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Forum > Suggestions > Provide Blitz information in Scouting Tool
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evileyez
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Originally posted by yello1
And all that being said, wouldn't it still be easier to be able at a glance to look at the Scouting tool and see what blitzes the guy is usually using?

I mean you do use the scouting tool right?


i use the scouting tool to determine tagging - which requires watching some film. not unlike determining how/when a blitz occurs. i might be able to make a case it's easier on the OC cuz you can see all the replays for the blitzing LB already isolated. whereas DC tagging requires looking at dot pairings.
 
yello1
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Originally posted by CDZYO
I'm meh on whether the OP is considered or not, but I suspect that, even if implemented, the information gathered isn't going to be of much use.


Depending on how it was done, it would at least be a start.

If he is sending extra dots or not is alot of information, and winnows down the plays you need to look at if you are worrying about picking up blitzes etc.
 
yello1
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Originally posted by evileyez
i use the scouting tool to determine tagging - which requires watching some film. not unlike determining how/when a blitz occurs. i might be able to make a case it's easier on the OC cuz you can see all the replays for the blitzing LB already isolated. whereas DC tagging requires looking at dot pairings.


Easier is good.

Now then, as to tagging on D, what do you mean?

How the D is tagging other teams???

I guess I do not look at this stuff as hard as I thought.
 
merenoise
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Originally posted by MileHighShoes
Originally posted by evileyez

for users that don't have time to do scouting there is always casual... you talk like it takes hours on end to do a game plan


I spent 5 hours today coordinating for two teams who each had two games today... if you want to be good it does take hours on end to do a game plan.


That seems like an excessive amount of time. Scouting and changing packages on offense takes me between 20-40 minutes per team. Honestly there are a few variables that you need to keep an eye on scouting wise and you can garner that info pretty quickly just by using the scouting tool and judiciously watching replays. ee summed it up pretty well:

Originally posted by evileyez
the game is about having comparable dots to the opponent with the proper AEQ/VA (for what you are trying to do) and "not being stupid" when it comes to coordinating.
 
whodey08
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Originally posted by yello1

Now then, as to tagging on D, what do you mean?

How the D is tagging other teams???

I guess I do not look at this stuff as hard as I thought.


You scout a game and look to see what kind of defense they use against the strong I formation so you can set up some offensive plays that might do well against the strong I. However....the defense your seeing in that replay might be because of a tagged player. Was the TE tagged? Was the HB tagged? Was the FB tagged? Was the QB tagged? You could be scouting a defense and never even see that defense when you play them.

It takes me about an hour to scout and adjust on defense and about 20-30 minutes to scout and adjust on offense per team. If it takes you hours and hours to do this for 1 team than your doing it wrong. If it takes you hours and hours because you have 5 teams your coordinating for than that is your choice.

-1 to this suggestion. I put in my time....others should too. It is what makes the difference between a good or bad OC/DC.



Edited by whodey08 on Mar 12, 2012 13:35:15
Edited by whodey08 on Mar 12, 2012 13:34:24
 
bhall43
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Originally posted by evileyez
for users that don't have time to do scouting there is always casual... you talk like it takes hours on end to do a game plan


When I gameplan for you I have to contact buffalobills for him to run a script on all your blitz's and what the perfect offense plays are against it. Once I have compiled all that information from his script, I go to the local tavern to mull over whether or not I want to cheat like that. At which point I get so drunk that I don't wake up the next day until after we play the game. In which I see I set no audibles and ran all 3-5 WR formations sending all targets out. bhall plummets to mediocre OC, ee jumps up to another ROLB MVP.

And that my friend...is the rest of the story.
 
bhall43
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Originally posted by evileyez
over scouting and over schemeing is basically death. i subscribe to the theory of "playing not to lose" on D; it works very well. "playing to win" just sets you up for getting the script flipped by the OC. again, being fair, this is mainly WL play where its not unusual to see 70% screens suddenly or other spammy tactics to the flavor of the sim that season.

the idea that you need 300 plays and a couple hours on a game plan to have success in this game is not correct. the game is about having comparable dots to the opponent with the proper AEQ/VA (for what you are trying to do) and "not being stupid" when it comes to coordinating.

you certainly can do up new plays for an opponent or what not and have results, but it's far from necessary. if any of the other WL guys are reading this thread i'm sure they will agree. even if others want to argue the point


All the other guys would just say use bunch spread in any situation you havent come up for a specific blitz that is better for against a certain formation.
Edited by bhall43 on Mar 12, 2012 14:33:17
 
bhall43
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I really don't think one needs all the info on the blitz's in which he is going to see during a game. With audibles and the ease of manually keeping TE's/HB's/FB's in, its relatively easy to isolate most of GLB's blitz's. As also there is the frequent use of the screens.
 
yello1
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Originally posted by whodey08
You scout a game and look to see what kind of defense they use against the strong I formation so you can set up some offensive plays that might do well against the strong I. However....the defense your seeing in that replay might be because of a tagged player. Was the TE tagged? Was the HB tagged? Was the FB tagged? Was the QB tagged? You could be scouting a defense and never even see that defense when you play them.


Good point, but how do you figure out the tagging? Are there really that many instances in any given game to figure out who he has tagged and how it effects the plays?
 
yello1
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Originally posted by bhall43
When I gameplan for you I have to contact buffalobills for him to run a script on all your blitz's and what the perfect offense plays are against it. Once I have compiled all that information from his script, I go to the local tavern to mull over whether or not I want to cheat like that. At which point I get so drunk that I don't wake up the next day until after we play the game. In which I see I set no audibles and ran all 3-5 WR formations sending all targets out. bhall plummets to mediocre OC, ee jumps up to another ROLB MVP.

And that my friend...is the rest of the story.


I wants this script.
 
yello1
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Originally posted by bhall43
I really don't think one needs all the info on the blitz's in which he is going to see during a game. With audibles and the ease of manually keeping TE's/HB's/FB's in, its relatively easy to isolate most of GLB's blitz's. As also there is the frequent use of the screens.


My QBs do not seem to audible very well.

Its when to do the manual blocking that I was thinking it would be nice to see blitzing plays easier.
 
bhall43
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I actually never use audible. Something that seems to work out now that HB's aren't uber retards at blocking a blitzer.
 
AnotherLawyer
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roflmaoers...my suggestion gets deleted and this one somehow gets to stay.
 
bigtisme
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Originally posted by AnotherLawyer
roflmaoers...my suggestion gets deleted and this one somehow gets to stay.


you mean a suggestion for the game stays but pr0n no?
 
AnotherLawyer
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Originally posted by bigtisme
you mean a suggestion for the game stays but pr0n no?


I say to-MAY-toe, you say to-MAH-toe.
 
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