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islander1
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Originally posted by jrry32
Originally posted by Luzod

Originally posted by Cactus71


Originally posted by jrry32



Originally posted by xManning1018x




Originally posted by lawdawg95





I'd like to know how many WRs that are falling victim to this have carrying capped at 2nd level.

You had LBs and Safeties jacking up their strength and tackling to deal with the power run game of S7 and S8 but how many WRs were keeping pace by cranking up carrying? My guess is not many.


How many passes are intercepted after a deflection in real life? That's more of the issue here. I love the increase in knocking the ball loose but not the idiotic interceptions that result.


it bounces way up in the air.


that's the problem every knocked loose pass flies up in the air and is a jump ball none of them go to the ground


Most go to the ground tbh. Anyone else noticed that out of like... nly 1/5 of them are caught (not only by the defense, but the offense also can re-catch the ball btw)


Regardless, maybe 1% max of Knocked loose passes should be catchable by a DB or WR. Not the current 30-50%.



this.
 
Bladnach
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bottom line, is that this is admitted to be a screw up by bort and co. People acting like this was supposed to happen are really missing the picture. There won't be a "nerf" but simply bort will figure out what he messed up on 5/14 and correct it
 
Luzod
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Originally posted by Cactus71
offesne never really gets a chance ti catch the ball though because there are usually 2-4 defensive players and just the 1 receiver


Actually, it has a lot to do with defense vs offense logic. On most of passes, you'll see some defenders playing zone, so while the receivers spread, those defenders will be between them and will react to passes almost instantly, so they reach the receivers way faster than any offensive player. Obviously, it may different on some routes, but we usually avoid those.
 
islander1
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PS: Sorry for this thread lawdawg and everyone else

It's unprofessional whining, but I had to rush to watch this as it played and then fly off to the gym, hearing my wife griping about staying here to watch the game while my son was still napping.

There's only one real good answer for all this. I know what it is now. Just wish it didn't come to it. Disappointing.
 
kr0n
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Originally posted by Luzod
Originally posted by islander1

Originally posted by lawdawg95


These threads always pop up after we beat someone it seems.


thing is, I wouldn't have been angry if we had lost, I dunno, 16 to 10 instead? The defense gives up 16, and the offense 14. I almost feel like defense is pointless. The best defense is pick 6's.


http://goallineblitz.com/game/game.pl?game_id=473732

It goes both ways dude. I don't think any of us should complain about it tbh.

Anyway, I think knocked loose thing may not be as useful as people think and seriously think it has always been there, but now it's noted in the text and increased by ballhawk VA.

Anyway, there are ways to prevent knocked loose thing that are pretty simple and make some sense tbh. I just think it wasn't explored by most of you so far.


No, knocked loose was noted in the text all season. Knocked Loose + INT's just started happening 5/14. He didn't just add that as text on 5/14 or he would have said so. Something in the sim changed.

And quit posting meaningless games that have nothing to do with the topic at hand. All 4 INT's in that game were CLEAN picks, no knocked loose tips. No one has a problem with clean picks. We have a problem with knocked loose passes.

And don't say "well maybe they should work on something to sotp the knocked loose passes" because that's bullshit when certain defensive VA's will fire regardless of the WR's build. (Jackhammer)
 
Luzod
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Originally posted by kr0n
And don't say "well maybe they should work on something to sotp the knocked loose passes" because that's bullshit when certain defensive VA's will fire regardless of the WR's build. (Jackhammer)


It does rely on WR build.
Edited by Luzod on May 24, 2009 16:03:11
 
Bladnach
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WR builds have nothing to do with the INTs. Knocked looses were happening at the same rate before 5/14. after 5/14 they just turned into INTs 30% of the time. I don't understand how certain people still don't understand. There is no attribute or build fixing, or strategy fixing that went on. The passing game and knocked loose is the exact same as on 5/13 but on 5/15 for some reason 30% of knocked loose passes turned to INTs because bort messed something up in coding on accident just as he said.

If people still don't understand what's going on after looking at the test stobie ran and bort and mods admitting something wrong happened on 5/14 and they'd work on correcting the mistake when they figure out what the screwed up, i don't know what to tell them.
Edited by chronoaug on May 24, 2009 16:26:51
 
kr0n
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Originally posted by Luzod
Originally posted by kr0n

And don't say "well maybe they should work on something to sotp the knocked loose passes" because that's bullshit when certain defensive VA's will fire regardless of the WR's build. (Jackhammer)


It does rely on WR build.


really? because r8 said KL's will always happen at some point because that's just football...so no, a build will not eliminate them.

also, LOL

Originally posted by murgy
60 Carrying on my WR with about 8 knocked loose drops. The only drops of his season. 4 of those were picks. There's not many WRs with more carrying than 60. 70 Catching as well. Now show me a CB/LB/FS/SS with more catching than 70, or more carrying than 60 and maybe you have an argument. Why arent these DBs/LBs held to the same catching standards as a WR? You're one of the most ridiculous posters i've ever had to read.
 
kr0n
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Originally posted by
WR: 15 Mr Reliable supposedly helps make the catch but it hasn't seemed to help *edited out* avoid KLs on third down. 15 Sure Hands has already been confirmed to not affect the KL roll. 15 Clutch may or may not give a bonus to avoid KLs, but only Bort knows for sure.

Yeah, I'd say that VAs have made it impossible to pass on third or fourth down.
 
islander1
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it all comes down to VA's ruining another season of dotball.
 
lawdawg95
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Not trying to stir the pot any further, but this play says "knocked loose, INT" but really is it all THAT unreasonable? You've got 3 DBs surrounding the WR as the ball comes in and it's not like the ball is noticeably knocked in the air. Other than the fact that it SAYS knocked loose I wouldn't have known this was a result of the KL bug.

http://goallineblitz.com/game/replay.pl?game_id=473806&pbp_id=17013171



edit - I'm not claiming the KL situation isn't pretty stupid sometimes, but not 100% of the time that it says "Knocked Loose" does it mean something stupid happened imo.
Edited by lawdawg95 on May 24, 2009 16:50:32
 
islander1
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Originally posted by lawdawg95
Not trying to stir the pot any further, but this play says "knocked loose, INT" but really is it all THAT unreasonable? You've got 3 DBs surrounding the WR as the ball comes in and it's not like the ball is noticeably knocked in the air. Other than the fact that it SAYS knocked loose I wouldn't have known this was a result of the KL bug.

http://goallineblitz.com/game/replay.pl?game_id=473806&pbp_id=17013171



edit - I'm not claiming the KL situation isn't pretty stupid sometimes, but not 100% of the time that it says "Knocked Loose" does it mean something stupid happened imo.


The original intent of my rant is more an accumulation over the season, then saying one specific result was 'retarded'. I'm not trying to specifically detract from any one win, or any one loss. I guess today was the lightning rod, as it's cost us millions potentially of hard to come by money.

Originally early on this season I was irate over how Bort broke man coverage - then for a week insisted it was working as intended - then fixing it, demonstrating his utter cluelessness. Since then, it's just been this issue, which I've been seeing in Wolfpack games for about 10-12 days now (both for, and against us).
Edited by islander1 on May 24, 2009 16:56:17
Edited by islander1 on May 24, 2009 16:54:00
 
Bladnach
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the main thing is, bort accidentally made these ints happen on 5/14 as they did not happen ever or if they did it was so rare that people didn't notice. that's the issue. not whether or not knocked loose balls are a good/bad thing
 
kr0n
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Originally posted by lawdawg95
Not trying to stir the pot any further, but this play says "knocked loose, INT" but really is it all THAT unreasonable? You've got 3 DBs surrounding the WR as the ball comes in and it's not like the ball is noticeably knocked in the air. Other than the fact that it SAYS knocked loose I wouldn't have known this was a result of the KL bug.

http://goallineblitz.com/game/replay.pl?game_id=473806&pbp_id=17013171



edit - I'm not claiming the KL situation isn't pretty stupid sometimes, but not 100% of the time that it says "Knocked Loose" does it mean something stupid happened imo.


yes, it is

as soon as the ball said caught, the ball would have taken an unexpected route and that would make it hard for anyone to grab. we rarely see plays like that in football but in GLB since 5/14, it happens quite often. up to 4-5 times per game

the fact that most of my interceptions post 5/14 are KL+INT. Out of maybe 9 picks, 7 have been KL+INT. Unacceptable especially when Bort doesn't know what caused it so this wasn't an intended part of the sim.

Originally posted by Atatakakunai
yeah buckeyes doesn't believe in a run game... with that many defenders around a knock loose/intercept play has a decent chance of happening actually... just in most situations we are seeing that a defender can try to intercept a tipped ball or knocked loose ball regardless of what direction it is flying.

I think it might be a problem with 'pass quality' it seems that even after deflections and such the same base quality is being carried over after the deflection, this should not be the case, any receiver can tell you sometimes even getting a hand on the ball and messing up the trajectory a little can cause major problems trying to catch the ball. It takes more than .05 seconds to react and move for the ball, when you can see it coming at you in the form of a pass and you can get to where you need to etc. yeah it can be rather easy to catch, but if you are trying to get there and suddenly a defender deflects it even at a change of only 45 degrees it becomes nearly impossible to catch...

I think a combination of pass quality being carried over after deflections and balls being knocked loose, as well as a general 'just too easy to catch a ball' thing is going on... there needs to be limits at what extremes a players reations can go to and how well they can catch a falling ball... it almost never happens (unless there are just 4 guys there... and even then how many interceptions come from Hail Mary plays anyhow? yeah it's a lot, but it is not every time.

I think the tip logic needs a little reworking... but I'll get to trying to talk to/convince bort of this as well.


and if that's the case, like I said. Unacceptable.

 
Bladnach
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Imagine how many other aspects of the sim have been screwed up on accident just from bort altering a small thing. He doesn't even know what he did on 5/14 to cause all of this but has acknowledged that something happened unintentionally. I'm sure once he fixes this, another bug will happen. Good times
 
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