to this. Dots should refill more than they do now, but always depending on stamina.
 
fogie55
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Originally posted by Cryptotich
On the kicker, he couldn't possibly have a stamina of 4, 8 is the minimum.



nope...was and still is 4. http://goallineblitz.com/game/player.pl?player_id=4315068 i might be able to get the agent to open if it you don't believe me.
 
fogie55
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Originally posted by Cryptotich
If fogie55's numbers are correct, then there has to be a factor that we haven't accounted for.

There is a mathematical explanation for every single thing that happens in GLB. Even when the formula involves a RNG roll, with enough data points, you can create a model which factors out the RNG, giving you the base formula.

If I have any talent in math(debatable) it is, to see, abstract patterns where others might not. Given enough data points I can reverse engineer just about any formula. It's not as hard as it may look at first.




I would doubt there is any kind of RNG to determine stamina regain at halftime, but always possible I suppose. I won't claim to be any kind of math whiz, so will leave that to guy like Crypto
 
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