Originally posted by tautology
Take a look at the sim from where the ball first hovers directly over the QB's head (the release point). Then take a look at where the MLB ends when the ball is directly over the WR.
The MLB travels about 13 yards, the ball travels about 30 yards (maybe 29.5).
A 40 on the script is roughly 27 MPH I think, so the ball is traveling roughly 62 MPH just using the approximations.
And that's not a particularly strong throw. The more accurate way to calculate it would be to break out the source code, but that's a little tedious.
What is being ignored in this analysis, is in anything approaching RL, there is NO WAY that MLB gets anywhere close to the WR. I think as much as anything, that is the issue. You see dots covering superhuman amounts of distance and think WTF that aint right.
Take a look at the sim from where the ball first hovers directly over the QB's head (the release point). Then take a look at where the MLB ends when the ball is directly over the WR.
The MLB travels about 13 yards, the ball travels about 30 yards (maybe 29.5).
A 40 on the script is roughly 27 MPH I think, so the ball is traveling roughly 62 MPH just using the approximations.
And that's not a particularly strong throw. The more accurate way to calculate it would be to break out the source code, but that's a little tedious.
What is being ignored in this analysis, is in anything approaching RL, there is NO WAY that MLB gets anywhere close to the WR. I think as much as anything, that is the issue. You see dots covering superhuman amounts of distance and think WTF that aint right.






























