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TrevJo
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fun: 54-47 games
not fun: 54-21 games
 
bigtisme
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Originally posted by TrevJo
fun: 54-47 games
not fun: 54-21 games


Its a dangerous habit to judge the quality of the sim by judging final scores only.
 
MileHighShoes
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I'd just like it if dots were able to excel when put in the right place, based on their builds.
If we highlight the differences in the build more and actually make it so dots could be good at some things and bad at somethings based on their build and nothing else.

I hate the sim now because there are some things that every dot is bad at, even the ones built to excel at it. While there are some things that everyone is just as good at regardless of if a dot is built to excel at the task or not. This promotes cookie-cutter builds.

Pass Rushing D-linemen suck at pass rushing, nearly as bad as run stuffing d-linemen this season. But pass rushing d-linemen are also horrid at run stuffing. While Run stuffing d-linemen are passable/good at run-stuffing.
This creates cookie-cutter-ism because there is really only one type of D-linemen that excels in the sim. When there are no choices as for how to excel then the sim because cookie cutter. In much the same way that nearly all dots need ~145 speed minimum. So nearly all dots are cookie cutter in regards to speed, with their being little differences in speed. However, their is still an incentive for dots to go crazy with speed and get it into the 160's as it provides a real tangible benefit in a small number of situations.

There is no incentive for making an agility based pass rusher, and when one build type is objectively worse than another and no longer subjectively worse it leaves the players with no choice. And when there are no choices in how to play the thrill of the game is lost, and we may as well be paying money to do any other kind of repetitive action that involves no learning or discovery or challenge. Like paying to read a book you've already read before.
 
AlBarsch
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Originally posted by bigtisme
Its a dangerous habit to judge the quality of the sim by judging final scores only.


+1

Let's review a bit: in the first couple of seasons, there was no advanced Ai and we all played under casual rules, then the OAi was developed and the beginning of the offensive domination phase began, first in Islam, then in passing. DCs were up in arms as we had huge scoring games with lots of offense and, believe it or not, exactly the type of game you're now suggesting as there were also defensive and special team plays happening. Now, it's really important to note, that in S8-10 or so, while all these changes were implemented, we were all still building our first dots and they hadn't matured yet (WL started in S11), so the programmers were making changes to the sim based on players who weren't all the way built yet...

So, maybe, just maybe... did they have it right near the beginning and they listened too well...?
Edited by AlBarsch on May 16, 2012 20:55:41
 
Robbnva
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Originally posted by bhall43
Ya lets just make things happen not because builds make them happen but because the game decides they should randomly happen....


well the entire game is built on the platform of a rng and happen already regardless of builds already


every pass, every catch, every tackle or break tackle, happens because rng tells it to.

but you already know that, unless you are clueless about how this game actually works.
Edited by Robbnva on May 16, 2012 20:47:08
 
Tim26
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Originally posted by Tim26
+10000


forgot to add..this is coming from a DC
 
Ishamw
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Originally posted by ProfessionalKop
I miss FF and Ints for TDs. Bring that shit back


 
ProfessionalKop
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Originally posted by Ishamw
Originally posted by ProfessionalKop

I miss FF and Ints for TDs. Bring that shit back




you havent even been through an entire season yet. you cant miss anything.
 
merenoise
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Originally posted by Robbnva
We just need a tweak to the rng calculation to allow big plays to break every now and than.

If an HB runs 20 times, at least 2 has to break for more than 8 yards.

If a QB passes 30+ times, it's not unreasonable to expect a couple of INTs

Even if you left the sim as is and increase the random fluke plays to get people excited again, it would make the sim better.


Please don't do this. RNG should not be running the show, it should be determined by the relative quality of the dots.

Again, elite builds against other elite builds should be fairly close games with occasional big plays happening more often then they do now (assuming the coordinators are equal). Average builds against average builds should result in the same.

When elite dots meet average dots the results should be far more telling than they currently are. If a team run by bhall runs into a team run by Robbnva the result should end up with bhall's team scoring at will on offense, defense and special teams.
 
Robbnva
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Originally posted by merenoise
Originally posted by Robbnva

We just need a tweak to the rng calculation to allow big plays to break every now and than.

If an HB runs 20 times, at least 2 has to break for more than 8 yards.

If a QB passes 30+ times, it's not unreasonable to expect a couple of INTs

Even if you left the sim as is and increase the random fluke plays to get people excited again, it would make the sim better.


Please don't do this. RNG should not be running the show, it should be determined by the relative quality of the dots.

Again, elite builds against other elite builds should be fairly close games with occasional big plays happening more often then they do now (assuming the coordinators are equal). Average builds against average builds should result in the same.

When elite dots meet average dots the results should be far more telling than they currently are. If a team run by bhall runs into a team run by Robbnva the result should end up with bhall's team scoring at will on offense, defense and special teams.


question, people are complaining about the lack of "big plays"

saying HBs don't break for big runs anymore and teams don't have nearly as many pick 6s

all of this is due to sim changes, these sim changes throw the balance off something else and breaks the sim more.

so with all of that, why would you suggest even more sim changes?

bort has said each "roll" is based off a RNG.

this entire sim is based off RNG.

people say watching the sim sucks, but if their dot could break an extra tackle and get a 20 yard run, than the sim would be more exciting to watch.

well of that relates to who wins the RNG role, if an optimal LB goes up against an optimal HB, you are going to see the same thing you already see now, which is garbage according to most people.

the ability to allow 2 equally matched dots, and get an extra roll or 2 in his favor to break a huge play is exactly what this game is missing.

it doesn't take away or negate the build, it's just an extra boost.

it's fine you disagree with it, but nobody else has come up with a solution that won't bust the game.
 
merenoise
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Originally posted by Robbnva
bort has said each "roll" is based off a RNG.

this entire sim is based off RNG.


Yes the entire sim is based off of a random number generator which takes into account the relative value of each player's attributes. What you are pushing for is more RNG and less weight on attributes/SAs/VAs. What I would like to see is more weight on player attributes/SAs/VAs and less weight on the randomness of the RNG.

Your position makes player's builds less important and RNG more important. Mine makes player build's more important and less emphasis on the RNG. While the RNG is ever present I would prefer a system where the agents who build the best dots get the most stats. What you are pushing for seems to be a system where the random rolls are determining who wins rolls rather than builds which would mean that builds would matter far less and the difference between an elite player and an average player would be lessened.
 
hatchman
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Originally posted by merenoise
Originally posted by Robbnva

bort has said each "roll" is based off a RNG.

this entire sim is based off RNG.


Yes the entire sim is based off of a random number generator which takes into account the relative value of each player's attributes. What you are pushing for is more RNG and less weight on attributes/SAs/VAs. What I would like to see is more weight on player attributes/SAs/VAs and less weight on the randomness of the RNG.

Your position makes player's builds less important and RNG more important. Mine makes player build's more important and less emphasis on the RNG. While the RNG is ever present I would prefer a system where the agents who build the best dots get the most stats. What you are pushing for seems to be a system where the random rolls are determining who wins rolls rather than builds which would mean that builds would matter far less and the difference between an elite player and an average player would be lessened.


 
Greywolfmeb
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+10000
 
Robbnva
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Originally posted by merenoise
Originally posted by Robbnva

bort has said each "roll" is based off a RNG.

this entire sim is based off RNG.


Yes the entire sim is based off of a random number generator which takes into account the relative value of each player's attributes. What you are pushing for is more RNG and less weight on attributes/SAs/VAs. What I would like to see is more weight on player attributes/SAs/VAs and less weight on the randomness of the RNG.

Your position makes player's builds less important and RNG more important. Mine makes player build's more important and less emphasis on the RNG. While the RNG is ever present I would prefer a system where the agents who build the best dots get the most stats. What you are pushing for seems to be a system where the random rolls are determining who wins rolls rather than builds which would mean that builds would matter far less and the difference between an elite player and an average player would be lessened.


not really cause rolls are won based on the builds, so the better the build, the more likely you are to have one of these favorable rolls.

 
Ishamw
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Originally posted by ProfessionalKop
you havent even been through an entire season yet. you cant miss anything.


i took like a 4 year break from this game, for the exact reasons hes talking bout, its like a forum with a mini game. i was here in season 5 and i remember the rants about powerbacks needing nerfs and the seasons where 12 ints/ person was a leauge average. i remember when throwing deep was next to useless (not that it isnt now)
 
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