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Rage Kinard
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Originally posted by The Avenger

Actually, that build you have is waaay better then i first noticed...did you make that up or or use virt builder?

I don't think i can get 3 attributes to the mid 90's natural using my way...


That's using builder, and that is inefficient because I didn't understand the new training system as well the first couple of seasons I was building him.

If I were to start one today, I could easily beat those numbers.
 
Rage Kinard
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Originally posted by The Avenger
speed > agility

you new?



Not when it comes to breaking blocks.

Strength + agility should equal about 240 if not more when facing good OL. That is the thing that worries me most about the pass rusher build above. That number may climb to 250+ by the time he reaches WL.

 
Rage Kinard
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Originally posted by The Avenger
Thats balls imo. tackling neglected though? I can't see any situation where a DT needs more then 69 vision. Again with a 4th piece he could be a 102 speed and 12% FF


If I went with 4 pieces of AEQ, he would have less natural strength and/or speed though, since I couldn't have trained them up to those numbers..

As far as vision goes, vision is part of the break block roll, and helps you get a faster jump on the snap. On a bad streaky day you still want to be coming off at top speed as often as possible, and you don't want to have to waste VA pts in JTS.

This player isn't being built for casual. This player is being built for one purpose and one purpose only. To get pressure on pass plays.
 
Forbin
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Originally posted by The Avenger
Is thirdary a word?


Tertiary.
 
The Avenger
Hulk Smash
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Originally posted by Rage Kinard
Not when it comes to breaking blocks.

Strength + agility should equal about 240 if not more when facing good OL. That is the thing that worries me most about the pass rusher build above. That number may climb to 250+ by the time he reaches WL.



so 110 agility 80 speed DE's are the latest and greatest?
 
The Avenger
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Originally posted by Rage Kinard
If I went with 4 pieces of AEQ, he would have less natural strength and/or speed though, since I couldn't have trained them up to those numbers..

As far as vision goes, vision is part of the break block roll, and helps you get a faster jump on the snap. On a bad streaky day you still want to be coming off at top speed as often as possible, and you don't want to have to waste VA pts in JTS.

This player isn't being built for casual. This player is being built for one purpose and one purpose only. To get pressure on pass plays.


please don't go lolcasual


Also, after 2 seasons of my training schedule i am seriously re-thinking the multi 4 way based on alot of your stats.......thanks alot!
 
The Avenger
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Originally posted by The Avenger
Except your forgetting one thing, you can also trade just 6 days worth or normal training for 1 SP. Combine that with a guarantee'd 4th +3/+% AE piece, you 4th/5th cap way faster while the ALG's are WAY hotter, and move on to 4th and 5th capping secondary, thirdary, etc before they are level 58! no need to EVER resort to "light" training an entire career to get 4 AE pieces and training an attribute that is 73 on normal for 4% a day only takes 25 days and voila, thats a value of 5 SP's and 50 BT's mid career build....Try to do that training 4 ways......your guy would gain training gains 6 times in those 25 days for 9% gain or just 54% overall and not gain half as many BT's and not get any closer to 5th capping while your build is still levelling with ALG's.

Is thirdary a word?


I just realized reading this again, that a single attribute that sat at 73 can get to 74 in normal for 25 days training while 4 attributes of 73 all get to just 54%.......BUT when i take my second attribute sitting on 73 and train it normal for 25 more days again, that just 2 attributes that got to 74 when another 25 days on a 4 way multi train would have turned FOUR attributes from 73 to 74!



Edited by The Avenger on Apr 2, 2011 03:44:08
 
Forbin
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Originally posted by The Avenger
I just realized reading this again, that a single attribute that sat at 73 can get to 74 in normal for 25 days training while 4 attributes of 73 all get to just 54%.......BUT when i take my second attribute sitting on 73 and train it normal for 25 more days again, that just 2 attributes that got to 74 when another 25 days on a 4 way multi train would have turned FOUR attributes from 73 to 74!





lol u b so dumz. u r doin teh mathz.

I just ask Rage whenever I don't know what to do. He already did the math. Sucka.
 
regoob2
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Originally posted by Rage Kinard
Not when it comes to breaking blocks.

Strength + agility should equal about 240 if not more when facing good OL. That is the thing that worries me most about the pass rusher build above. That number may climb to 250+ by the time he reaches WL.



Is that 240/250 for DL or just DTs? What is your "rule of thumb" for REs? Thanks.
 
jdbolick
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Originally posted by Rage Kinard
Well, I'm going to try a 99 speed DT with my level 49. But that build is meant to be put in for passing situations only. Either in an NT1 position in a 3-4 or on a defense that normally is in 3-4 but goes to a 4-3 to pass rush (I know backwards from what would normally happen, but I like to try oddball tactics)

It's still a waste. The only situation where speed really helps DEs when rushing the passer is if they're using evasive rushing and get an angle around the offensive tackle. There's not enough space for that at DT, where some blocker will always be in the way.
 
Rage Kinard
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Originally posted by regoob2
Is that 240/250 for DL or just DTs? What is your "rule of thumb" for REs? Thanks.


Speed works differently for Ends than it does DTs. You actually have room to maneuver and you can get angle advantage so you don't need as much strength + agility.

For end it isn't a 2 attribute score, but a 3 attribute score. Strength + Agility + Speed > 325 for younger players. It was at about 315 this season but that number is definitely going up and sooner rather than later.
 
Rage Kinard
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Originally posted by jdbolick

It's still a waste. The only situation where speed really helps DEs when rushing the passer is if they're using evasive rushing and get an angle around the offensive tackle. There's not enough space for that at DT, where some blocker will always be in the way.


We shall see if it is a waste or not. My experience still tells me that getting off the LOS on tick 2 and having a high rate of speed generates a good momentum score that can be very important on initial contact. High speed by itself does nothing for a DT. High speed + high agility + high vision + high first step does though.

Or in other words - high speed helps create high momentum which = more reverse pancakes.
 
jdbolick
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Originally posted by Rage Kinard
Or in other words - high speed helps create high momentum which = more reverse pancakes.

Which you've said yourself usually happens after the pass is already thrown. Kudos to you if it works, I just wouldn't waste the flex.
 
tautology
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Originally posted by Rage Kinard
We shall see if it is a waste or not. My experience still tells me that getting off the LOS on tick 2 and having a high rate of speed generates a good momentum score that can be very important on initial contact. High speed by itself does nothing for a DT. High speed + high agility + high vision + high first step does though.

Or in other words - high speed helps create high momentum which = more reverse pancakes.


Yep...he will either be the most disruptive DT since Need Ur Love...or a tackle-missing pylon

Only time will tell.

 
Rage Kinard
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Originally posted by tautology
Yep...he will either be the most disruptive DT since Need Ur Love...or a tackle-missing pylon

Only time will tell.



Definitely. I already know he could be a complete flop. However, if you want to create a truly disruptive DT you aren't going to do it playing it safe.
 
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