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Forum > Position Talk > D Line Club > Best level 30-ish NT in the game?
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Underdawg08
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Originally posted by PhinPhan54
http://goallineblitz.com/game/player.pl?player_id=1135714

You fellahs don't have anything on gilbert....


nice
 
ssyuber
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http://goallineblitz.com/game/player.pl?player_id=1072220

Theres mine.
 
the hurricane
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wow...what a colossal waste of time. Not a single open build.

a) It is really easy to get 1 or even 2 dark green bars by level 30ish with a DT
b) having a dark green tackling bar at this level is bad. One of the best DT's in the game (Art "Fatso" Donovan) has 50ish tackling at level 60ish. This is all the proof needed to show tackling is a waste of points.
 
PhinPhan54
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Originally posted by the hurricane
wow...what a colossal waste of time. Not a single open build.

a) It is really easy to get 1 or even 2 dark green bars by level 30ish with a DT
b) having a dark green tackling bar at this level is bad. One of the best DT's in the game (Art "Fatso" Donovan) has 50ish tackling at level 60ish. This is all the proof needed to show tackling is a waste of points.


Well, here's my skills thus far:

Tackle 68
Strng 100
Agil 68

That's all I'm releasing on him...

and how... per say, is having dark green bars early bad?
 
the hurricane
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Originally posted by PhinPhan54
Originally posted by the hurricane

wow...what a colossal waste of time. Not a single open build.

a) It is really easy to get 1 or even 2 dark green bars by level 30ish with a DT
b) having a dark green tackling bar at this level is bad. One of the best DT's in the game (Art "Fatso" Donovan) has 50ish tackling at level 60ish. This is all the proof needed to show tackling is a waste of points.


Well, here's my skills thus far:

Tackle 68
Strng 100
Agil 68

That's all I'm releasing on him...

and how... per say, is having dark green bars early bad?


I'm talking strictly a dark green tackling bar as being a bad thing early on. Dark green tackling bar implies tackling over 60ish which implies you spent points in tackling which implies you didn't spend those points in STR, AGI. Building the way you did isn't the end of the world but you could have had STR and AGI both over 80 natural at your level. Meanwhile, one of the best pro tackles does fine with 50ish tackling. By the time you reach his level you should have high 70s tackling. That is a lot of unnecessary points. I'm sure your player will end up being great, but not as great as he could have been had you focused more on STR, AGI.

Anyone with a dark green tackling bar at level 30-ish cannot be the best level 30-ish DT in the game for this reason.
 
Barnsie
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Originally posted by the hurricane
Originally posted by PhinPhan54

Originally posted by the hurricane


wow...what a colossal waste of time. Not a single open build.

a) It is really easy to get 1 or even 2 dark green bars by level 30ish with a DT
b) having a dark green tackling bar at this level is bad. One of the best DT's in the game (Art "Fatso" Donovan) has 50ish tackling at level 60ish. This is all the proof needed to show tackling is a waste of points.


Well, here's my skills thus far:

Tackle 68
Strng 100
Agil 68

That's all I'm releasing on him...

and how... per say, is having dark green bars early bad?


I'm talking strictly a dark green tackling bar as being a bad thing early on. Dark green tackling bar implies tackling over 60ish which implies you spent points in tackling which implies you didn't spend those points in STR, AGI. Building the way you did isn't the end of the world but you could have had STR and AGI both over 80 natural at your level. Meanwhile, one of the best pro tackles does fine with 50ish tackling. By the time you reach his level you should have high 70s tackling. That is a lot of unnecessary points. I'm sure your player will end up being great, but not as great as he could have been had you focused more on STR, AGI.

Anyone with a dark green tackling bar at level 30-ish cannot be the best level 30-ish DT in the game for this reason.


I don't disagree completely with what you're saying, but I also feel that you're underestimating the benefits of tackling. tpat's NT is a great player, no question, but there are other players that are doing very well by increasing tackling too. Having 70 tackling is not a bad idea at all; I'm not sure where you're getting that it is unnecessary.
 
the hurricane
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Eh, I'm not really saying 50 is the optimal tackling number but with tackling at 68 this early on the player will end up closer to 80 than 70. I'd rather have natural leveling take STR or AGI to astronomical levels than TKL. I plan on eventually taking my DTs tackling to 68 but I wouldn't advise it until STR, AGI, SAs and SPD are all done. For me that means STR, and AGI to 80; Shed Blocks to 10; Wall, Break Through, and DLG to something I haven't decided yet (I'm a NT); and SPD to at least 68. THEN I'll take TKL to 68. It's 80ish TKL thats unnecessary. Any level 30-ish DT with 68 TKL will have overshot the useful mark for tackling by the time they reach the later stages of their career.
 
PhinPhan54
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Originally posted by the hurricane
Eh, I'm not really saying 50 is the optimal tackling number but with tackling at 68 this early on the player will end up closer to 80 than 70. I'd rather have natural leveling take STR or AGI to astronomical levels than TKL. I plan on eventually taking my DTs tackling to 68 but I wouldn't advise it until STR, AGI, SAs and SPD are all done. For me that means STR, and AGI to 80; Shed Blocks to 10; Wall, Break Through, and DLG to something I haven't decided yet (I'm a NT); and SPD to at least 68. THEN I'll take TKL to 68. It's 80ish TKL thats unnecessary. Any level 30-ish DT with 68 TKL will have overshot the useful mark for tackling by the time they reach the later stages of their career.


This, like all things GLB is a matter of opinion. This is my second build on a DT, my first one being highly successful, and has been unstoppable with the 68 tackle. Overshooting to me would be hitting 100 tackling or better, which I will not get near. This is a pure NT build. If you take a look at most slow build concepts, your theory gets busted with your Shed Blocks to 10, Wall and Break Through and DLG to 10. THAT is a tremendous waste of points.... My theory. Cap your primaries where you want, then secondaries, THEN SA's.
 
Barnsie
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I'd do tackle over spd, depending on when you want your build to be effective. If you end up with 80 tackle and still have your speed, what's the problem? you don't have to sacrifice str and agil for tackling, you just need to work on tackling before speed imo. it allows you to play on balanced or power tackling and create more plays than just a hurry or a sack.
Edited by Barnsie on Jun 19, 2009 13:58:36
 
j10er
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http://goallineblitz.com/game/player.pl?player_id=1251406

Strength = 94
Agility = 81
Tackling = 39

Will be pushing Tackling to 74, next. Should happen at level 37. By level 48, he'll have 116 Strength (all equipment), 87 Agility and 76 Tackling. Not to mention, 60+ Speed and 50+ Vision.

And don't listen to the hurricane. He reminds me of all those people who used to say, "Don't waste points on Carrying - you only fumble twice a season as it is!"
 
whatje
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intentionally 74-capping tackling is absurdly useless at any position.
Edited by whatje on Jun 19, 2009 15:32:18
 
bigg987
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what attributes are in the mechanics of Forcing a Fumble? is this the reason he is aiming for absurdly high tackling?
 
j10er
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Originally posted by whatje
intentionally 74-capping tackling is absurdly useless at any position.


Please, explain why.
 
j10er
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Originally posted by bigg987
what attributes are in the mechanics of Forcing a Fumble? is this the reason he is aiming for absurdly high tackling?


Tackling is the number one factor in forcing fumbles, per Bort.

But that's not even close to the reason why high Tackling is worthwhile.
 
whatje
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Originally posted by j10er
Originally posted by whatje

intentionally 74-capping tackling is absurdly useless at any position.


Please, explain why.


because its a waste of sp. its never going to completely eliminate missed tackles and there are other attributes that every position needs more than the difference between 3-5 missed tackles and 0.
Edited by whatje on Jun 20, 2009 12:52:18
 
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