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Forum > Suggestions > Motivation Points - a way to put the under utilized Temporary Boost system to work
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yello1
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Originally posted by Outlaw Dogs
I can when I can and want to I don't have to every game but can do it when I can do it. again you are just assuming that you know what everyone in the game is doing which is simply not true.


If you are in plateau for five seasons, how many BTs can you have left after a season or two? Unless you are saving BTs just for this????

I had wondered sometimes if people did that. Figured no, was I wrong?
 
yello1
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Originally posted by hatchman
I agree with you here if a team is built decent at all they shouldn't have to use Temp boosts but maybe once or twice a season against teams that are as good as they are or maybe a little better. the people that would be wanting this suggestion implemented are the ones that either are getting beaten by better built players or are just looking to get a freebie edge in some way.


No Hatch, please stop trying to puzzle out the real reason for my posts. I usually state it clearly and honestly in the OP.

The idea is to have more things to do with dots and to put to use a system thats in place and, I thought, rarely used. Thats it, period.

As for the thought that this would let people compete better, not really. Since everyone would be doing it, it would be a two edged sword. The only thing would be if you did it, as a team, and the other guys didnt. I suppose that would let the little guy do better in a game over looked by a big dawg team. But then its going to make that team maybe lose a game to a littler dog. So in the end, it should be a wash.

But a wash with more choices to ponder and fiddle with.
 
yello1
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Originally posted by Burger Kang
Or, maybe the people who want this suggestion think its a good idea because it turns and already existing system into a more in depth system that allows the dot builder just a tiny bit more choices to make on a daily basis.

I'm aware a lot of people own 100 dots and would consider anything more "to do" a bad thing, but owning only one dot I would for sure find making more choices on a daily basis for my dot to be a positive thing.

I don't care if I lose 200 times over and over because of it that has shit to do with it, I like this suggestion because it is a good idea.


Exactly. More to do, particularly for the dot only agent.
 
yello1
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Originally posted by Alky
I like the idea.


With that being said how the hell did I get a ban from forum posting with the reason being I didnt add to the OP but yet daily on here I see people attack yellow time and time again without anyone getting the ban stick.

Good to see there is favoritism on GLB.

Yello some of your ideas suck and some are good. Please keep posting and for the people who dont like them all you have to do is say your piece and move on. Why troll.


Thanks.
 
yello1
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Originally posted by Ken1
I'm with you on this. In the past I've probably hated 3/4 of Yello's ideas. Lately, it's been more 50/50. I don't know if that's chance or if one of us is thinking differently. But even when I hated 3/4 of his ideas, I never trolled him.

I like this idea if implemented in a relatively weak form; but if you hate it, say so and, if you want to, say why you hate it. You shouldn't say you hate the guy who posted it.

If his suggestions annoy you so much that you can't stand to even read them, then just skip over threads that show him as the OP. There's no need for it to get personal.


And thanks as well, and definitely yes can't be too much for the idea.
 
hatchman
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Originally posted by yello1
Originally posted by hatchman

I agree with you here if a team is built decent at all they shouldn't have to use Temp boosts but maybe once or twice a season against teams that are as good as they are or maybe a little better. the people that would be wanting this suggestion implemented are the ones that either are getting beaten by better built players or are just looking to get a freebie edge in some way.


No Hatch, please stop trying to puzzle out the real reason for my posts. I usually state it clearly and honestly in the OP.

The idea is to have more things to do with dots and to put to use a system thats in place and, I thought, rarely used. Thats it, period.

As for the thought that this would let people compete better, not really. Since everyone would be doing it, it would be a two edged sword. The only thing would be if you did it, as a team, and the other guys didnt. I suppose that would let the little guy do better in a game over looked by a big dawg team. But then its going to make that team maybe lose a game to a littler dog. So in the end, it should be a wash.

But a wash with more choices to ponder and fiddle with.


actually from a player building standpoint if you are using your BT's to temp boost alot you are hurting the build. BT's should be used to enhance training and to buy and upgrade AEQ. a few people will have some BT's left over at the end of the build to use for temp boosts. but I may be building players wrong or somehting.

also while I understand where you come from wanting to add stuff for the the players that aren't owners and coordinators to do. you have to remember 1 major thing what you do for 1 demographic of the game affects all demographics. so adding something for the smaller guys in the game would essentially add a ton of added work to the major players on the game. and lets be real the major players are what funds the game. I wish there was a way to add somethings to the game for the smaller players that would be fair to everyone and wouldn't add a ton of work to the major players.

the sad thing is if you put something in perspective here and I will use myself for a example. I have around 100 players about all the time and have had close to 200 at times. so lets just look what I have to do just maintenance wise on the players. first thing is I get VA's every couple days so that takes roughly a hour or 2 to go through all my players and assign those VA's. then training most players on muti so every 4 days I am usually going through and assigning bonus tokens and resetting the training on the players that had reached the training goals. not to mention it seems every day or 2 I have players needing equipment upgraded and so on. basically I spend 5 or 6 hours a week on the game just training and assigning VA's. then factor in that I run my own team and also coordinate for a few other teams. well mostly I am looking at around 15 to 20 hours a week of GLB and that is basically a part time job.

Yello1 like I have said it is a great thing that you are trying to suggest things to help the game. but in reality most stuff you suggest adds a ton of work to agents with more than a handful of players. personally I do not want anything given to me I want to work for the wins I get. but I also do not want to keep adding a ton of work to my already full plate on the game.
 
Deathblade
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Yay, another currency!
 
yello1
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Originally posted by hatchman
actually from a player building standpoint if you are using your BT's to temp boost alot you are hurting the build. BT's should be used to enhance training and to buy and upgrade AEQ. a few people will have some BT's left over at the end of the build to use for temp boosts. but I may be building players wrong or somehting.

also while I understand where you come from wanting to add stuff for the the players that aren't owners and coordinators to do. you have to remember 1 major thing what you do for 1 demographic of the game affects all demographics. so adding something for the smaller guys in the game would essentially add a ton of added work to the major players on the game. and lets be real the major players are what funds the game. I wish there was a way to add somethings to the game for the smaller players that would be fair to everyone and wouldn't add a ton of work to the major players.

the sad thing is if you put something in perspective here and I will use myself for a example. I have around 100 players about all the time and have had close to 200 at times. so lets just look what I have to do just maintenance wise on the players. first thing is I get VA's every couple days so that takes roughly a hour or 2 to go through all my players and assign those VA's. then training most players on muti so every 4 days I am usually going through and assigning bonus tokens and resetting the training on the players that had reached the training goals. not to mention it seems every day or 2 I have players needing equipment upgraded and so on. basically I spend 5 or 6 hours a week on the game just training and assigning VA's. then factor in that I run my own team and also coordinate for a few other teams. well mostly I am looking at around 15 to 20 hours a week of GLB and that is basically a part time job.

Yello1 like I have said it is a great thing that you are trying to suggest things to help the game. but in reality most stuff you suggest adds a ton of work to agents with more than a handful of players. personally I do not want anything given to me I want to work for the wins I get. but I also do not want to keep adding a ton of work to my already full plate on the game.


I hear ya, I usually have over 100 dots myself. Haven't counted lately but once upon a time it was close to 150. So I fully get that.

As to who brings the most bread to Bort's table I do not know the demographics of the game. Surely we would be an important contingent to consider though, yes.

But like I said if we didn't like building and maintaining dots, why would we do it? Seems to me that we wouldn't mind THAT much.

HOWEVER, I agree that consideration would have to be made for the bigger stable guys. If this was implemented it should come with a Quick Temp Boosts utility page where you could set the boosts for all of your players. Maybe even be able to break them into positions and adjust all the dots at the same position the same way. Or further break it into team. ALSO I would say it should come with an auto pilot and season planner setting. Say be able to check a box for games 1-16 individually (16 check boxes, would change to four boxes in play off) as to which games these boosts would apply. So you could set the boosts for your whole season before the season even starts. If you wind up manually spending the points so that there are not enough then the auto stuff just wont fire for any games when there is a shortage (like a teams game promos). These additions would make it easier on the big stable guys.

 
yello1
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Originally posted by Deathblade
Yay, another currency!


http://www.youtube.com/watch?v=rkRIbUT6u7Q
 
NVJumper
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What about instead of creating another currency you just use player cash?

Maybe that idea has more holes in it than your original idea, but people have been clamoring for a use of player cash for some time now.

Anyway, I like the idea in one form or another. +1
 
hatchman
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Originally posted by NVJumper
What about instead of creating another currency you just use player cash?

Maybe that idea has more holes in it than your original idea, but people have been clamoring for a use of player cash for some time now.

Anyway, I like the idea in one form or another. +1


if it was player cash then we would see the same type of crap that happened when players had to pay for their EQ.
 
Team Nucleus
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Originally posted by Ken1
I think his point is no one uses BT's that way as it's a very inefficient use of BT's. I'm pretty sure his idea will get -1'd out of existence, but I think at the low end (no more than one motivation point per day) it might be workable. I kind of miss the old temp boosts when they weren't ridiculous to do.


QFT
 
Team Nucleus
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+1
 
NVJumper
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Originally posted by hatchman
if it was player cash then we would see the same type of crap that happened when players had to pay for their EQ.


That is true. Just the financial side of me that enjoys having to worry about finances
 
yello1
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Originally posted by hatchman
if it was player cash then we would see the same type of crap that happened when players had to pay for their EQ.


Well would it really?

That all involved trades for cash didn't it?

With trades for cash out of the picture, and a salary cap structure (did we have that then?) would that change the dynamics any???

In other words, with things the way they are NOW, how would making player cash relevant really be a problem? How could it be exploited?

That said, I do not like the idea of player cash being used for Motivation Points anyway. The idea is that everyone could use them equally.
 
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