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Grim Truth
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He has a lot of QC (9) so that isn't really a problem. He'll have 10 the next time I can upgrade his top piece of AEQ.

I have plans to hike up Head Fake, First Step, and Juke (have an AEQ with it that I'm building) so I'm not neglecting them, I'll have them later, once spending SP in Speed and Agility stop making sense (4:1/5:1 range), but he doesn't have them right now so using VA's for them is useless. I'm mostly just looking for the "in the mean time" VA that will help him while he's still building more towards what I like to call an "attribute back", meaning he's going to rely on his attributes more then SA's.

I run him on 50% elusive, and that seems to work pretty well. He runs at the LB's and Safeties a bit more then I'd like but otherwise he's fine.

I'm thinking with his current attribute back mentality I'll just dump into Track Star, get that extra 1.3 speed, and next season when I have his Head Fake to 5 or so and start working on it and FS, and equip the Juke AEQ (which should ready) I'll use the inevitable VA reset to put it into Quick Feet.
 
Spike25
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Originally posted by Grim Truth
He has a lot of QC (9) so that isn't really a problem. He'll have 10 the next time I can upgrade his top piece of AEQ.

I have plans to hike up Head Fake, First Step, and Juke (have an AEQ with it that I'm building) so I'm not neglecting them, I'll have them later, once spending SP in Speed and Agility stop making sense (4:1/5:1 range), but he doesn't have them right now so using VA's for them is useless. I'm mostly just looking for the "in the mean time" VA that will help him while he's still building more towards what I like to call an "attribute back", meaning he's going to rely on his attributes more then SA's.

I run him on 50% elusive, and that seems to work pretty well. He runs at the LB's and Safeties a bit more then I'd like but otherwise he's fine.

I'm thinking with his current attribute back mentality I'll just dump into Track Star, get that extra 1.3 speed, and next season when I have his Head Fake to 5 or so and start working on it and FS, and equip the Juke AEQ (which should ready) I'll use the inevitable VA reset to put it into Quick Feet.


Banking pretty hard on the reset aren't you? If you run him on 50% elusive anyway, why don't you invest in slippery? Or did I miss something earlier on?
 
RMiller517
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Originally posted by Grim Truth
He has a lot of QC (9) so that isn't really a problem. He'll have 10 the next time I can upgrade his top piece of AEQ.

I have plans to hike up Head Fake, First Step, and Juke (have an AEQ with it that I'm building) so I'm not neglecting them, I'll have them later, once spending SP in Speed and Agility stop making sense (4:1/5:1 range), but he doesn't have them right now so using VA's for them is useless. I'm mostly just looking for the "in the mean time" VA that will help him while he's still building more towards what I like to call an "attribute back", meaning he's going to rely on his attributes more then SA's.

I run him on 50% elusive, and that seems to work pretty well. He runs at the LB's and Safeties a bit more then I'd like but otherwise he's fine.

I'm thinking with his current attribute back mentality I'll just dump into Track Star, get that extra 1.3 speed, and next season when I have his Head Fake to 5 or so and start working on it and FS, and equip the Juke AEQ (which should ready) I'll use the inevitable VA reset to put it into Quick Feet.


too much assuming here, and not to be a jerk, but any back that isn't an "attribute back" is called a "shitty back", so you're not breaking any ground there
 
Grim Truth
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Originally posted by rmiller517
Originally posted by Grim Truth

He has a lot of QC (9) so that isn't really a problem. He'll have 10 the next time I can upgrade his top piece of AEQ.

I have plans to hike up Head Fake, First Step, and Juke (have an AEQ with it that I'm building) so I'm not neglecting them, I'll have them later, once spending SP in Speed and Agility stop making sense (4:1/5:1 range), but he doesn't have them right now so using VA's for them is useless. I'm mostly just looking for the "in the mean time" VA that will help him while he's still building more towards what I like to call an "attribute back", meaning he's going to rely on his attributes more then SA's.

I run him on 50% elusive, and that seems to work pretty well. He runs at the LB's and Safeties a bit more then I'd like but otherwise he's fine.

I'm thinking with his current attribute back mentality I'll just dump into Track Star, get that extra 1.3 speed, and next season when I have his Head Fake to 5 or so and start working on it and FS, and equip the Juke AEQ (which should ready) I'll use the inevitable VA reset to put it into Quick Feet.



too much assuming here, and not to be a jerk, but any back that isn't an "attribute back" is called a "shitty back", so you're not breaking any ground there


2000 yards last season, some incredible games against better opponents, and a solid opening day of Pre-Season against a far better team this season says otherwise. But, thanks for your opinion on what is or is not a good RB.

And the only assumption I made is that Bort will have another VA reset next season, like he has at least 3 times now.
 
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So there isn't any VA's to help pure speed / agility backs that don't invest in SA's?
 
Grim Truth
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Originally posted by Grim Truth


And the only assumption I made is that Bort will have another VA reset next season, like he has at least 3 times now.


Make it 4, now... heh.

As for your question Hyphy, not really. In truth, most SA's don't really help pure Speed RB's other then Quick Cut and maybe Head Fake. First Step is still a pretty questionable SA for RB's since it deals with accelerating from a dead stop, and on most pitches, RB's are already moving when they get the ball, so the VA's effecting Head Fake, Juke, and Spin (Quick Feet) is pretty useless. Track Star was good, but now it isn't. Slippery might help but the intention of a Speed RB isn't to break tackles or get touched, really. So, the only option for Speed RB's is to not use VA's, use Track Star to get the +1-2 Speed, or become Agility/Elusive RB's.

Then again, according to rmiller517, attribute backs (or Speed backs) are useless and "shitty"... Of course, statistical evidence doesn't prove that at all...
 
RMiller517
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Originally posted by Grim Truth
Originally posted by Grim Truth



And the only assumption I made is that Bort will have another VA reset next season, like he has at least 3 times now.


Make it 4, now... heh.

As for your question Hyphy, not really. In truth, most SA's don't really help pure Speed RB's other then Quick Cut and maybe Head Fake. First Step is still a pretty questionable SA for RB's since it deals with accelerating from a dead stop, and on most pitches, RB's are already moving when they get the ball, so the VA's effecting Head Fake, Juke, and Spin (Quick Feet) is pretty useless. Track Star was good, but now it isn't. Slippery might help but the intention of a Speed RB isn't to break tackles or get touched, really. So, the only option for Speed RB's is to not use VA's, use Track Star to get the +1-2 Speed, or become Agility/Elusive RB's.

Then again, according to rmiller517, attribute backs (or Speed backs) are useless and "shitty"... Of course, statistical evidence doesn't prove that at all...


l2r
 
Kevin Smith
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70 agility is plenty for elusive SAs like Head Fake.
 
Spike25
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Originally posted by Grim Truth
Originally posted by Grim Truth



And the only assumption I made is that Bort will have another VA reset next season, like he has at least 3 times now.


Make it 4, now... heh.

As for your question Hyphy, not really. In truth, most SA's don't really help pure Speed RB's other then Quick Cut and maybe Head Fake. First Step is still a pretty questionable SA for RB's since it deals with accelerating from a dead stop, and on most pitches, RB's are already moving when they get the ball, so the VA's effecting Head Fake, Juke, and Spin (Quick Feet) is pretty useless. Track Star was good, but now it isn't. Slippery might help but the intention of a Speed RB isn't to break tackles or get touched, really. So, the only option for Speed RB's is to not use VA's, use Track Star to get the +1-2 Speed, or become Agility/Elusive RB's.

Then again, according to rmiller517, attribute backs (or Speed backs) are useless and "shitty"... Of course, statistical evidence doesn't prove that at all...


LOL, what he said was any back that ISN'T an 'attribute back' (i.e. triple/quadruple capped speed/agility/strength depending on preference) is a 'shitty back'.
 
taz20075
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So according to you, "the intention of a Speed RB isn't to break tackles or get touched." But you do get tackled, right? It's impossible that you either score or run out of bounds on every carry. So why wouldn't slippery be a good VA? It helps you break tackles, and you do get tackled. On the other hand, if you want to work on the not being touched part, get Quick Feet. It's not that there isn't any helpful VAs out there, there are just none you want to choose.
 
taurran
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Originally posted by taz20075
So according to you, "the intention of a Speed RB isn't to break tackles or get touched." But you do get tackled, right? It's impossible that you either score or run out of bounds on every carry. So why wouldn't slippery be a good VA? It helps you break tackles, and you do get tackled. On the other hand, if you want to work on the not being touched part, get Quick Feet. It's not that there isn't any helpful VAs out there, there are just none you want to choose.


Slippery doesn't state how it effects broken tackles. It's a percentage based on your normal break tackle chance. If you're rushing with very little strength, even with good carrying, you won't be breaking many tackles. Therefore, it's modification to your base rate of broken tackles isn't much.

I see Slippery as being something more for TEs or receiving FBs who can break tackles but don't have enough carrying to use Bruiser.
 
whatje
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i don't really see the issue with this. if your back is a pure speed back, why would you ever expect it to be good as just that? as great as speed is, wtf use is a RB who can only run in a line and can't break a tackle and can't juke somebody? it seems kinda crazy to think you should just be able to outrun everyone.
Last edited Apr 21, 2009 15:48:23
 
Kevin Smith
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Originally posted by whatje
i don't really see the issue with this. if your back is a pure speed back, why would you ever expect it to be good as just that? as great as speed is, wtf use is a RB who can only run in a line and can't break a tackle and can't juke somebody? it seems kinda crazy to think you should just be able to outrun everyone.


And then have a VA that accentuates the one-dimensionalness (I know, I know) of the build. What kind of VA would you be looking for? Apart from a simple boost to speed.
 
SeattleNiner
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Why label your back as a speed back? Why not just try to make what you think is a great back? And 70 agility IMO is plenty of agility to be elusive. My HB shrinks dots all day with that agility.
 
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