Originally posted by SteveMax58
Well, this has always been the case because you need players on special teams but nobody really wants to spend 200+ flex on a player running up & down the field. I agree in theory, but the solution is likely to get rid of STOP builds or put roster caps in place for human players, and the rest is filled with CPU dots (which would likely tend to be the majority of special teams).
But the thing that strikes me as interesting (sorry for the threadjack in advance) is a different type of "cap". Instead of the attribute caps we have today, I would think it would be more interesting to make weight/height ratio be the determining factor for the skill point caps.
So if your weight is 300 lbs, your 1-SP cap on speed might start at 40 instead of 48. 2-SP might be 48, etc. So you'd actually need to select height/weight more appropriate for what you intend the player to do.
this i like
Well, this has always been the case because you need players on special teams but nobody really wants to spend 200+ flex on a player running up & down the field. I agree in theory, but the solution is likely to get rid of STOP builds or put roster caps in place for human players, and the rest is filled with CPU dots (which would likely tend to be the majority of special teams).
But the thing that strikes me as interesting (sorry for the threadjack in advance) is a different type of "cap". Instead of the attribute caps we have today, I would think it would be more interesting to make weight/height ratio be the determining factor for the skill point caps.
So if your weight is 300 lbs, your 1-SP cap on speed might start at 40 instead of 48. 2-SP might be 48, etc. So you'd actually need to select height/weight more appropriate for what you intend the player to do.
this i like






























