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Longhornfan1024
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Originally posted by BadBuc99
Only to those who don't understand disparity!


He trolling.
 
Longhornfan1024
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Speaking of sexy tackling bars, these two should have some pretty nice ones once they grow up:

http://goallineblitz.com/game/player.pl?player_id=1980279
http://goallineblitz.com/game/player.pl?player_id=2006528
 
Savitar
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Originally posted by Longhornfan1024
He trolling.


If you say so.
 
bug03
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Originally posted by Longhornfan1024
He trolling.


must be
 
Savitar
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Originally posted by bug03
must be


Because I have an opposing opinion? Whatever!
 
Savitar
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4. Disparity Theory

This new‐found epiphany changed the way I truly thought about the game. It’s not about having the
highest attributes, or the most specials, or even being the highest level.
How good your player is, really
doesn’t matter at all… What matters, is the disparity between you and your opponent.
To put this into perspective, let’s look at an intriguing example.
There are two linebackers below, Linebacker 1 and Linebacker 2.
Linebacker 1:

80 speed
80 agility
80 vision
80 strength
80 tackling
Linebacker 2:

60 speed
60 agility
60 vision
60 strength
60 tackling
I ask youthis: Which of these linebackers are most likely to do the best in their next game?

A. Linebacker 1
B. Linebacker 2
C. Not Enough Information

If you guessed C, you’re exactly right. We don’t know who will perform better, because we don’t know
the level of competition either player is playing. As an exaggerated example, Linebacker 1 could be
covering a TE that has vastly superior skills than his own, whereas Linebacker 2 could be playing
opponents with vastly inferior skills to his own.

The fact that disparity is what dictates performance is really nothing new; it’s something we all know
and understand from a general position pretty well. But how often is the understanding of disparity
used when developing your players?
For some reason, the deepest a player will go in this fundamental
truth is increasing an attribute. They see themselves with 95 speed and immediately think ofthe
disparity they’ve created, and even seek to add more speed to create even more of a disparity, but
that’s as deep as it often goes
 
jdbolick
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bug03
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Originally posted by BadBuc99
4. Disparity Theory

This new‐found epiphany changed the way I truly thought about the game. It’s not about having the
highest attributes, or the most specials, or even being the highest level.
How good your player is, really
doesn’t matter at all… What matters, is the disparity between you and your opponent.
To put this into perspective, let’s look at an intriguing example.
There are two linebackers below, Linebacker 1 and Linebacker 2.
Linebacker 1:

80 speed
80 agility
80 vision
80 strength
80 tackling
Linebacker 2:

60 speed
60 agility
60 vision
60 strength
60 tackling
I ask youthis: Which of these linebackers are most likely to do the best in their next game?

A. Linebacker 1
B. Linebacker 2
C. Not Enough Information

If you guessed C, you’re exactly right. We don’t know who will perform better, because we don’t know
the level of competition either player is playing. As an exaggerated example, Linebacker 1 could be
covering a TE that has vastly superior skills than his own, whereas Linebacker 2 could be playing
opponents with vastly inferior skills to his own.

The fact that disparity is what dictates performance is really nothing new; it’s something we all know
and understand from a general position pretty well. But how often is the understanding of disparity
used when developing your players?
For some reason, the deepest a player will go in this fundamental
truth is increasing an attribute. They see themselves with 95 speed and immediately think ofthe
disparity they’ve created, and even seek to add more speed to create even more of a disparity, but
that’s as deep as it often goes


While that's all very interesting, at the highest level of the game, we already know that TE's are going to have 140+ speed and a great catch ball roll and that to keep up, you also need 140+ speed (the speed script tells us this)
 
Longhornfan1024
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Originally posted by BadBuc99
4. Disparity Theory

This new‐found epiphany changed the way I truly thought about the game. It’s not about having the
highest attributes, or the most specials, or even being the highest level.
How good your player is, really
doesn’t matter at all… What matters, is the disparity between you and your opponent.
To put this into perspective, let’s look at an intriguing example.
There are two linebackers below, Linebacker 1 and Linebacker 2.
Linebacker 1:

80 speed
80 agility
80 vision
80 strength
80 tackling
Linebacker 2:

60 speed
60 agility
60 vision
60 strength
60 tackling
I ask youthis: Which of these linebackers are most likely to do the best in their next game?

A. Linebacker 1
B. Linebacker 2
C. Not Enough Information

If you guessed C, you’re exactly right. We don’t know who will perform better, because we don’t know
the level of competition either player is playing. As an exaggerated example, Linebacker 1 could be
covering a TE that has vastly superior skills than his own, whereas Linebacker 2 could be playing
opponents with vastly inferior skills to his own.

The fact that disparity is what dictates performance is really nothing new; it’s something we all know
and understand from a general position pretty well. But how often is the understanding of disparity
used when developing your players?
For some reason, the deepest a player will go in this fundamental
truth is increasing an attribute. They see themselves with 95 speed and immediately think ofthe
disparity they’ve created, and even seek to add more speed to create even more of a disparity, but
that’s as deep as it often goes


This is absolutely nothing new. Everyone in this thread understands that in order to win the game you have to use attributes/VAs/SAs/AEQ to push scores in order to increase the odds that your dot will win a roll-off. Your advice was poor because you suggested either (1) pushing the wrong score, or (2) ineffective methods of pushing scores.
 
Forbin
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Originally posted by Longhornfan1024
This is absolutely nothing new.


Dude, whatever. It's a newfound epiphany!
 
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Originally posted by Forbin
Dude, whatever. It's a newfound epiphany!


DLight03 wrote it, not me.....and what he wrote is true!
 
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Rarely do players see things beyond this linear method of creating disparity. When I moved speed away
from Justin Durant in favor of more vision, it was a means to lessen the disparity my opponents were
creating in routes. With this in mind, I began to understand that everything I do should be with the
purpose of either increasing the disparity I have over my opponents, or decreasing the disparity my
opponents have over me… at least from a coverage point of view.

This thought process caused me to totally change the way I look at certain attributes and skills. Suddenly,
specials I proudly avoided in the past, look like major holes in the present, while those I thought highly
of before, don’t have as much meaning now. I immediately saw several different ways I could vastly
improve my player for the upcoming season that had never even crossed my mind just 16 games ago.
 
jdbolick
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That name is very vaguely familiar, but I can't remember why.
 
Savitar
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5. Creating Disparity
When I first read the skill Aura of Intimidation, I was turned off as a pass coverage LB by the line“This
skill will put fear in your opponents’ hearts, making it easier to tackle them.” After all, tackling better is

really not a big concern for what I wanted to do. For some reason, even after having re‐read the skill several times over, I couldn’t get past this line and accept the skill for what it really offered: The ability to reduce the morale of players around you, as a constant.

All of a sudden, Aura of Intimidation became a means to disparity. In the scheme LB Justin Durant is
most found in, he’s in man coverage with the TE, chasing him all around the field. My view of the Aura
changed immediately to that of a slowing Aura. How powerful would that be if you could slow down the
player you are trailing, or reduce his effectiveness? In actuality, this is what the skill does, whether you
realize it or not. Morale has a direct impact on the quality of attributes, among other things. You don’t
need the skill to be a world‐beater, you simply need it to either lessen the disparity your opponent
creates over you, or strengthen the disparity you create over your opponent. Aura of Intimidation, in
effect, does BOTH.
Combine skills such as Aura of INT with improved stamina and confidence as a means to increase the
disparity you have over your opponent over time, and all of a sudden you’re becoming more and more
superior to your opponent, mathematically, as the game goes on. You’re creating disparity.
 
jdbolick
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Wow, that is just embarrassing.
 
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