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Forum > Position Talk > HB Club > Carrying--The Secret Attribute
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RMiller517
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Originally posted by Darren McFadden
Originally posted by rmiller517

Originally posted by lcrafton


There have been sims done that show that Carrying > Strength when it comes to broken tackles. I can vouch that this is indeed true.


this is false. even if carrying was greater than or equal to strength as far as pure tackle breaking, all of the power SAs rely on strength, not carrying. in the end, strength would be better fit for it anyway.


that's not technically correct. The SAs don't "rely" on anything.


your right.... wrong wording, but you know what i mean.
 
jeffusn
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Ok, I have 15 SP ... I am thinking about putting them into Vision or maybe Carrying

We have two backs.. and this is the Elusive Back

What do you guys think

Attributes
Physical Attributes
Strength: 54.55
Speed: 104.89
Agility: 71.36
Jumping: 20.48
Stamina: 42.06
Vision: 65.22
Confidence: 35.51

Football Skills
Blocking: 17.48
Catching: 48.72
Tackling: 7
Throwing: 17.48
Carrying: 53.89
Kicking: 7
Punting: 9

Special Abilities
Elusive Back Abilities
Quick Cut: 5
Head Fake: 4
First Step: 5
Juke: 9
Spin: 3

Power Back Abilities
Cover Up: 4
Lower the Shoulder: 0
Stiff Arm: 0
Power Through: 0
Dive for Yardage: 0

Veteran Abilities
Quick Feet: 15
Scat Back: 15
YAC attack: 4
Edited by jeffusn on Jun 15, 2009 08:58:17
 
RMiller517
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you'd get more bang for your buck with carrying. normally with an attribute at 65 i'd say cap it at 68, but with vision i'm not so sure its worth it to get it much higher.
 
taurran
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Originally posted by rmiller517
Originally posted by taurran

Explain why my elusive backs juke/head fake every single play with 30ish carrying?


note - they're both at 61 now and I can't tell a huge difference outside of fumbling less.


theres a fine line between vision and carrying. carrying is "how well he moves with the ball" which i can only assume is the effectiveness of jukes and head fakes. vision is the ability to see defenders in order to perform such skill. if he didnt see the dude, he won't know to juke him.


I never said anything about vision. Besides, mine juke perfectly fine with 48 vision.
 
jeffusn
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ok thanks
 
cam69
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Don't neglect your SAs either...They really work well, especially with some of your attributes being so high. Carrying and SAs
 
Air18
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Originally posted by lcrafton
Carrying is the most underrated attribute. Having a high level of carrying activates the SA's like Power Through and Stiff Arm. I've seen this with my one level 13 RB. I decided to do an experimental build putting all of his SP up to level 16 or 20 in Carrying with the leftover points going into the SA's. I realize how ridiculous this may sound, and yes, he is slow as hell, but he simply can't be brought to the ground by the first guy who touches him. The speed will come in time, but I'm excited about having him as a short yardage back when the Toreros go pro in a few seasons.

There have been sims done that show that Carrying > Strength when it comes to broken tackles. I can vouch that this is indeed true.



Actually....

Carrying does not trigger SA's like Stiff Arm and Power Through - Strength does. While it is true that Carrying does break more tackles than Strength (when SA's are ignored), the more Strength you have, the more often your SA's will fire off. So yes, Carrying is one of the top attributes for a Power HB, but it is not a 'Secret' one...
 
drakeborn
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Originally posted by Air18
the more Strength you have, the more often your SA's will fire off.


Entirely false.

 
Air18
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Originally posted by drakeborn
Originally posted by Air18

the more Strength you have, the more often your SA's will fire off.


Entirely false.



That is entirely correct. While you might see diminishing returns after a certain point, the more strength you have effects how often your Power SA's (Such as lower shoulder and power through) trigger. Someone who has 80 Strength and 40 Carrying will see his SA's fire more often than someone who has 50 Strength and 40 Carrying.
 
RMiller517
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i posted this as trolling in another thread the other day, but its very applicable to how things actually work. ignore any hatespeech

Originally posted by rmiller517


a guide to how SAs trigger

an SA can trigger, but that doesn't mean it works. spin could be a hard concept to grasp, so we'll go with something a little easier - power through.

a power RB has an innate break tackle %. each time he comes across a defender, this break tackle % is weighted against the tackling of a defender to see if he is tackled. however, if the SA "triggers" before this check (by only the number of points in that SA) then the runner gets the described bonus of power through added to his break tackle %. it is this improved number that is checked against the tackling of the defender. the defender can still tackle the running back, even though power through has activated and given a bonus, if his tackling is high enough.

spin would work the same way, since it also gives a break tackle %. the SA can activate, but if the person's agility isn't high enough for his break tackle to be larger than the defender's tackling, then it doesn't matter that it fired because he's going to get tackled anyway. this is why it says "it is only good for people with high amounts of agility."


tl;dr - SAs fire off the same amount regardless of your stats, you just only see them when they work.
 
Gott
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Strength won't make your power back SAs trigger more often; it'll just help you be more successful with them.
 
L_R~Cult~
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Originally posted by Gott
Strength won't make your power back SAs trigger more often; it'll just help you be more successful with them.


QFT

 
staggart
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The more points you have in a SA the more likely it will trigger. My sas trigger all of the time with only 75 strength. I do not know how many times I need to say that before people realize that dumping all of your sp into strength does not make a good power back.

As for carrying I have experimented a little with my level 14 back kevin tribble

http://goallineblitz.com/game/game.pl?game_id=663908

his carrying and strength are equal and it seems to be effective. NO sp in speed/agility yet. just trained.
Edited by staggart on Jun 16, 2009 08:47:03
 
wormser1971
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Originally posted by jeffusn
Ok, I have 15 SP ... I am thinking about putting them into Vision or maybe Carrying

We have two backs.. and this is the Elusive Back

What do you guys think

Attributes
Physical Attributes
Strength: 54.55
Speed: 104.89
Agility: 71.36
Jumping: 20.48
Stamina: 42.06
Vision: 65.22
Confidence: 35.51

Football Skills
Blocking: 17.48
Catching: 48.72
Tackling: 7
Throwing: 17.48
Carrying: 53.89
Kicking: 7
Punting: 9

Special Abilities
Elusive Back Abilities
Quick Cut: 5
Head Fake: 4
First Step: 5
Juke: 9
Spin: 3

Power Back Abilities
Cover Up: 4
Lower the Shoulder: 0
Stiff Arm: 0
Power Through: 0
Dive for Yardage: 0

Veteran Abilities
Quick Feet: 15
Scat Back: 15
YAC attack: 4


I believe (and correct me if I'm wrong) that the speed is based on an equation that incorporates both speed and agility as a multiplication ... if that is true then you should not bother getting speed above 100. you could have improved your agility and gained more speed. 70 x 100 = 700 and 90 x 80 = 720 => you can actually get more benefit by balancing those atty's instead of taking one that high(unless its an O-Lineman) I have seen pro league games where a wr with 160 speed still could not get open. IMHO there should be more balance, because most of the atty's are not a stand alone trigger, they are set up in combinations that need a bit of balance to get maximum benefit. check out this one on linemen -
http://goallineblitz.com/game/forum_thread.pl?thread_id=2662504
 
whatje
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Originally posted by wormser1971

I believe (and correct me if I'm wrong) that the speed is based on an equation that incorporates both speed and agility as a multiplication ... if that is true then you should not bother getting speed above 100. you could have improved your agility and gained more speed. 70 x 100 = 700 and 90 x 80 = 720 => you can actually get more benefit by balancing those atty's instead of taking one that high(unless its an O-Lineman) I have seen pro league games where a wr with 160 speed still could not get open. IMHO there should be more balance, because most of the atty's are not a stand alone trigger, they are set up in combinations that need a bit of balance to get maximum benefit. check out this one on linemen -
http://goallineblitz.com/game/forum_thread.pl?thread_id=2662504


you are right that your actual speed is dependent on your agility as well as speed (other things like FS, QC, etc. play into this too). however, there is no way its a simple multiplication and it seems fairly conclusive imo that speed > agility for speed. a 100/70 back is gonna be faster than an 85/85 back, even if they don't run as well (not that this is true)

 
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