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Forum > Suggestions > Capping Speed levels etc.. based on weight
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Ishamw
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Originally posted by SteveMax58
Well, this has always been the case because you need players on special teams but nobody really wants to spend 200+ flex on a player running up & down the field. I agree in theory, but the solution is likely to get rid of STOP builds or put roster caps in place for human players, and the rest is filled with CPU dots (which would likely tend to be the majority of special teams).

But the thing that strikes me as interesting (sorry for the threadjack in advance) is a different type of "cap". Instead of the attribute caps we have today, I would think it would be more interesting to make weight/height ratio be the determining factor for the skill point caps.

So if your weight is 300 lbs, your 1-SP cap on speed might start at 40 instead of 48. 2-SP might be 48, etc. So you'd actually need to select height/weight more appropriate for what you intend the player to do.


this i like
 
Tim26
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Originally posted by SteveMax58
Well, this has always been the case because you need players on special teams but nobody really wants to spend 200+ flex on a player running up & down the field. I agree in theory, but the solution is likely to get rid of STOP builds or put roster caps in place for human players, and the rest is filled with CPU dots (which would likely tend to be the majority of special teams).

But the thing that strikes me as interesting (sorry for the threadjack in advance) is a different type of "cap". Instead of the attribute caps we have today, I would think it would be more interesting to make weight/height ratio be the determining factor for the skill point caps.

So if your weight is 300 lbs, your 1-SP cap on speed might start at 40 instead of 48. 2-SP might be 48, etc. So you'd actually need to select height/weight more appropriate for what you intend the player to do.


Originally posted by Ishamw
this i like


 
AirMcMVP
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The caps should slide based on height/weight.

A 300 lb lineman should have a harder time reaching, say, 80 speed than a 165 pound receiver. Said 165 pound receiver should have a harder time reaching 80 strength than the 300 lb lineman.

I'm sure Bort thought adding something like that would lead to cookie cutter builds but I think it would actually lead to slightly more build diversity.
 
sehorn31
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I guess he does have a point though,lol.
 
NVJumper
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Originally posted by simmjer
I do not know if this has been brought up. If it hasnt I would be surprised. There needs to be limits on attributes based on the players size. No fing player weighing 270+ lbs is going to be able to track down a guy who is 5'8" 175lbs. Or let me refraze that. catch him in the open field.

http://goallineblitz.com/game/replay.pl?game_id=2050872&pbp_id=8928340

That is the play example. There is 3 C's and a FS running at the Punt Return Man. 121 spd, 79 agi, 63 vision. There is no way 3 fat arse lineman should be anywhere near this return man. Its just not logical. One of the C's makes the takle. 6'3" 270lbs. If the PR guy didnt have the entire right side of the field open I could maybe go with they had the angle. That isnt the case. They are basically running right at him. People get olineman because they cost 100 flex and just speed train them. that is bull. Sorry not logical. For guys with alot of weight to run as fast as a HB, WR, CB

So the point is. There needs to be caps on certain attributes so that fat asses do not have the same speed as skilled positions. Its just doesnt make sense.


Not reading the entire thread, but I have two words: Lebron. James.
 
Vortus
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Think your going at it wrong. Big men can be fast. Little men can be strong. However, the energy needed to do those actions is considerably more.

Caps are not needed. A sliding energy scale of some sort would be better.
 
bug03
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I made it as far as refraze
 
Derekross
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not sure if you know, but they do make people who are 270 lbs and run 4.5's
 
Theo Wizzago
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Originally posted by Tim26
Originally posted by SteveMax58

Well, this has always been the case because you need players on special teams but nobody really wants to spend 200+ flex on a player running up & down the field. I agree in theory, but the solution is likely to get rid of STOP builds or put roster caps in place for human players, and the rest is filled with CPU dots (which would likely tend to be the majority of special teams).

But the thing that strikes me as interesting (sorry for the threadjack in advance) is a different type of "cap". Instead of the attribute caps we have today, I would think it would be more interesting to make weight/height ratio be the determining factor for the skill point caps.

So if your weight is 300 lbs, your 1-SP cap on speed might start at 40 instead of 48. 2-SP might be 48, etc. So you'd actually need to select height/weight more appropriate for what you intend the player to do.


Originally posted by Ishamw

this i like




And I as well.
 
doobas

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Originally posted by Theo Wizzago
And I as well.


Another fan here

doobas™
 
Streptomicin
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This has some valid points. Every time I see Vick or DJax get hit Im thinking, they are dead. And there should be some limits regarding physical attributes and str/spd/agi.
But than again not too much.
This is 6.4 313lbs C runing. Put aside some good blocking, that dude can run. But at the end everyone got to him, even the K.
http://www.youtube.com/watch?v=ufkHymQEuqc
On the other hand, if I have speedy 5.10 185lbs WR who has 120 STR, should he be able to do this?
http://www.youtube.com/watch?v=eIoNTSmxP7E
 
Streptomicin
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Also Vision should be capped in relation to player height. 5.10QB should not be able to see same as 6.4!
Remember Flutie? He used to jump before pass so he could see better.
http://www.youtube.com/watch?v=6heoYMfjtMw&feature=related
Also he had <60 comp/pct for the most of his career.
 
Dubs48
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Originally posted by Streptomicin
Also Vision should be capped in relation to player height. 5.10QB should not be able to see same as 6.4!
Remember Flutie? He used to jump before pass so he could see better.
http://www.youtube.com/watch?v=6heoYMfjtMw&feature=related
Also he had <60 comp/pct for the most of his career.


i disagree, brees has some of the best vision in the game where as rivers or Flacco do not
 
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Originally posted by Tim26
Originally posted by SteveMax58

Well, this has always been the case because you need players on special teams but nobody really wants to spend 200+ flex on a player running up & down the field. I agree in theory, but the solution is likely to get rid of STOP builds or put roster caps in place for human players, and the rest is filled with CPU dots (which would likely tend to be the majority of special teams).

But the thing that strikes me as interesting (sorry for the threadjack in advance) is a different type of "cap". Instead of the attribute caps we have today, I would think it would be more interesting to make weight/height ratio be the determining factor for the skill point caps.

So if your weight is 300 lbs, your 1-SP cap on speed might start at 40 instead of 48. 2-SP might be 48, etc. So you'd actually need to select height/weight more appropriate for what you intend the player to do.


Originally posted by Ishamw

this i like




 
TruthHammer
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Originally posted by bhall43
Get rid of STOP's all together imo.


... or just reduce roster sizes.
 
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