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Forum > Suggestions > Fix the Hurries to Bad Pass Ratio
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MC_Hammer
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Originally posted by dahman32
Originally posted by MC_Hammer

To add to what merenoise said (which is spot on except blocking mechanics on O still need fixing), have you even considered that the FS could be using the Fearsome VA? I am guessing you haven't.

Now the FS may not be using it, but you have to take that into consideration before jumping into someone's shit for attempting to answer your question.


Not even my problem, someone else's example that I thought was interesting. Really haven't thought of all the "maybes" and "couldas" and "maybe nots". Leave that up to those thinking all the bad passes now are just fine and dandy. Figured out a work around so you all can continue this if so desired.


I have a QB myself, and I don't think it is a problem.

Then again, I try to consider all possible issues before reporting a bug.
 
tfishbone70
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Originally posted by dahman32
Example, FS is credited with a hurry... ask yourself, what did the FS do to get this credit?

http://goallineblitz.com/game/replay.pl?game_id=2007859&pbp_id=906714

Will find more examples, if anyone has more of these plays to share, do so here so we can discuss in a more deliberative way.



thanks for sharing that one, he's my FS and as the agent of a QB, I have concerns when things like this are considered hurries and those hurries can have a direct affect on passing accuracy- there was absolutely nothing to warrant a hurry from what I saw on this play

Oh, and no, he's not using fearsome, so that one is shot down
Edited by tfishbone70 on Apr 20, 2012 20:35:28
 
merenoise
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Originally posted by tfishbone70
Originally posted by dahman32

Example, FS is credited with a hurry... ask yourself, what did the FS do to get this credit?

http://goallineblitz.com/game/replay.pl?game_id=2007859&pbp_id=906714

Will find more examples, if anyone has more of these plays to share, do so here so we can discuss in a more deliberative way.



thanks for sharing that one, he's my FS and as the agent of a QB, I have concerns when things like this are considered hurries and those hurries can have a direct affect on passing accuracy- there was absolutely nothing to warrant a hurry from what I saw on this play

Oh, and no, he's not using fearsome, so that one is shot down


Yep, six on six blitz should never result in a hurry much less an incomplete pass.
 
Thunder66
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Originally posted by merenoise
Yep, six on six blitz should never result in a hurry much less an incomplete pass.


But should they be awarded it before they actually get the pressure on the QB.
 
Ken1
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The problem is that right now a hurry is almost every single time a bad pass.

A hurry should certainly significantly increase the chance of a bad pass, but it shouldn't be almost automatic. There may actually be a little too few bad passes when a QB isn't hurried, in fact.

The two should be related, but shouldn't be as closely tied together as they suddenly seem to be this season. Sometimes a QB gets hurried and throws a good pass anyway, and that's the way it ought to work in GLB, as it did before this season.
 
Bane
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yeah, I agree that the bad passes are out of control. Pre-season is almost over , and still same crap.

I am a DC at heart, but this iis ridiculous . Why does the sim get worse as the game ages? And for crying out loud could they please start testing this shit out on levels besides WL , everyone is not here JUST for WL/PL play.

+1 to suggestion
 
aaasahi
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Originally posted by SikoraP13 DTD
Without seeing the FS's build, could be the Fearsome VA for one, also, LT and FB both fail vision checks. There are 3 guys going into the gap between the LT and LG, the FS, the RE, and the DT. 3 Guys on 2 with one having missed the vision check, if I were the QB, I'd have been worried too.


Fearsome need 600 fame, that FS only has 411.
 
jetsown09
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Originally posted by merenoise
Yep, six on six blitz should never result in a hurry much less an incomplete pass.


Alright, let's disprove that right now since that seems to be all you've said to this point. At the moment the QB releases the ball on that play, there are currently 5 defensive players in his range of vision. The CB is about 5 yards away, most likely not visible to the QB due to the angle to the CB not to mention the CB is behind BOTH the FB and the RT. The FS is being blocked by the LG, the DT by the C, and the LE by the LT.

There is in NO WAY ANYBODY that can be considered "hurrying" the QB there. Are you saying that everytime there is a 6-6 blitz there should be a hurry?? How does that make sense?? So if everybody is blocked 1-1 the QB should start panicking? What in that play seems to make you think the QB is being hurried there?
 
Ken1
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Needs a bump here...hurries should significantly increase the chances of bad passes, but not to the ridiculous extent they do now.
 
Guppy, Inc
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Originally posted by Bane
And for crying out loud could they please start testing this shit out on levels besides WL , everyone is not here JUST for WL/PL play.


thats always been a huge problem with glb. they force everyone to play thru the lower levels, then not bother to code the sim so that those levels are enjoyable. honestly, for the time it still takes to get a player to even the pro level, and for as bad as those early seasons are to watch, i dont know why anyone still bothers to make dots any more. not to mention that dot building has degraded to just following a building guideline now with very little room for independent thinking.
 
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Originally posted by Ken1
Needs a bump here...hurries should significantly increase the chances of bad passes, but not to the ridiculous extent they do now.


It is just right at the PRO level. So the fact that some high school QBs are making bad throws seems accurate to RL. You should be agreeing with this one Ken you are usually all about the game being true to RL.
 
dahman32
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Originally posted by bedgood42
It is just right at the PRO level. So the fact that some high school QBs are making bad throws seems accurate to RL. You should be agreeing with this one Ken you are usually all about the game being true to RL.


Coming from an agent that has no "high school QB", not to mention not having a QB at all, and a GM of an all CPU rostered team

Erin Rogers - QB for the Dots Of The Round Table
http://goallineblitz.com/game/full_player_stats.pl?player_id=2502102&playoffs=0

87 total bad throws over the last 3 seasons

He is currently averaging 7-8 bad passes per game (math time, 7-8 x 16 = 112-128)

112 bad throws at the end of the season, when he had 87 total over the last 3 seasons. And this computes as a good thing, and the QB is a bad QB now? And he is one of the better builds, so I can't imagine what other QBs will be dealing with this season, not to mention WRs they are trying to throw to.

OCs at the lower levels should be the one's with much of the input here, as the nay-sayers have already graduated before having to deal with the new dress codes. (Oh stop whining and just wear the suit) smh

Trust me, when wide open WRs are continually missed because a QB is worried about a DT that is still at the LOS, it will have nothing to do with RL.
 
Dr. E
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You can fix it yourself, stop building your Dots for end game. That's the issue. In fact it's the issue with most problems in GLB. We are building our Dots to be good end game and when they don't function at lower levels we complain. So Bort runs around trying to fix issues that don't exist in the SIM.
 
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Originally posted by Dr. E
You can fix it yourself, stop building your Dots for end game. That's the issue. In fact it's the issue with most problems in GLB. We are building our Dots to be good end game and when they don't function at lower levels we complain. So Bort runs around trying to fix issues that don't exist in the SIM.


^this
 
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Originally posted by dahman32
Coming from an agent that has no "high school QB", not to mention not having a QB at all, and a GM of an all CPU rostered team


Really your oldest dot ever is a lvl 41, when you get your first player to Plateau you can try and talk about knowledge of this game.
 
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