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Forum > Position Talk > D Line Club > Testing WALL and STRONG BASE right here.
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Underdawg08
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Switched Projects. I built a new d.e. for this experiment. The D.e. originally planned for the experiment is too good to ruin with this non sense.

http://goallineblitz.com/game/player.pl?player_id=1381890
Last edited Apr 1, 2009 02:43:34
 
kingofgod
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Originally posted by UnderDogs
Switched Projects. I built a new d.e. for this experiment. The D.e. originally planned for the experiment is too good to ruin with this non sense.

http://goallineblitz.com/game/player.pl?player_id=1381890


Creative name.

Also, i think strong base can help get sacks. not nearly as much as the pass rusher SA's but strong base is just just another way to shed blocks pretty much.

Wall helping is just stupid though.

Very interested in your experiment btw
Last edited Apr 3, 2009 08:31:39
 
Underdawg08
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Originally posted by kingofgod
Originally posted by UnderDogs

Switched Projects. I built a new d.e. for this experiment. The D.e. originally planned for the experiment is too good to ruin with this non sense.

http://goallineblitz.com/game/player.pl?player_id=1381890


Creative name.

Also, i think strong base can help get sacks. not nearly as much as the pass rusher SA's but strong base is just just another way to shed blocks pretty much.

Wall helping is just stupid though.

Very interested in your experiment btw


you know maybe I will pump his str up to 68 first, to speed this up a little. Maybe just focus on strong base. Add a little speed and agility and we have an experiment. What do you think?

I am also not even remotely convinced wall helps getting sacks, but it has been mentioned. I think it would be better to concentrate on str and strong base. Logically it should work.

Maybe I can start a completely different guy and test Wall.
Last edited Apr 3, 2009 09:23:22
 
Beware94
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put at least half your EQ in Strength. 68 Strength isnt enough to actually test Strong Base imo.
 
kingofgod
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Originally posted by UnderDogs
Originally posted by kingofgod

Originally posted by UnderDogs


Switched Projects. I built a new d.e. for this experiment. The D.e. originally planned for the experiment is too good to ruin with this non sense.

http://goallineblitz.com/game/player.pl?player_id=1381890


Creative name.

Also, i think strong base can help get sacks. not nearly as much as the pass rusher SA's but strong base is just just another way to shed blocks pretty much.

Wall helping is just stupid though.

Very interested in your experiment btw


you know maybe I will pump his str up to 68 first, to speed this up a little. Maybe just focus on strong base. Add a little speed and agility and we have an experiment. What do you think?

I am also not even remotely convinced wall helps getting sacks, but it has been mentioned. I think it would be better to concentrate on str and strong base. Logically it should work.

Maybe I can start a completely different guy and test Wall.


i think strength first would work best. with natural leveling it could get to 75 easily on it own. then you could have equipment split half onto strength and the other half on speed or agility (I dont know which is better for sacks, I have seen both be successful)

The only way i could see wall helping with sacks is that wouldn't be pushed back by the stronger oline men when they get their hands on you.

another thing we could look at would be my containment end.
At the beginning of next season i should be sitting at 90 strength, 70 speed, 83 agility. I have been building him to stop the run and if strong base does help with sacks that would be awesome

I also have TV AE which has helped him a lot.

Build is open right now, but w/out equip
http://goallineblitz.com/game/player.pl?player_id=767218
 
monsterkill
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for this to be a real test and not just another forum anecdote, you'll need to know the builds of the OTs you're playing against.

you'll also need a control DE that is built with the same attributes but isnt spending SP on strong base. is this a test just to see if strong base does anything(a valid test imo after seeing bort's fail on some other SAs), or is it a test of strong base vs. shed block? for the latter, you'll need a 3rd similar DE with shed block raised instead

and both DEs will need to play against the same OTs.

with the same number of pass plays so fatigue isnt different.

and you'll probably want to re run those games multiple times for a good sample size. i'm sure there's someone here that's better at probablity than i am, they can probably some up with a number of plays needed for a good confidence level. it's probably more than one game's worth

and i believe those DEs and OTs need to be at the same morale and chemistry at the start of the game, if that stuff has any effect on games.

good luck!
 
whatje
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i'm pretty sure just building it and watching whether strong base is a complete fail or a relative success is enough. this isn't a lab experiment.
 
kingofgod
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Originally posted by whatje
i'm pretty sure just building it and watching whether strong base is a complete fail or a relative success is enough. this isn't a lab experiment.


 
park avenue
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Originally posted by monsterkill
for this to be a real test and not just another forum anecdote, you'll need to know the builds of the OTs you're playing against.

you'll also need a control DE that is built with the same attributes but isnt spending SP on strong base. is this a test just to see if strong base does anything(a valid test imo after seeing bort's fail on some other SAs), or is it a test of strong base vs. shed block? for the latter, you'll need a 3rd similar DE with shed block raised instead

and both DEs will need to play against the same OTs.

with the same number of pass plays so fatigue isnt different.

and you'll probably want to re run those games multiple times for a good sample size. i'm sure there's someone here that's better at probablity than i am, they can probably some up with a number of plays needed for a good confidence level. it's probably more than one game's worth

and i believe those DEs and OTs need to be at the same morale and chemistry at the start of the game, if that stuff has any effect on games.

good luck!


I'm happy to submit my DE as a test case. I'll be building him up to 68 in strength/speed/agility and I won't put any points into wall/strong base.

http://goallineblitz.com/game/player.pl?player_id=1378580
Last edited Apr 3, 2009 19:44:54
 
kingofgod
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hooray for a control
 
pottsman
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Originally posted by park avenue
Originally posted by monsterkill

for this to be a real test and not just another forum anecdote, you'll need to know the builds of the OTs you're playing against.

you'll also need a control DE that is built with the same attributes but isnt spending SP on strong base. is this a test just to see if strong base does anything(a valid test imo after seeing bort's fail on some other SAs), or is it a test of strong base vs. shed block? for the latter, you'll need a 3rd similar DE with shed block raised instead

and both DEs will need to play against the same OTs.

with the same number of pass plays so fatigue isnt different.

and you'll probably want to re run those games multiple times for a good sample size. i'm sure there's someone here that's better at probablity than i am, they can probably some up with a number of plays needed for a good confidence level. it's probably more than one game's worth

and i believe those DEs and OTs need to be at the same morale and chemistry at the start of the game, if that stuff has any effect on games.

good luck!


I'm happy to submit my DE as a test case. I'll be building him up to 68 in strength/speed/agility and I won't put any points into wall/strong base.

http://goallineblitz.com/game/player.pl?player_id=1378580


Really, the best thing to do is to get him on the same team as underdogs' guy and convince the DC to play them on the same side at 98/99, with neither on special teams. You also need to train the same way, and to put points "somewhere else" when he works wall and SB.
 
kingofgod
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^^^^^^^^^^^^^^^^^^
Hopefully they go against the same OT on the same play so that stamina is exactly the same.
Last edited Apr 3, 2009 22:27:17
 
Underdawg08
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Originally posted by kingofgod
^^^^^^^^^^^^^^^^^^
Hopefully they go against the same OT on the same play so that stamina is exactly the same.


lmao.
 
Underdawg08
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Well, the test will be complete. My level 28 end only has speed agility and tunnel vision. He finished with 21 sacks, and beat a level 36 tackle( I think) in the playoffs for a sack. I know, as well as everyone else in the D.E. P.T. forum that Speed and agility work, with a little T.V. regardless of anything else. they Work. It might take more str or more shed blocks and t.v. at the higher levels, but they generally over all work for producing sacks, at any level.

MY level 28 D.E. got noticeably better from season to season. with 2, then 8, now 21. As his speed and agility grew so did his sack count. Then this season I raised T.V. to 4(5) to try to help us win a championship, and he has 21 sacks.

Bottom line is it works. It's visible in the sim. you can see it works. People know it works.

The same can be held accountable for Strong base. If str and strong base worked, he will have a steady increase in sacks as the seasons go on.

It's either going to fail or pass. that's all there is to it.
 
BiggerBlue
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Originally posted by UnderDogs
Well, the test will be complete. My level 28 end only has speed agility and tunnel vision. He finished with 21 sacks, and beat a level 36 tackle( I think) in the playoffs for a sack. I know, as well as everyone else in the D.E. P.T. forum that Speed and agility work, with a little T.V. regardless of anything else. they Work. It might take more str or more shed blocks and t.v. at the higher levels, but they generally over all work for producing sacks, at any level.

MY level 28 D.E. got noticeably better from season to season. with 2, then 8, now 21. As his speed and agility grew so did his sack count. Then this season I raised T.V. to 4(5) to try to help us win a championship, and he has 21 sacks.

Bottom line is it works. It's visible in the sim. you can see it works. People know it works.

The same can be held accountable for Strong base. If str and strong base worked, he will have a steady increase in sacks as the seasons go on.

It's either going to fail or pass. that's all there is to it.


If you're talking about "Terror" 20 out of his 21 sacks are against gutted teams with gutted OTs. I guess you can chalk that up as "worked" (the only thing that worked is your DE plays in an inferior league)

The test you're proposing is such a joke no real DE builder should take it serious.

1) You don't know what Strong Base boosts, and it is doubtful Strong Base only boosts strength.

2) Do you do a comparative analysis between the OT that you beat and your DE that "worked"? You need to see both of their builds (hence a real test will have data on both OT and DE, not just DE and an ass guess on the OT build)

3) How bias is your test? If you pile up str and Strong Base and neglect to follow up spd, agi, TV, FS, etc. I can tell you right now it won't work.
 
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