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bhall43
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Not looking for direct counters. But some va's for pass blocking archs would be nice. (Pass blocker has direct counter in pass rusher so useless)
 
TehKyou
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Anticipation - This blocker knows when someone will try to outspeed him. Each level gives the user a bonus of 1% to speed and agility when blocking a defender using evasive rush settings (Must be Pass Blocker Archetype) Requires 60Agi

All I got
 
bhall43
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Originally posted by TehKyou
Anticipation - This blocker knows when someone will try to outspeed him. Each level gives the user a bonus of 1% to speed and agility when blocking a defender using evasive rush settings (Must be Pass Blocker Archetype) Requires 60Agi

All I got


Pass block arch on pass block setting. I kinda like that.
 
lucifer_pdx
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Sumo Training - This blocker has studied Sumo techniques. Each level gives the offensive lineman +2% to the Hands and Pancake Block SAs while run blocking, +2% to the Shock Block and Strong Arm SAs while pass blocking. Requires 50 Strength

Anticipation - This blocker knows how to read the defensive lineman directly across from him. Each level gives the offensive lineman +2% to blocking when engaged by the defensive lineman immediately at the start of the play. Requires 50 Vision

Switch! - This offensive lineman works well with the rest of his line. Each level gives a 5% bonus that the nearest offensive lineman will switch over to help with a blocking assignment when needed. Requires 50 Confidence

Dirty Player - The offensive line is known to be a haven for dirty play, and this lineman is the reason why. Each level increases the energy use and morale loss of the opposing defensive lineman being blocked by 10%. However, Trash Talk, Growl, Snarl (whatever works against O linemen) becomes 2% more effective for each level. Requires 300 fame

Run Blocker - This blocker knows how to get his runner those yards. Each level of Run Blocker gives a 2% bonus to strength and blocking when run blocking with 3 yards or less to go on 3rd and 4th downs. This doubles to a 4% bonus on 3rd and 4th down with 1 yard or less to go.

Coordination - This offensive line has worked together a long time. Each level gives a 0.1% bonus to strength, blocking, and agility to each member of the offensive line as long as at least 3 members of the offensive line have this VA. Requires 30 Confidence AND 30 Vision AND 30 Stamina

These are just my thoughts on some possible VAs for offensive linemen. What does everyone think?

+2 on Helmet Hammer and Sell the Draw
 
lucifer_pdx
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No comments on this at all?

Is there a new VA Suggestions forum that I can add this to?
 
Dr. E
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If more VAs are introduced, how about making Fame more important. So little use for it in the game.
 
Ken1
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Originally posted by lucifer_pdx
No comments on this at all?


Look at the bright side: People don't hate your ideas or you'd be getting minused all over the place.

I'll comment on the suggested VA's, though:

Originally posted by lucifer_pdx
Sumo Training - This blocker has studied Sumo techniques. Each level gives the offensive lineman +2% to the Hands and Pancake Block SAs while run blocking, +2% to the Shock Block and Strong Arm SAs while pass blocking. Requires 50 Strength

Anticipation - This blocker knows how to read the defensive lineman directly across from him. Each level gives the offensive lineman +2% to blocking when engaged by the defensive lineman immediately at the start of the play. Requires 50 Vision

Switch! - This offensive lineman works well with the rest of his line. Each level gives a 5% bonus that the nearest offensive lineman will switch over to help with a blocking assignment when needed. Requires 50 Confidence

Dirty Player - The offensive line is known to be a haven for dirty play, and this lineman is the reason why. Each level increases the energy use and morale loss of the opposing defensive lineman being blocked by 10%. However, Trash Talk, Growl, Snarl (whatever works against O linemen) becomes 2% more effective for each level. Requires 300 fame

Run Blocker - This blocker knows how to get his runner those yards. Each level of Run Blocker gives a 2% bonus to strength and blocking when run blocking with 3 yards or less to go on 3rd and 4th downs. This doubles to a 4% bonus on 3rd and 4th down with 1 yard or less to go.

Coordination - This offensive line has worked together a long time. Each level gives a 0.1% bonus to strength, blocking, and agility to each member of the offensive line as long as at least 3 members of the offensive line have this VA. Requires 30 Confidence AND 30 Vision AND 30 Stamina

These are just my thoughts on some possible VAs for offensive linemen. What does everyone think?

+2 on Helmet Hammer and Sell the Draw


Sumo Training: Good. I might even make it +3%, as the SA's it gives bonuses to aren't the most desired.

Anticipation: Make its bonus go to Vision. Yes, that makes it much less useful, but its condition is almost every play, especially for OT's.

Switch!: Have to be careful, because it needs to only happen when the adjacent O-Lineman won't be leaving someone else unblocked. Other than that, I'm for it, and I'm not so sure it needs a prerequisite.

Dirty Player: Change the 10% bonus to 5%, or it would, if maxed, be cut off by the 75% cap of bonuses from VA's anyway. I think the only intimidation ability that would work on a lineman is Aura, so that's where the downside has to be if you want it to have one.

Run Blocker: Don't have the double with 1 or less yards to go. That's too powerful, and 3rd/4th and 1is too close to automatic as it is. It should be the one to require 50 Confidence, as it's a clutch ability.

Coordination: As written, too weak. You can get a total of +0.3%/level (=0.1%*3) from the weaker attribute VA's. Maybe make it 0.3% to all three attributes and then you have it worth using.
 
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