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islander1
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Originally posted by Hukton Vioxx
Originally posted by Painmaker

Is it fair to say that any area where one team has an advantage over the Hammer is an "exploit?" As in, "the Carolina Hammer are really the best team out there and it's only deficiencies with the game engine that are keeping them back?"

Sorry man, but that's what it sounds like when you complain about every disadvantage. I'm sure you guys have some advantages as well to have gotten all the way to Pro, why not leverage those to their fullest while recognizing that other teams are going to leverage their own advantages? IMO it's not abusing the game to play to your strengths in order to beat your opponent... that's just competition. Crying in advance when you realize you're outmatched doesn't suddenly make your opponent a cheater, nor does it invalidate his subsequent victory. And no one is going to build or compete his team exactly according to your own vision of the "right" way to do it... playing competitors like that would be no different than playing solitaire anyway.


This is the same exploit that half of GLB is complaining about and that we stopped using once we realized it wasn't our rushing attack that was so good (its good, but not exceptional), but that it would work against any team that didn't badly outmatch us. I'm bored of watching the same game over and over.



teams run against us. We seem to stop it. Sometimes
 
Sik Wit It
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Originally posted by Hukton Vioxx
Originally posted by Painmaker

Is it fair to say that any area where one team has an advantage over the Hammer is an "exploit?" As in, "the Carolina Hammer are really the best team out there and it's only deficiencies with the game engine that are keeping them back?"

Sorry man, but that's what it sounds like when you complain about every disadvantage. I'm sure you guys have some advantages as well to have gotten all the way to Pro, why not leverage those to their fullest while recognizing that other teams are going to leverage their own advantages? IMO it's not abusing the game to play to your strengths in order to beat your opponent... that's just competition. Crying in advance when you realize you're outmatched doesn't suddenly make your opponent a cheater, nor does it invalidate his subsequent victory. And no one is going to build or compete his team exactly according to your own vision of the "right" way to do it... playing competitors like that would be no different than playing solitaire anyway.


This is the same exploit that half of GLB is complaining about and that we stopped using once we realized it wasn't our rushing attack that was so good (its good, but not exceptional), but that it would work against any team that didn't badly outmatch us. I'm bored of watching the same game over and over.



I know man. The sim sucks...there is no denying that. And this season is boring as hell. But like I said, you know teams are going to run the ball a lot, so you'd be crazy not to do it yourself. I can't see how you know this going into the game, and then complain when you lose.

Lincoln Navigators had to go through the same thing. You musssssst runnnnn. It sucks. But if you want to use a real to life gameplan, expect to lose a lot more.
 
Hukton Vioxx
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Originally posted by thehazyone
Originally posted by Hukton Vioxx

Originally posted by thehazyone


I'll repeat here what I posted in the other thread:

Never seen anyone complain about the number of people on our roster before. Oh well.

As for running the ball 60 times. Yea, we did, but 30 of those runs came after we were up by 8 in the 3rd quarter. It's my typical get ahead, control the clock, wear out the other team game plan. Before that we had run 32 times, passed 15 times, including passing on 1st down 5 times (if we were truly exploiting the run, we'd have just run every time on 1st down). We would have passed more too if we were in passing situations so I don't think a 2:1 ratio is that bad.

Perhaps instead of blaming the loss on stuff like that, you should look at why your team only had 57 yards of offense in the 2nd half. You basically let the Gamblers control the clock and wear your defense down with your offensive failures.

It would have been much easier, btw, to say good game and move on. When my team struggled last year (8-8) and the beginning of this year (0-4), you didn't see me coming on bitching about things. I figured out what was wrong and adapted.

Good game.


So you started using the exploit in the 3rd quarter and you are asking me about our lack of offense in the second half? Look at time of possession.


So when I'm ahead, I'm supposed to pass the ball and let plays like this happen?

http://goallineblitz.com/game/replay.pl?game_id=373244&pbp_id=15434122

LOL.

By the way 3.4 times 3 = 10.2. I'll take 3.4 all day.

And lol at your defense eating the QB rollout alive. Copeland's faster than any of your LB's and would have gotten to the edge before they had time to react, it would have been 5-10 a pop all day long.

http://goallineblitz.com/game/replay.pl?game_id=373244&pbp_id=15434516
http://goallineblitz.com/game/replay.pl?game_id=373244&pbp_id=15436306
http://goallineblitz.com/game/replay.pl?game_id=373244&pbp_id=15436354

Good luck against Green Bay. I'm done talking about this now.



You don't understand zone defenses either if you can't figure out why that play would have stopped working, but ok.

3.4 is a not so good rushing average this season. About what ours is, to be honest.
 
thehazyone
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Gamblers gave up 3.7 a carry. I can live with that - my main goal is to get the occasional tackle for loss or <2 yard gain and force a team into a passing situation or where 3-4 yards won't get them a first down. If you can do that just once or twice a drive, then you have a chance.

Edit: I understand Zone defenses just fine, I probably use them more than the average GLB owner. Zone defenses don't get better over time.
Last edited Mar 26, 2009 13:19:44
 
The Duff Man
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Originally posted by Hukton Vioxx

I'm bored of watching the same game over and over.



No point logging in from day 34-40 then.
 
Hukton Vioxx
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Originally posted by Sik Wit It
Originally posted by Hukton Vioxx

Originally posted by Painmaker


Is it fair to say that any area where one team has an advantage over the Hammer is an "exploit?" As in, "the Carolina Hammer are really the best team out there and it's only deficiencies with the game engine that are keeping them back?"

Sorry man, but that's what it sounds like when you complain about every disadvantage. I'm sure you guys have some advantages as well to have gotten all the way to Pro, why not leverage those to their fullest while recognizing that other teams are going to leverage their own advantages? IMO it's not abusing the game to play to your strengths in order to beat your opponent... that's just competition. Crying in advance when you realize you're outmatched doesn't suddenly make your opponent a cheater, nor does it invalidate his subsequent victory. And no one is going to build or compete his team exactly according to your own vision of the "right" way to do it... playing competitors like that would be no different than playing solitaire anyway.


This is the same exploit that half of GLB is complaining about and that we stopped using once we realized it wasn't our rushing attack that was so good (its good, but not exceptional), but that it would work against any team that didn't badly outmatch us. I'm bored of watching the same game over and over.



I know man. The sim sucks...there is no denying that. And this season is boring as hell. But like I said, you know teams are going to run the ball a lot, so you'd be crazy not to do it yourself. I can't see how you know this going into the game, and then complain when you lose.

Lincoln Navigators had to go through the same thing. You musssssst runnnnn. It sucks. But if you want to use a real to life gameplan, expect to lose a lot more.


What stinks even more is we have one of the better run defenses in the league and it still works. Supposedly this will be fixed next season, but they are likely to fix the wrong thing again like they did midseason.

I'm not worried about a real life gameplan, but one with a little variety would be nice since all we are watching is dots to begin with.
 
Hukton Vioxx
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Originally posted by thehazyone
Gamblers gave up 3.7 a carry. I can live with that - my main goal is to get the occasional tackle for loss or <2 yard gain and force a team into a passing situation or where 3-4 yards won't get them a first down. If you can do that just once or twice a drive, then you have a chance.


3.7 doesn't work when the team is set to go for it on fourth and short every time, and that at least a couple yards is all but guaranteed.
Last edited Mar 26, 2009 13:20:31
 
Hukton Vioxx
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Originally posted by The Duff Man
Originally posted by Hukton Vioxx


I'm bored of watching the same game over and over.



No point logging in from day 34-40 then.


Maybe USA Pro could set an example and try to make it better through an agreement? Could be as simple as not going for it on anything greater than 4th and 1. That by itself would take some of the cheese out of it.
 
Sik Wit It
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Monkeys would never go for it
 
InRomoWeTrust
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Originally posted by Hukton Vioxx
Originally posted by Mat McBriar

Originally posted by Hukton Vioxx


Zones do have their benefits.


I can see why y'all are missing the playoffs


I'm guessing you have no idea what a zone is.


I think you fail to realize you're playing GLB, not football.
 
Painmaker
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Originally posted by Hukton Vioxx
Originally posted by Painmaker

Is it fair to say that any area where one team has an advantage over the Hammer is an "exploit?" As in, "the Carolina Hammer are really the best team out there and it's only deficiencies with the game engine that are keeping them back?"

Sorry man, but that's what it sounds like when you complain about every disadvantage. I'm sure you guys have some advantages as well to have gotten all the way to Pro, why not leverage those to their fullest while recognizing that other teams are going to leverage their own advantages? IMO it's not abusing the game to play to your strengths in order to beat your opponent... that's just competition. Crying in advance when you realize you're outmatched doesn't suddenly make your opponent a cheater, nor does it invalidate his subsequent victory. And no one is going to build or compete his team exactly according to your own vision of the "right" way to do it... playing competitors like that would be no different than playing solitaire anyway.


This is the same exploit that half of GLB is complaining about and that we stopped using once we realized it wasn't our rushing attack that was so good (its good, but not exceptional), but that it would work against any team that didn't badly outmatch us. I'm bored of watching the same game over and over.



Which exploit? Hazy having too many players? Or teams running the ball against your crappy run defense just like you ran it against DDL's crappy run defense? This isn't even a case of teams running just one play (Strong I HB Slam which is what many folks complain about), it's complaining about teams running a variety of plays involving a variety of backs (including QBs for crying out loud) and beating you consistently. One excuse might sound like a legitimate argument, but when you start coming in with excuses for every loss it sounds more and more like sour grapes. As to the "boring football" part, an awful lot of RL seasons (especially in college) have been completely dominated by rushing. Some folks still manage to find it entertaining.

I've got no real dog in this fight... I'm just letting you know what it sounds like to a relatively objective observer. I'm not talking about just this one thread, it's about the Hammer's history of complaining about losing. Begging people to not run against you once you realize you can't stop the run isn't exactly a noble way to compete. You won't see the Wolfpack "challenging" MEM to leave Csonka on the bench the next time we face them -- we'll try to find a way to stop him and if we can't, we'll acknowledge that they beat us fair and square (for reference: MEM already has a game in hand with their regular season victory, but until we wash out of the playoffs I'm reserving hope for redemption when it counts "for all the marbles!" Until then, those poo-flinging monkeys still have scoreboard).

Running is a huge part of football. Inability to stop the run has never been the hallmark of any successful team. Asking teams to please not run the ball isn't the way to become effective, either.
 
Hukton Vioxx
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Originally posted by Mat McBriar
Originally posted by Hukton Vioxx

Originally posted by Mat McBriar


Originally posted by Hukton Vioxx



Zones do have their benefits.


I can see why y'all are missing the playoffs


I'm guessing you have no idea what a zone is.


I think you fail to realize you're playing GLB, not football.


Nope. Quite clear on that. I could say more but trade secrets and such.
 
kr0n
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Originally posted by Hukton Vioxx
Originally posted by Sik Wit It

Originally posted by Hukton Vioxx


Originally posted by Painmaker



Is it fair to say that any area where one team has an advantage over the Hammer is an "exploit?" As in, "the Carolina Hammer are really the best team out there and it's only deficiencies with the game engine that are keeping them back?"

Sorry man, but that's what it sounds like when you complain about every disadvantage. I'm sure you guys have some advantages as well to have gotten all the way to Pro, why not leverage those to their fullest while recognizing that other teams are going to leverage their own advantages? IMO it's not abusing the game to play to your strengths in order to beat your opponent... that's just competition. Crying in advance when you realize you're outmatched doesn't suddenly make your opponent a cheater, nor does it invalidate his subsequent victory. And no one is going to build or compete his team exactly according to your own vision of the "right" way to do it... playing competitors like that would be no different than playing solitaire anyway.


This is the same exploit that half of GLB is complaining about and that we stopped using once we realized it wasn't our rushing attack that was so good (its good, but not exceptional), but that it would work against any team that didn't badly outmatch us. I'm bored of watching the same game over and over.



I know man. The sim sucks...there is no denying that. And this season is boring as hell. But like I said, you know teams are going to run the ball a lot, so you'd be crazy not to do it yourself. I can't see how you know this going into the game, and then complain when you lose.

Lincoln Navigators had to go through the same thing. You musssssst runnnnn. It sucks. But if you want to use a real to life gameplan, expect to lose a lot more.


What stinks even more is we have one of the better run defenses in the league and it still works. Supposedly this will be fixed next season, but they are likely to fix the wrong thing again like they did midseason.

I'm not worried about a real life gameplan, but one with a little variety would be nice since all we are watching is dots to begin with.


well the variety you are going to get is different formations and passing in passing situations

SDL tried to do the 3 straight rushes and had to punt quite a few times. Rushing on 3rd and 6 wasn't the best idea imo
 
thehazyone
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Originally posted by Hukton Vioxx
Originally posted by thehazyone

Gamblers gave up 3.7 a carry. I can live with that - my main goal is to get the occasional tackle for loss or <2 yard gain and force a team into a passing situation or where 3-4 yards won't get them a first down. If you can do that just once or twice a drive, then you have a chance.


3.7 doesn't work when the team is set to go for it on fourth and short every time, and that at least a couple yards is all but guaranteed.


You're missing my logic. I'm fine giving up 3.7 a carry. I know that it'll lead to first downs. What I'm looking for is something along the lines of this:

http://goallineblitz.com/game/replay.pl?game_id=373244&pbp_id=15437128

By getting a stop here, we force a team into a passing situation. Yea, we'll give up some first downs here and there at 3.7 ypc but by doing this just once a drive, we put the team in a position to force a FG or punt. That's what I'm talking about.

Kind of like you guys did here:

http://goallineblitz.com/game/replay.pl?game_id=373244&pbp_id=15433885
http://goallineblitz.com/game/replay.pl?game_id=373244&pbp_id=15435948
http://goallineblitz.com/game/replay.pl?game_id=373244&pbp_id=15439010

Which led to this on the next play:

http://goallineblitz.com/game/replay.pl?game_id=373244&pbp_id=15434122
http://goallineblitz.com/game/replay.pl?game_id=373244&pbp_id=15436043
http://goallineblitz.com/game/replay.pl?game_id=373244&pbp_id=15439069
 
Hukton Vioxx
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Originally posted by Painmaker
Originally posted by Hukton Vioxx

Originally posted by Painmaker


Is it fair to say that any area where one team has an advantage over the Hammer is an "exploit?" As in, "the Carolina Hammer are really the best team out there and it's only deficiencies with the game engine that are keeping them back?"

Sorry man, but that's what it sounds like when you complain about every disadvantage. I'm sure you guys have some advantages as well to have gotten all the way to Pro, why not leverage those to their fullest while recognizing that other teams are going to leverage their own advantages? IMO it's not abusing the game to play to your strengths in order to beat your opponent... that's just competition. Crying in advance when you realize you're outmatched doesn't suddenly make your opponent a cheater, nor does it invalidate his subsequent victory. And no one is going to build or compete his team exactly according to your own vision of the "right" way to do it... playing competitors like that would be no different than playing solitaire anyway.


This is the same exploit that half of GLB is complaining about and that we stopped using once we realized it wasn't our rushing attack that was so good (its good, but not exceptional), but that it would work against any team that didn't badly outmatch us. I'm bored of watching the same game over and over.



Which exploit? Hazy having too many players? Or teams running the ball against your crappy run defense just like you ran it against DDL's crappy run defense? This isn't even a case of teams running just one play (Strong I HB Slam which is what many folks complain about), it's complaining about teams running a variety of plays involving a variety of backs (including QBs for crying out loud) and beating you consistently. One excuse might sound like a legitimate argument, but when you start coming in with excuses for every loss it sounds more and more like sour grapes. As to the "boring football" part, an awful lot of RL seasons (especially in college) have been completely dominated by rushing. Some folks still manage to find it entertaining.

I've got no real dog in this fight... I'm just letting you know what it sounds like to a relatively objective observer. I'm not talking about just this one thread, it's about the Hammer's history of complaining about losing. Begging people to not run against you once you realize you can't stop the run isn't exactly a noble way to compete. You won't see the Wolfpack "challenging" MEM to leave Csonka on the bench the next time we face them -- we'll try to find a way to stop him and if we can't, we'll acknowledge that they beat us fair and square (for reference: MEM already has a game in hand with their regular season victory, but until we wash out of the playoffs I'm reserving hope for redemption when it counts "for all the marbles!" Until then, those poo-flinging monkeys still have scoreboard).

Running is a huge part of football. Inability to stop the run has never been the hallmark of any successful team. Asking teams to please not run the ball isn't the way to become effective, either.


Your poetry is astounding. But the statistics do not back up your assertions.
 
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