Originally posted by bedgood42
about this issue I agree it is stupid that the CBs fall down. I think a 1/2 speed process as if the CB is trying to regain balance would make sense. Possibly make it last between 0-8 ticks based on the CBs catching/vision(how clean the catch was made) and agility (how quickly he regains balance).
This way you would have different levels of performance actually directly based on the dots build. That would be refreshing.
Not a bad idea, but it shouldn't have the chance of 0 ticks, or we'd be back to "Pick Six City." Sometimes the interceptor should fall down (definitely less often than now, but it should happen), and when that doesn't happen it should take based on how cleanly the catch was made (which would be based on Catching, Agility, and Vision as well as the circumstances of the pick) 1-3 ticks to gather it in and then 3-7 ticks of running at somewhere around half speed.
about this issue I agree it is stupid that the CBs fall down. I think a 1/2 speed process as if the CB is trying to regain balance would make sense. Possibly make it last between 0-8 ticks based on the CBs catching/vision(how clean the catch was made) and agility (how quickly he regains balance).
This way you would have different levels of performance actually directly based on the dots build. That would be refreshing.
Not a bad idea, but it shouldn't have the chance of 0 ticks, or we'd be back to "Pick Six City." Sometimes the interceptor should fall down (definitely less often than now, but it should happen), and when that doesn't happen it should take based on how cleanly the catch was made (which would be based on Catching, Agility, and Vision as well as the circumstances of the pick) 1-3 ticks to gather it in and then 3-7 ticks of running at somewhere around half speed.






























