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Rage Kinard
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Originally posted by whatje
speed. 130 isn't gonna be very fast in a few seasons.

i think 80 STR on a spin WR is overkill, though.


you may be right, but I'm hoping high strength helps with the make catch roll (to make up for lower jumping), then helps with the knocked loose roll, then helps with the break tackle roll (to make up for lower vision.) Plus prior to this season, high strength allowed for low confidence. I'm not sure how low I can leave confidence now.
 
joeyjojok
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very interesting read here. I just caught up and this kind of sucks because im not sure which way to go with my WR now.
current attributes
Joey Waddle Jr (Lv. 43 WR)
Ht/Wt: 6'4", 193lbs

Attributes
Physical Attributes
Strength: 20.23
Speed: 106.01 (+25)
Agility: 86.4 (+6)
Jumping: 48.17
Stamina: 31.01
Vision: 51.4
Confidence: 32.72

Football Skills
Catching: 63.4
Carrying: 34.11

Speedster Abilities
First Step: 7
Quick Cut: 3
Head Fake: 3
Spin: 9 <--------------------------------- AEQ +4 agility, +5 speed, +4 Spin SA <------- I guess i should trade this in as well?
Juke: 1

Additional Abilities
Open Field Fake: 0
Veteran Abilities

+4 speed, Break tackle chance +7% <------------------------------------- currently upgrading this BUT i guess i should stop?

Mr. Reliable: 5
Quick Feet: 15

im currently training strength because this way to low. I can get it soft capped by the end of this season.

I can get him to look like this if you all think that this would still work, if not i need to change him around then.

Level: 68

Attributes:
strength : 71.48
speed : 84.51 +46=== 130.65
agility : 84.65 +5===== 89.65
jumping : 49.17
catching : 67.65
stamina : 42.51
carrying : 70.36
vision : 55.65
confidence : 50.22

Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 9 | 6 | 2 | 4 | 0 | w c/aeq | 10 | 7 | 3 | 10 | 1 |

Break Tackle 23%
Catch Ball 20%
Edited by joeyjojok on Jul 26, 2010 19:18:56
 
joeyjojok
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once again I appreciate all of your input. When I first started this build he was made as a speedster and then I figured I would go with a SPIN. Little did I know I was going to need strength/carrying so high. Would a Juke and a FAKE % be a better route? If not I may just do a Quick Cut - Run Route and Catch Ball, of course everything would change then.
 
tautology
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Originally posted by Rage Kinard
Originally posted by Worker 3

this.

i run WRs through the builder all the time that wind up with 90-95 natural speed.


yep and mine is only going to have between 81-82 natural speed at end build. That is a lot of sp saved for other attributes. However, jumping is going to be lacking on him. He's only going to have 55 jumping, 50 stamina, vision, and confidence.


Your guy will basically be a modern version of this guy:
http://goallineblitz.com/game/player.pl?player_id=1173247

He is pretty much dead on the numbers you are talking about, adjusted downwards a bit for lacking the archetype efficiencies.

He has a little trouble catching right now, but he has not yet equipped a catch % piece. He gets a fair number of broken tackles, but I haven't really been running him on the routes that turn those into 6 with great ease...so he is often caught by the second or third tackler.

First Step is a pretty big deal in that sort of build and I wish I had more of it.


 
whatje
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Originally posted by Rage Kinard
you may be right, but I'm hoping high strength helps with the make catch roll (to make up for lower jumping), then helps with the knocked loose roll, then helps with the break tackle roll (to make up for lower vision.) Plus prior to this season, high strength allowed for low confidence. I'm not sure how low I can leave confidence now.


i think you're probably right about strength, having it higher seems to be a bit of a remedy for some other things.
 
jagreenb
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I have a Juke/Fake/Spin WR, worked well here but hasnt always

http://goallineblitz.com/game/replay.pl?game_id=1282979&pbp_id=1957499

 
TheGreatAus
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Originally posted by jagreenb
I have a Juke/Fake/Spin WR, worked well here but hasnt always

http://goallineblitz.com/game/replay.pl?game_id=1282979&pbp_id=1957499



Do you have YAC attack on him? That was less than 10 yards and Id be willing to guess you did. The only time I see spin moves work is with guys who have yac attack and the pass is less than 10 yards.
 
TheGreatAus
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Originally posted by joeyjojok
once again I appreciate all of your input. When I first started this build he was made as a speedster and then I figured I would go with a SPIN. Little did I know I was going to need strength/carrying so high. Would a Juke and a FAKE % be a better route? If not I may just do a Quick Cut - Run Route and Catch Ball, of course everything would change then.


RR wouldnt be bad. If you get slot WR VA it would help amplify it even more, but it depends on what you want for end game on him. I have never seen fake % equipment work well with WR's...not on mine anyway. However, I didnt have quickfeet coupled with it. Maybe then my guy would have been dropping dots left and right, but as it stands, your guy has to catch the ball in order to do anything with it; at higher levels in the game, that gets harder and harder to do so faking skills are worthless. Jukes and head fakes seldom work pre-catch, only things like catch fake do, and that barely fires anymore as it is.
 
jagreenb
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I dont, Spin isnt even that high, I have 3rd cap carrying, a lot of agility. He is really built more for juke, very high, and fake. I have streaky, underdog, quick feet, clever instinct and awe inspiring.
 
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Originally posted by Mob-6
I'd be angry to if I had the production your WR has, but I wouldn't put the blame on others, they didn't point it for you.


he's been playing dots 10+ levels higher than him since Season 13... see his stats this upcoming season.

http://goallineblitz.com/game/player_game_log.pl?player_id=1134720
 
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Originally posted by Mob-6
Alright, I'm willing to prove I'm right, are you man enough to back-up your theory? Which league is adequate for showing you this? Pro or WL? Put both my WRs on one of your Pro or WL teams next season and you'll see. My guess is you'd puss out and not put your money where your mouth is.


lol.

guarantee when both don't have a reception you blame the OC and demand for a trade.

lolu
 
immagonnawin
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Originally posted by Rage Kinard
But that is the key. 70+ carrying. Although I'm going to try out 80 strength, 80 agility, 65 carrying, 10 spin, 2 pieces of +break tackle% slippery, YAC attack, and quick feet.



I'd rethink this a bit if I were you. You will have no problem breaking tackles, the key will be getting open and catching the ball.
 
tautology
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Originally posted by immagonnawin
Originally posted by Rage Kinard

But that is the key. 70+ carrying. Although I'm going to try out 80 strength, 80 agility, 65 carrying, 10 spin, 2 pieces of +break tackle% slippery, YAC attack, and quick feet.



I'd rethink this a bit if I were you. You will have no problem breaking tackles, the key will be getting open and catching the ball.


Yes, with average speed and low jumping you won't be getting the ball. I have played around with this a bit and can assure you that it will be a problem

 
Handcuffed
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even with low jumping and "average speed" (but tbh 130 + first step is plenty fast), youre a single piece of catch ball chance AEQ from catching a good number of targets.
 
immagonnawin
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Originally posted by tautology
Yes, with average speed and low jumping you won't be getting the ball. I have played around with this a bit and can assure you that it will be a problem



It's not really necessary to have average speed and low jumping with a spin WR.

Next Gen Spin WRs should have no problem getting Speed to 145ish end build.

Jump I feel like anything from 60-74 and you're not going to be hurting too bad.

 
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