User Pass
Home Sign Up Contact Log In
Forum > North American Pro League > USA Conference > Question for the teams that have had enough or are planning to make it the last season:
Page:
 
coachviking
offline
Link
 
Originally posted by Bevo53
As many people mentioned above, this game takes a lot of time to win. The higher the league the harder it is to win and the more time it consumes. In the lower level leagues, it's much easier to win because your dealing with mostly idiots and you can win with talent alone.

Since this IS just a game, a lot of people will have additional things happen in real life that are more important. Most guys out of college will get promotions, have families, and etc. This is why you see people leave. I would think most of the the OCs/DCs/Owners of successful teams are not 18 year olds who have a ton of free time. I know there a few exceptions in here, but for the most part the top teams are run by guys that have other priorities in life.


Damn it Bevo GLB IS THE PRIORITY
 
datongw
offline
Link
 
I'm just looking forward to the day I can be a player only agent.......
 
The Duff Man
offline
Link
 
Originally posted by datongw
I'm just looking forward to the day I can be a player only agent.......


23 days and counting down here
Last edited May 11, 2009 10:59:36
 
drewd21
offline
Link
 
Originally posted by datongw
I'm just looking forward to the day I can be a player only agent.......


It's boring, trust me

 
Eli Blanton
offline
Link
 
Originally posted by Eli Blanton
If OCing and DCing is such the pain in the ass that players quit because of the time and detail required to be successful, then Bort should get rid of the need of them.

He should just make X number of playbooks on each side of the ball and call them coordinators. Let the teams choose one and build their teams around them. If they don't like it, they can "fire their coordinator" and select another.


I still believe this idea would make the game much less time consuming and still allow the individuality for teams to develop identities.

The playbooks could be built by the players and as a reward, the player could name the coordinator. The coordinator is now available to every team in GLB. As added reward, the developing player would be eligible for trophies for "Offensive and Defensive COY". The trophies would be awarded in every league at every level, so it's possible that a player could win multiple trophies.

The team chooses a coordinator for each side of the ball and that's their offensive and defensive gameplan until they fire the coordinator. There could also be a chemistry hit every time a coordinator is canned (grace period at the end of the season) to prevent teams from changing up after each game, while still allowing teams to change when playbooks don't fit the personnel or when they don't match up well with league opponents.

With this plan, there is still an opportunity to "match wits' with opponents and to give the players the satisfaction of building a winning playbook. It also gets rid of the "@#$%%@#$$%@#$% hour!!" that is required before every game. Maybe then we won't have the constant flux of teams at every level.
 
tricon
offline
Link
 
Originally posted by Eli Blanton


There could also be a chemistry hit every time a coordinator is canned (grace period at the end of the season) to prevent teams from changing up after each game, while still allowing teams to change when playbooks don't fit the personnel or when they don't match up well with league opponents.



Sorry, but I am a little slow and maybe I am misunderstanding the above quote.

Under your proposal, a team would now take a hit through team chemistry every time they change a coordinator. What I am not grasping is, "How is this a benefit in making the game more enjoyable?" Would this not add on to the current chaos that is out there now?

Could the real problem with GLB be that no one has thought through or truly understands the consequences of what can happen when you just "tweak" the game. Most "tweaks" are addressing bad builds and new features like "Big Heart" are just plainly ruining the game.

Again, I apologize if I misunderstood what you were trying to state.

Tricon



Last edited May 11, 2009 12:28:38
 
WiSeIVIaN
offline
Link
 
On a related note, have any of you looked at the default advanced AI? It is probably the worst thing ever, and shows that not even bort has any idea how to work the AI. For examplet has a "late lead" input, which is not quarter specific, so in the last 2 minutes of every quarter if you are ahead, you'll run 1st through 3rd down.

There are maybe a half dozen retarded things in the default AI. And while I understand that its supposed to be incomplete, it shouldn't have inputs which don't make sense and likely only further confuse new people who want to use the AI.

I mean, perhaps allowing people to make AI's and submit them to the community to use would be a good idea, though the idea to not let people adjust from game-to-game is a bad one. I mean, even if I take out my percentages I know my base AI is much more user friendly and correctly set up than the garbage default AI... Giving users a crapily set up default, along with no real user guide or instructions to speak of, and its no shock that there are so few qualified co-ordinators...
 
Bevo53
offline
Link
 
Originally posted by coachviking
Originally posted by Bevo53

As many people mentioned above, this game takes a lot of time to win. The higher the league the harder it is to win and the more time it consumes. In the lower level leagues, it's much easier to win because your dealing with mostly idiots and you can win with talent alone.

Since this IS just a game, a lot of people will have additional things happen in real life that are more important. Most guys out of college will get promotions, have families, and etc. This is why you see people leave. I would think most of the the OCs/DCs/Owners of successful teams are not 18 year olds who have a ton of free time. I know there a few exceptions in here, but for the most part the top teams are run by guys that have other priorities in life.


Damn it Bevo GLB IS THE PRIORITY


Try explaining that to the wife
 
datongw
offline
Link
 
Originally posted by drewd21
Originally posted by datongw

I'm just looking forward to the day I can be a player only agent.......


It's boring, trust me



But probably not so demanding. OC/DC is really like a job if you want to do it right.
 
drewd21
offline
Link
 
Originally posted by datongw
Originally posted by drewd21

Originally posted by datongw


I'm just looking forward to the day I can be a player only agent.......


It's boring, trust me



But probably not so demanding. OC/DC is really like a job if you want to do it right.


True, but i found it to be from one extreme to the other.....owning a team too much work......being agent only too boring
 
sckbleh
offline
Link
 
The best system is where you have at least 2 OCs and 2 DCs for each team who can divide the games up according to when they are busy in their personal life. If the DCs and OCs come in with very different experiences and schemes it's even better... they can pick up the best of what the other person has to offer, but more importantly the opposition gets confused when scouting due to the differing schemes, and even if they figure out what's going on they have no idea which OC/DC will be gameplanning for their particular matchup.

Then you're not ever bored or doing nothing -- there's no limit to the amount of scouting that can be done for your next opponent -- but you're not stressing over doing a 3-4 hour scout & gameplan job every other day.

The problem for most of us is finding the kind of quality staff that will reliably do this and do it well for a lower level team. In USA Pro I wouldn't think it would be that hard?



 
drewd21
offline
Link
 
Originally posted by sckbleh
The best system is where you have at least 2 OCs and 2 DCs for each team who can divide the games up according to when they are busy in their personal life. If the DCs and OCs come in with very different experiences and schemes it's even better... they can pick up the best of what the other person has to offer, but more importantly the opposition gets confused when scouting due to the differing schemes, and even if they figure out what's going on they have no idea which OC/DC will be gameplanning for their particular matchup.

Then you're not ever bored or doing nothing -- there's no limit to the amount of scouting that can be done for your next opponent -- but you're not stressing over doing a 3-4 hour scout & gameplan job every other day.

The problem for most of us is finding the kind of quality staff that will reliably do this and do it well for a lower level team. In USA Pro I wouldn't think it would be that hard?





+1

 
hookem888
offline
Link
 
Originally posted by drewd21
Originally posted by sckbleh

The best system is where you have at least 2 OCs and 2 DCs for each team who can divide the games up according to when they are busy in their personal life. If the DCs and OCs come in with very different experiences and schemes it's even better... they can pick up the best of what the other person has to offer, but more importantly the opposition gets confused when scouting due to the differing schemes, and even if they figure out what's going on they have no idea which OC/DC will be gameplanning for their particular matchup.

Then you're not ever bored or doing nothing -- there's no limit to the amount of scouting that can be done for your next opponent -- but you're not stressing over doing a 3-4 hour scout & gameplan job every other day.

The problem for most of us is finding the kind of quality staff that will reliably do this and do it well for a lower level team. In USA Pro I wouldn't think it would be that hard?




+1



Perhaps you all missed the other 10 or so previous posts where people have posted that teams are folding due to the difficulty of finding competent coordinators. Although having 2 per side is great and I agree would be ideal, but if teams can't even find 1 coordinator, what makes you think teams can find 4?
 
PP
offline
Link
 
Originally posted by sckbleh
The best system is where you have at least 2 OCs and 2 DCs for each team who can divide the games up according to when they are busy in their personal life. If the DCs and OCs come in with very different experiences and schemes it's even better... they can pick up the best of what the other person has to offer, but more importantly the opposition gets confused when scouting due to the differing schemes, and even if they figure out what's going on they have no idea which OC/DC will be gameplanning for their particular matchup.

Then you're not ever bored or doing nothing -- there's no limit to the amount of scouting that can be done for your next opponent -- but you're not stressing over doing a 3-4 hour scout & gameplan job every other day.

The problem for most of us is finding the kind of quality staff that will reliably do this and do it well for a lower level team. In USA Pro I wouldn't think it would be that hard?





If it's easy, I must be doing something wrong. Up until last ssn, I did both the O & D for almost every game myself (begged Sledge and Tricon into covering a couple games when I was out of town in ssn 7 and had someone doing the DCing in ssn 3, before they got shipped to Iraq), as well as all the other team related stuff. I'd been looking for a high quality DC since the start of ssn 4. They are out there, but most have other commitments. I'll be brutally honest. If I hadn't finally got Tricon and Sledge to agree to rotate with OC/DCing with me, as well as being HUGE help with the recruiting, I'd have most likely sold by now myself.

Edit:
If you are going to do your best (and most of us up here are here because we have a hell of a time not putting in our best effort), doing it all is a hell of a lot of work...That's hard enough when you're happy with the game. It's completely another thing when you are dissatisfied with what Bort is doing. The current unhappiness, combined with the time, is what I think is the nail in many team's coffins right now
Last edited May 11, 2009 16:06:29
 
xcoach2
offline
Link
 
It's a lot of work to OC or DC a team at the USAPL level if you're a team that coompetes in all the tournaments. I enjoyed my time as an OC but realistically do not have the time to do it at the pro level.
Last edited May 11, 2009 16:27:51
 
Page:
 


You are not logged in. Please log in if you want to post a reply.