This new‐found epiphany changed the way I truly thought about the game. It’s not about having the highest attributes, or the most specials, or even being the highest level. How good your player is, really doesn’t matter at all… What matters, is the disparity between you and your opponent. To put this into perspective, let’s look at an intriguing example. There are two linebackers below, Linebacker 1 and Linebacker 2. Linebacker 1:
60 speed 60 agility 60 vision 60 strength 60 tackling I ask youthis: Which of these linebackers are most likely to do the best in their next game?
A. Linebacker 1 B. Linebacker 2 C. Not Enough Information
If you guessed C, you’re exactly right. We don’t know who will perform better, because we don’t know the level of competition either player is playing. As an exaggerated example, Linebacker 1 could be covering a TE that has vastly superior skills than his own, whereas Linebacker 2 could be playing opponents with vastly inferior skills to his own.
The fact that disparity is what dictates performance is really nothing new; it’s something we all know and understand from a general position pretty well. But how often is the understanding of disparity used when developing your players?For some reason, the deepest a player will go in this fundamental truth is increasing an attribute. They see themselves with 95 speed and immediately think ofthe disparity they’ve created, and even seek to add more speed to create even more of a disparity, but that’s as deep as it often goes
This new‐found epiphany changed the way I truly thought about the game. It’s not about having the highest attributes, or the most specials, or even being the highest level. How good your player is, really doesn’t matter at all… What matters, is the disparity between you and your opponent. To put this into perspective, let’s look at an intriguing example. There are two linebackers below, Linebacker 1 and Linebacker 2. Linebacker 1:
60 speed 60 agility 60 vision 60 strength 60 tackling I ask youthis: Which of these linebackers are most likely to do the best in their next game?
A. Linebacker 1 B. Linebacker 2 C. Not Enough Information
If you guessed C, you’re exactly right. We don’t know who will perform better, because we don’t know the level of competition either player is playing. As an exaggerated example, Linebacker 1 could be covering a TE that has vastly superior skills than his own, whereas Linebacker 2 could be playing opponents with vastly inferior skills to his own.
The fact that disparity is what dictates performance is really nothing new; it’s something we all know and understand from a general position pretty well. But how often is the understanding of disparity used when developing your players?For some reason, the deepest a player will go in this fundamental truth is increasing an attribute. They see themselves with 95 speed and immediately think ofthe disparity they’ve created, and even seek to add more speed to create even more of a disparity, but that’s as deep as it often goes
While that's all very interesting, at the highest level of the game, we already know that TE's are going to have 140+ speed and a great catch ball roll and that to keep up, you also need 140+ speed (the speed script tells us this)
This new‐found epiphany changed the way I truly thought about the game. It’s not about having the highest attributes, or the most specials, or even being the highest level. How good your player is, really doesn’t matter at all… What matters, is the disparity between you and your opponent. To put this into perspective, let’s look at an intriguing example. There are two linebackers below, Linebacker 1 and Linebacker 2. Linebacker 1:
60 speed 60 agility 60 vision 60 strength 60 tackling I ask youthis: Which of these linebackers are most likely to do the best in their next game?
A. Linebacker 1 B. Linebacker 2 C. Not Enough Information
If you guessed C, you’re exactly right. We don’t know who will perform better, because we don’t know the level of competition either player is playing. As an exaggerated example, Linebacker 1 could be covering a TE that has vastly superior skills than his own, whereas Linebacker 2 could be playing opponents with vastly inferior skills to his own.
The fact that disparity is what dictates performance is really nothing new; it’s something we all know and understand from a general position pretty well. But how often is the understanding of disparity used when developing your players?For some reason, the deepest a player will go in this fundamental truth is increasing an attribute. They see themselves with 95 speed and immediately think ofthe disparity they’ve created, and even seek to add more speed to create even more of a disparity, but that’s as deep as it often goes
This is absolutely nothing new. Everyone in this thread understands that in order to win the game you have to use attributes/VAs/SAs/AEQ to push scores in order to increase the odds that your dot will win a roll-off. Your advice was poor because you suggested either (1) pushing the wrong score, or (2) ineffective methods of pushing scores.
Rarely do players see things beyond this linear method of creating disparity. When I moved speed away from Justin Durant in favor of more vision, it was a means to lessen the disparity my opponents were creating in routes. With this in mind, I began to understand that everything I do should be with the purpose of either increasing the disparity I have over my opponents, or decreasing the disparity my opponents have over me… at least from a coverage point of view.
This thought process caused me to totally change the way I look at certain attributes and skills. Suddenly, specials I proudly avoided in the past, look like major holes in the present, while those I thought highly of before, don’t have as much meaning now. I immediately saw several different ways I could vastly improve my player for the upcoming season that had never even crossed my mind just 16 games ago.
5. Creating Disparity When I first read the skill Aura of Intimidation, I was turned off as a pass coverage LB by the line“This skill will put fear in your opponents’ hearts, making it easier to tackle them.” After all, tackling better is
really not a big concern for what I wanted to do. For some reason, even after having re‐read the skill several times over, I couldn’t get past this line and accept the skill for what it really offered: The ability to reduce the morale of players around you, as a constant.
All of a sudden, Aura of Intimidation became a means to disparity. In the scheme LB Justin Durant is most found in, he’s in man coverage with the TE, chasing him all around the field. My view of the Aura changed immediately to that of a slowing Aura. How powerful would that be if you could slow down the player you are trailing, or reduce his effectiveness? In actuality, this is what the skill does, whether you realize it or not. Morale has a direct impact on the quality of attributes, among other things. You don’t need the skill to be a world‐beater, you simply need it to either lessen the disparity your opponent creates over you, or strengthen the disparity you create over your opponent. Aura of Intimidation, in effect, does BOTH. Combine skills such as Aura of INT with improved stamina and confidence as a means to increase the disparity you have over your opponent over time, and all of a sudden you’re becoming more and more superior to your opponent, mathematically, as the game goes on. You’re creating disparity.