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jml21283
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Originally posted by Jediknight120
I didn't feel right about hijacking another thread for this, so I'm making a new one.

I'm in the process of building two MLBs who are going to be run stuffers. My idea right now is to take four major attributes to the first cap before I start putting points into speed. I'm not really sure what order to go in though. My idea is to do this:

Train strength/tackling, strength to 48
Train agility/tackling, agility to 48
Train tackling/speed, tackling to 48
Train vision/speed, vision to 48
Speed to 48
Strength to 61
Agility to 61
Vision to 61
Speed to 61

I want them to be effective in the 13 cap leagues, hence why I take attributes to 48 instead of double-capping right off.

Is this a horrible plan?


solid plan. Good idea going with strength first because it doesn't really go with any pairing. I thought about doing this with my LB to take advantage of the natural gains for all the majors but I wanted to try the take speed and agility to 68 first theory. When I retire my LB that was made in season 3, Im going to make another one and follow a build plan very similar to this one
 
whatje
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speed and strength both have shitty pairings
 
andrew7taylor
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Originally posted by whatje
speed and strength both have shitty pairings


Like speed+agility, speed+tackling and strength+tackling? Yeah, how shitty.
 
whatje
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lulz
Edited by whatje on Sep 3, 2009 23:54:58
Edited by whatje on Sep 3, 2009 23:50:04
 
Djinnt
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Originally posted by andrew7taylor
Like speed+agility, speed+tackling and strength+tackling? Yeah, how shitty.


+1
except without the irony
 
Jediknight120
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Ok, to add to this discussion, here is one of the LB's I'm building

George "The Earl" Koonce (Lv. 9 LB)

Attributes
Physical Attributes
Strength: 61.64
Speed: 12 (19 w/equipment)
Agility: 17.64 (23.64 w/equipment)
Jumping: 12
Stamina: 16.64
Vision: 15.64
Confidence: 15.64

Football Skills
Blocking: 12
Catching: 12
Tackling: 24.64
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

I'm debating on whether or not to take strength to the next cap or start working on another attribute. He's in a farm system, so effectiveness at the 13 cap level isn't super important, but I don't want him to be too easily abused due to not enough speed/agility at higher levels. Opinions?
Edited by Jediknight120 on Sep 8, 2009 12:23:47
 
raiderdav
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I'd start working agility now before pushing strength to another cap, but that's just me.

 
RobertRJS
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Originally posted by Jediknight120
Ok, to add to this discussion, here is one of the LB's I'm building

George "The Earl" Koonce (Lv. 9 LB)

Attributes
Physical Attributes
Strength: 61.64
Speed: 12 (19 w/equipment)
Agility: 17.64 (23.64 w/equipment)
Jumping: 12
Stamina: 16.64
Vision: 15.64
Confidence: 15.64

Football Skills
Blocking: 12
Catching: 12
Tackling: 24.64
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

I'm debating on whether or not to take strength to the next cap or start working on another attribute. He's in a farm system, so effectiveness at the 13 cap level isn't super important, but I don't want him to be too easily abused due to not enough speed/agility at higher levels. Opinions?


i'm trying out a MLB build strategy.

I 3rd capped strength before anything. Now I just capped tackle today and bringing that up to the 3rd cap. he's in a capped minors league, starting MLB for a 12-1 team.

http://goallineblitz.com/game/player.pl?player_id=1500496

all equip in speed to make him not completely awful.
 
Maccano1
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I guess the only answer to the strength first argument is that it's going to completely depend on what your DC's in your 16-30's are going to want out of a MLB.

Some DC's love to have a high strength run stuffer for their MLB, where some want a MLB who will be effective in other area's of the park. Personally I'm an advocate of getting everything to level 48 and working from there. That way your player won't suck at being an effective MLB in his 1st, 2nd, and 3rd season.

I guess it goes hand in hand with the question what do you want out of the game, do you want a player who's competative at every level, or a player who's going to not be great for a number of seasons but be slightly better at the end of his life.
 
doubletree
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Originally posted by Jediknight120
Ok, to add to this discussion, here is one of the LB's I'm building

George "The Earl" Koonce (Lv. 9 LB)

Attributes
Physical Attributes
Strength: 61.64
Speed: 12 (19 w/equipment)
Agility: 17.64 (23.64 w/equipment)
Jumping: 12
Stamina: 16.64
Vision: 15.64
Confidence: 15.64

Football Skills
Blocking: 12
Catching: 12
Tackling: 24.64
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

I'm debating on whether or not to take strength to the next cap or start working on another attribute. He's in a farm system, so effectiveness at the 13 cap level isn't super important, but I don't want him to be too easily abused due to not enough speed/agility at higher levels. Opinions?


Well if you double capped tackling next, then capped agility, the speed, then double capped agility, then started to work on double capping agility you would end up with something like this at lvl 28.

Attributes
Physical Attributes
Strength: 64.35
Speed: 72.33
Agility: 63.35
Jumping: 18.33
Stamina: 24.35
Vision: 28.35
Confidence: 26.35

Football Skills
Blocking: 16.33
Catching: 16.33
Tackling: 67.35
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Hard Hitter Abilities
Snarl: 1
Aura of Intimidation: 1
Diving Tackle: 1
Monster Hit: 4
Defense General: 1

Pass Rusher Abilities
Trash Talk: 0
The Glare: 0
Shed Blocks: 0
Swat Ball: 0
Big Sack: 0

As of now he isn't a great MLB. Doesn't react well due to low vision and doesn't have the speed to make up for it. I wouldn't go back and change anything about how I'm building him though as I think he will be effective once I start rounding out his build a little more with more speed/vision etc.

Up to you I guess.

 
Homage
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Originally posted by Maccano1
I guess the only answer to the strength first argument is that it's going to completely depend on what your DC's in your 16-30's are going to want out of a MLB.

Some DC's love to have a high strength run stuffer for their MLB, where some want a MLB who will be effective in other area's of the park. Personally I'm an advocate of getting everything to level 48 and working from there. That way your player won't suck at being an effective MLB in his 1st, 2nd, and 3rd season.

I guess it goes hand in hand with the question what do you want out of the game, do you want a player who's competative at every level, or a player who's going to not be great for a number of seasons but be slightly better at the end of his life.


it's more than slightly better... and this not good for a couple seasons is a crock of shit. Sure all speed makes you the most effective at the beginning... but you're not EONS better than the other person. However, if you slow build properly and utilize your level gains to the max... your guy will be EONS better than any average built player who doesn't try to build up their stronger attributes early on.
 
Coltzilla
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I like to go in this order

Agility-73
Vision-68
Speed-68
Tackling-68
Strength-60

All equipment to be divided equally between speed and agility
 
Thorhammer
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When slow building do you hold onto SP's after you 2nd cap until you have enough to 2nd cap the secondary attribute. Right now I'm debating using my 55 points with getting speed to second cap; holding onto the rest to do agility next...then on to vision. If possible could somebody pm me directly with sound advice
 
Homage
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Originally posted by BobbleheadBoy
When slow building do you hold onto SP's after you 2nd cap until you have enough to 2nd cap the secondary attribute. Right now I'm debating using my 55 points with getting speed to second cap; holding onto the rest to do agility next...then on to vision. If possible could somebody pm me directly with sound advice
holy crap you're doing it all wrong if you're holding onto 55 SP's. Single cap that attribute asap. You just lost out on a good portion of autolevel gains.

 
Thorhammer
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damn!
 
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