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Forum > Suggestions > Adjustments to INTs to help balance the current pass heavy SIM
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Demboyz
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Originally posted by Diamond Spade
my point is this or my issue is that catching doesnt play a big role in the catching part.It feels like the actual act of catching an interception is base on luck and not the build. its like just get in position then we flip a coin heads u get the interception tails u dont.

imo the higher ur catch is the better you should be at catching passes regardless of what side of ball you play on. right?

the difference between some1 with 80 catching and some1 with 40 catching should be success rate. thats not case here a defender with 30 catching will have the same success rate as defender with 60 catching making catching irrelevant.



i only agree with the part that catching should play a big role in the sense of making the actual catch. spd/agi/vision and jumping should just help you get into position it shouldn't factor whether u actually make the catch or not. that should solely be on the catching attribute only.



Edited by Demboyz on Apr 5, 2012 05:40:47
 
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Originally posted by Diamond Spade
my point is this or my issue is that catching doesnt play a big role in the catching part.It feels like the actual act of catching an interception is base on luck and not the build. its like just get in position then we flip a coin heads u get the interception tails u dont.

imo the higher ur catch is the better you should be at catching passes regardless of what side of ball you play on. right?

the difference between some1 with 80 catching and some1 with 40 catching should be success rate. thats not case here a defender with 30 catching will have the same success rate as defender with 60 catching making catching irrelevant.



higher catching CBs have always had a higher success rate they just get far fewer chances at INTs because they are not very well built. If you have 80 catching on your CB your doing it wrong. sry. Your CB is not going to have property high majors and a balanced enough build to make the right read and make the play to be in position as often as a properly built CB. More chances will still get more INTs.
 
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Originally posted by Demboyz
i only agree with the part that catching should play a big role in the sense of making the actual catch. spd/agi/vision and jumping should just help you get into position it shouldn't factor whether u actually make the catch or not. that should solely be on the catching attribute only.





Yeah, cause you don't need to vision to make a catch Thanks for pointing that out.


This is still not what this thread is about please stop trolling and changing the subject so this thread can continue because almost everyone actually agrees with the OP. Thanks
Edited by bedgood42 on Apr 5, 2012 08:17:26
 
Demboyz
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Originally posted by bedgood42
Yeah, cause you don't need to vision to make a catch Thanks for pointing that out.


This is still not what this thread is about please stop trolling and changing the subject so this thread can continue because almost everyone actually agrees with the OP. Thanks


lol u dont need to be smart to catch a pass. you need catching to catch a pass. the higher ur catching the easier the task should be. the lower ur catching the harder the task should be.

unfortunately ur thread will die cuz no one will oppose it cuz it makes to much sense. good luck keeping this on the first page
 
SikoraP13 DTD
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+1
 
Worker 3
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Originally posted by bedgood42
1. They should increases the % chance of an INT more based on how many Defenders are covering the WR. If a WR is tripled covered the chance of a INT should be much higher. Double coverage should be higher % chance than single coverage. I am not sure how much the increase should be or whether it should be a step increase or exponential increase.


im pretty sure they have already done this... too lazy to check the changelog, but im like 90% sure. now whether or not they did it effectively is another topic all together

Originally posted by T♠2♠
The DBs who did go out and put 60 catching on their dot, despite that not being needed for 26 seasons, did see some added benefit this season from what I can see.

i actually saw a decrease in INTs this season on my CB who has 70 catching... making me believe that whatever they did to make catching matter more in the INT roll, didnt really work. or at least not in the way they intended.
 
merenoise
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Originally posted by Worker 3
Originally posted by bedgood42

1. They should increases the % chance of an INT more based on how many Defenders are covering the WR. If a WR is tripled covered the chance of a INT should be much higher. Double coverage should be higher % chance than single coverage. I am not sure how much the increase should be or whether it should be a step increase or exponential increase.


im pretty sure they have already done this... too lazy to check the changelog, but im like 90% sure. now whether or not they did it effectively is another topic all together

Originally posted by T♠2♠

The DBs who did go out and put 60 catching on their dot, despite that not being needed for 26 seasons, did see some added benefit this season from what I can see.

i actually saw a decrease in INTs this season on my CB who has 70 catching... making me believe that whatever they did to make catching matter more in the INT roll, didnt really work. or at least not in the way they intended.


Interceptions as whole were down this season in every league which I watched from Sophomore all the way to WL.

OP is dead on. Throws into double coverage and triple coverage should result in a much higher rate of interceptions than they currently do. The coding needs to be dramatically improved for that to happen.

Ideally OCs should be rewarded with easier catch rolls when they find single coverage which wasn't happening this season, QBs would pass up 1 on 1s a lot to throw into a crowd. DCs should be rewarded when they double and triple cover guys and still have the ball forced in there.
 
Theo Wizzago
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I dunno about raising the INT percentage when this seems to be mostly a bad coding situation based on everything seen and posted here. #1, catching should matter. No matter how accurate the QB is, if yer hands are made of stone, it's a drop. #2, yeah... a CB with 80 catching is gonna not be a great build for the rest of his skills.... but it should make his INT chances much better. #3, INT's SHOULD increase with a.) the number of defenders covering the receiver in question, b.) if the ball is tipped at any point during the pass and, c.) if the QB's accuracy is lacking. #4, what seems to be missing (IMO) is most passes that SHOULD be intercepted should come against zone coverage... where the defender is basically playing the 'outfield' and gets a jump (read) on the ball, stepping in front of the receiver to snag the INT.
Jumping, Catching, Vision, Throwing, number of defenders, strength (to fight for ball), zone vs man2man... all these things should work together to create a formula for the INT chance and I'm not sure the sim does that... or does it correctly. Just changing the INT percentage won't fix it... in fact it could create other problems in the end. The skills needed are there to make it work... the formula just needs to reflect that.
 
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Originally posted by Theo Wizzago
I dunno about raising the INT percentage when this seems to be mostly a bad coding situation based on everything seen and posted here. #1, catching should matter. No matter how accurate the QB is, if yer hands are made of stone, it's a drop. #2, yeah... a CB with 80 catching is gonna not be a great build for the rest of his skills.... but it should make his INT chances much better. #3, INT's SHOULD increase with a.) the number of defenders covering the receiver in question, b.) if the ball is tipped at any point during the pass and, c.) if the QB's accuracy is lacking. #4, what seems to be missing (IMO) is most passes that SHOULD be intercepted should come against zone coverage... where the defender is basically playing the 'outfield' and gets a jump (read) on the ball, stepping in front of the receiver to snag the INT.
Jumping, Catching, Vision, Throwing, number of defenders, strength (to fight for ball), zone vs man2man... all these things should work together to create a formula for the INT chance and I'm not sure the sim does that... or does it correctly. Just changing the INT percentage won't fix it... in fact it could create other problems in the end. The skills needed are there to make it work... the formula just needs to reflect that.


I think we all agree that almost the entire Code should be re written but that is not going to happen so we settle small adjustments and patches in an attempt to help it be better. This would help the SIM improve form its current state.
 
SG✬21
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Originally posted by Theo Wizzago
I dunno about raising the INT percentage when this seems to be mostly a bad coding situation based on everything seen and posted here. #1, catching should matter. No matter how accurate the QB is, if yer hands are made of stone, it's a drop. #2, yeah... a CB with 80 catching is gonna not be a great build for the rest of his skills.... but it should make his INT chances much better. #3, INT's SHOULD increase with a.) the number of defenders covering the receiver in question, b.) if the ball is tipped at any point during the pass and, c.) if the QB's accuracy is lacking. #4, what seems to be missing (IMO) is most passes that SHOULD be intercepted should come against zone coverage... where the defender is basically playing the 'outfield' and gets a jump (read) on the ball, stepping in front of the receiver to snag the INT.
Jumping, Catching, Vision, Throwing, number of defenders, strength (to fight for ball), zone vs man2man... all these things should work together to create a formula for the INT chance and I'm not sure the sim does that... or does it correctly. Just changing the INT percentage won't fix it... in fact it could create other problems in the end. The skills needed are there to make it work... the formula just needs to reflect that.


I've seen quite a few zone defenders get the jump on the ball and position themselves between the ball and receiver and somehow the receiver still catches it. The code just needs to be fixed that is all..

When 3 defenders are covering a WR, the chance a pass is completed should be very low yet i see it happen so often
 
Ken1
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+1 to there being more interceptions in double+ coverage, as those were low compared to real life, as long as they're careful not to do the commonly done overadjustment. My only disagreement with some is that Catching should play a very significant role in interception chances.

But in any event, yes there ought to be more.
 
Diamond Spade
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Originally posted by Theo Wizzago
I dunno about raising the INT percentage when this seems to be mostly a bad coding situation based on everything seen and posted here. #1, catching should matter. No matter how accurate the QB is, if yer hands are made of stone, it's a drop. #2, yeah... a CB with 80 catching is gonna not be a great build for the rest of his skills.... but it should make his INT chances much better. #3, INT's SHOULD increase with a.) the number of defenders covering the receiver in question, b.) if the ball is tipped at any point during the pass and, c.) if the QB's accuracy is lacking. #4, what seems to be missing (IMO) is most passes that SHOULD be intercepted should come against zone coverage... where the defender is basically playing the 'outfield' and gets a jump (read) on the ball, stepping in front of the receiver to snag the INT.
Jumping, Catching, Vision, Throwing, number of defenders, strength (to fight for ball), zone vs man2man... all these things should work together to create a formula for the INT chance and I'm not sure the sim does that... or does it correctly. Just changing the INT percentage won't fix it... in fact it could create other problems in the end. The skills needed are there to make it work... the formula just needs to reflect that.


at least some1 realizes that catching should play a big role in regards to ints. on a scale of 1 to 10 base on importance catching is like 2 when it should be like 7 or 8
 
SG✬21
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If CBs taking catching much higher that means the coverage attributes like speed agility vision and jumping will have to be downed some in order to do that. Then the vision checks and speed to get to the point of interception could go down ect.

If a dot is double or triple covered and the DB is in position to make a play on the ball that chance should be increased.

To me vision checks should play a big role in getting the INT because it will help them read the pass and react to where they need to be to intercept it.
 
Diamond Spade
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Originally posted by SG✬21
If CBs taking catching much higher that means the coverage attributes like speed agility vision and jumping will have to be downed some in order to do that. Then the vision checks and speed to get to the point of interception could go down ect.

If a dot is double or triple covered and the DB is in position to make a play on the ball that chance should be increased.

To me vision checks should play a big role in getting the INT because it will help them read the pass and react to where they need to be to intercept it.


not really u can have a cb with 150 spd and 80+ in jumping vision catching and agility with 10 in SH SV and SDC.

if u want more spd or vision then just take 10 from catching add it there. you will still have at least 70 catching

ur right bout vision checks though but u still have to catch it once u get there which is my main argument for making catching more relevant.
 
SG✬21
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Originally posted by Diamond Spade
not really u can have a cb with 150 spd and 80+ in jumping vision catching and agility with 10 in SH SV and SDC.

if u want more spd or vision then just take 10 from catching add it there. you will still have at least 70 catching

ur right bout vision checks though but u still have to catch it once u get there which is my main argument for making catching more relevant.


Please link me to a CB that actually has all of that...

Also you don't want 80 agility you want 90+ same with vision usually...

For someone that hasn't really done much on the game you sure act like you know a shit ton about building and what should be relevant ect..

I agree that catching should have an effect but it should be minimal
 
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